Will

Will — CS2 Stats

NO76561197964119872[U:1:3854144]Steam profile ↗✓ No bans

929Tracked matches43%Win rate2020Tracked since
2,322Hours in CS
CSDB Rating5.4 DevelopingSupport
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 929 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,528 -433 16 Mar – 25 May · 35 days played
15,42418,796peak 18,79616 Mar25 May
19,134Peak Premier in tracked matches
41Days played since 2026-03-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 28 Aug 2026 and 28 Sep 2026.

Measured 28 Aug 2026 → 28 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim64
Positioning60
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY48–51–1Last 10048%Win rateWLLWLWWLLL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · +0.3pp headshot accuracy · −47ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 576ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 615ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 638ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim6.4
Utility6.0
Positioning6.0
Opening Duels3.7
Clutch2.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 82% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning6.0
Utility6.0
Mechanics5.2
Opening Duels3.3
Win Impact2.8

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time624ms−53ms
first ⅓ avg 678ms → last ⅓ avg 624ms
Headshot accuracy20.0%−1.8%
first ⅓ avg 21.9% → last ⅓ avg 20.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–5 · nuke, 11 Aug →
41%Best headshot accuracy · 13–8 · nuke, 4 Apr →
453msFastest reaction time · 7–13 · mirage, 15 Apr →
13–2Biggest win · nuke, 12 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
14–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 76% over 21overpassWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
infernoC239–1439%0.00
nukeS2116–576%0.02
anubisB126–650%0.01
mirageC125–742%0.00
dust2A116–555%0.01
ancientC104–640%-0.02
overpassD82–625%0.00
cache—20–20%-0.04
vertigo—10–10%-0.14

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

122,807Lifetime kills
1.18K/D · Top 25% of tracked players
4,963Matches
41.4%Match win rate
50.9%Headshot % · Top 25% of tracked players
16.1%Shot accuracy · Top 25% of tracked players
11,168MVPs
2,322Hours (in match)
5,577Bombs planted
1,346Bombs defused

Most-used weapons

AK-4740,098
AWP12,913
P2503,836
SSG 082,715
FAMAS2,451
MP71,843

Lifetime map wins

8,219dust2
7,121inferno
4,379nuke
1,885cbble
1,682vertigo
1,005train
99aztec
91lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

308Matches
52%Win rate
1.16Avg K/D
88.3ADR
47%Headshot %

Clutches & streaks

30%1v1 clutch win
30%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2854%1.2417.9
Vertigo1429%1.1420.4
Inferno1362%1.0616.9
Ancient1145