MHDN73

MHDN73 — CS2 Stats

DZ76561197964137618[U:1:3871890]Steam profile ↗✓ No bans

1,330Tracked matches41%Win rate2020Tracked since
7,560Hours in CS6Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
Premier CS Rating14,888Blue band · top ~29% of ranked players (population est.)
FaceitLevel 7 · 1,336 ELOTop 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,888 +3,926 8 Mar – 4 Nov · 22 days played
10,96216,418peak 16,4188 Mar4 Nov
Faceit ELO: 1,336 +0 3 Sept – 31 Oct · 3 observations
1,3361,336peak 1,3363 Sept31 Oct
16,418Peak Premier in tracked matches
1,336Highest Faceit ELO seen on CSDB
55Days played since 2026-02-20

Faceit ELO

  • At peak — 1,336
  • Next: Level 7 at 1,351 — 15 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-09-03
  • Level 5 first seen 2026-09-03

Premier CS Rating

  • 1,530 below peak (16,418)
  • -1,530 over 90 days
  • Next: Purple band at 15,000 — 112 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,948), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate43.4%45.7%46.8%3.4% short
Shot accuracy13.5%12.7%13.0%above
Kill/death ratio0.211.051.060.85 short
Match win rate28.2%45.7%46.3%18.1% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMHDN73FACEITLevel 7 · 1,336 ELOSTANDINGTop 42.3% of rankedPREMIER14,888 · Blue bandPEAK ELO1,336csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning61
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY51–44–5Last 10051%Win rateWLLLLTWWLW

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · −3.7pp headshot accuracy · +11ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 599ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 598ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 592ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim7.5
Utility3.8
Positioning6.1
Opening Duels4.8
Clutch2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.1
Utility3.8
Mechanics7.2
Opening Duels5.9
Win Impact2.1

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time617ms−41ms
first ⅓ avg 658ms → last ⅓ avg 617ms
Headshot accuracy22.6%+7.7%
first ⅓ avg 14.9% → last ⅓ avg 22.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–13 · office, 3 Sept →
60%Best headshot accuracy · 9–13 · office, 3 Sept →
398msFastest reaction time · 2–13 · dust2, 13 Sept →
13–1Biggest win · dust2, 13 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 69% over 16officeWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B2513–1252%0.02
cacheS1913–668%-0.02
mirageS1611–569%0.02
infernoA95–456%0.03
ancientC73–443%0.01
overpassD61–517%0.00
officeD50–50%0.02
anubis—42–250%-0.02
vertigo—41–325%-0.02
train—42–250%0.00
nuke—10–10%-0.00

Across the last 100 tracked matches.

Lifetime stats

153,372Lifetime kills
0.21K/D
13,048Matches
28.2%Match win rate
43.4%Headshot %
13.5%Shot accuracy · Top 50% of Level 7 players
15,056MVPs
3,226Hours (in match)
5,970Bombs planted
1,089Bombs defused

Most-used weapons

AK-4737,741
AWP20,473
SG 5535,136
FAMAS3,314
MP92,952

Lifetime map wins

26,664dust2
6,410inferno
2,504nuke
1,845vertigo
985office
854train
330cbble
203italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

432Matches
52%Win rate
0.97Avg K/D
81.0ADR
42%Headshot %

Clutches & streaks

30%1v1 clutch win
16%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3754%1.0015.4
Dust23554%1.0715.0
Inferno1958%0.9015.1
Anubis1753%0.8012.7
Nuke1020%1.1116.7
Ancient1080%1.1216.5
Vertigo560%1.0011.2
Overpass2100%1.3014.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
36.0%Accuracy (enemy spotted)
33.2%Spray accuracy
82.3%Counter-strafing
9.6°Preaim
601msReaction time
57.0%T opening success
49.9%CT opening success
0.44Enemies flashed / flash
8.5%Flash assists
9.57HE damage / grenade
3.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4414 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–7-0.0314%12 Nov →
mirage12–160.0217%4 Nov →
mirage9–130.0030%4 Nov →
ancient11–13-0.0213%4 Nov →
office9–13-0.0618%28 Oct →
office12–120.0325%28 Oct →
dust213–70.1139%27 Oct →
inferno6–20.0829%24 Oct →
inferno11–13-0.0116%19 Oct →
anubis13–11-0.0611%19 Oct →
cache13–40.0235%16 Oct →
inferno8–130.0230%11 Oct →
ancient10–130.0018%11 Oct →
dust27–13-0.0020%7 Oct →
dust213–50.0028%2 Oct →
dust213–2-0.0323%2 Oct →
vertigo10–13-0.0711%24 Sept →
vertigo13–60.0115%24 Sept →
mirage5–13-0.0721%19 Sept →
dust213–10.1648%13 Sept →
dust22–13-0.070%13 Sept →
office7–13-0.0612%6 Sept →
office9–130.2160%3 Sept →
cache13–6-0.0413%27 Aug →
cache13–1-0.0618%27 Aug →
cache3–130.0124%27 Aug →
dust24–13-0.0132%26 Aug →
dust24–130.0532%23 Aug →
dust213–60.0223%22 Aug →
anubis10–130.0223%19 Aug →
train13–90.049%12 Aug →
mirage12–16-0.027%12 Aug →
inferno10–130.0333%6 Aug →
cache13–6-0.0318%6 Aug →
dust26–13-0.0324%29 Jul →
dust24–130.0011%29 Jul →
dust29–13-0.0526%22 Jul →
ancient13–80.0122%17 Jul →
mirage13–2-0.049%17 Jul →
cache13–110.0113%17 Jul →
mirage11–130.0516%10 Jul →
cache13–5-0.0217%2 Jul →
cache9–13-0.058%1 Jul →
train12–12-0.0220%19 Jun →
dust29–130.0223%18 Jun →
ancient8–130.0221%18 Jun →
ancient8–0-0.0020%11 Jun →
dust213–40.0121%11 Jun →
vertigo2–9-0.047%8 Jun →
vertigo6–130.0120%8 Jun →
cache13–4-0.0230%27 May →
cache9–13-0.0316%20 May →
cache13–2-0.0116%20 May →
mirage16–140.0416%20 May →
cache13–90.0217%14 May →
cache13–80.0317%14 May →
dust213–7-0.017%14 May →
dust26–130.0113%14 May →
cache13–2-0.0211%6 May →
cache13–80.0314%6 May →
cache11–130.0315%29 Apr →
cache11–13-0.0721%29 Apr →
cache1–13-0.0123%29 Apr →
cache13–5-0.0819%29 Apr →
anubis3–13-0.0216%25 Apr →
train13–50.0512%22 Apr →
dust26–13-0.0122%22 Apr →
mirage13–100.0328%21 Apr →
dust25–130.0315%21 Apr →
inferno16–14-0.038%20 Apr →
dust213–50.0518%15 Apr →
dust213–80.1113%15 Apr →
overpass12–12-0.0415%11 Apr →
dust210–130.0012%11 Apr →
mirage13–6-0.0327%11 Apr →
nuke14–16-0.0012%8 Apr →
mirage13–10-0.0027%8 Apr →
dust213–4-0.0120%8 Apr →
mirage13–100.0012%24 Mar →
inferno13–70.069%24 Mar →
office7–13-0.0113%22 Mar →
dust213–70.0811%17 Mar →
mirage7–10.1925%17 Mar →
mirage13–110.0310%16 Mar →
ancient13–70.0313%16 Mar →
inferno13–60.069%13 Mar →
overpass8–130.0628%13 Mar →
overpass12–12-0.008%12 Mar →
overpass4–130.0015%12 Mar →
overpass13–110.009%12 Mar →
overpass2–9-0.0115%11 Mar →
mirage13–70.098%8 Mar →
inferno13–40.0310%8 Mar →
inferno7–130.0313%8 Mar →
train7–13-0.076%27 Feb →
dust213–7-0.0424%27 Feb →
dust213–70.0911%26 Feb →
ancient15–150.0118%26 Feb →
mirage13–110.0415%26 Feb →
mirage13–100.0313%20 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.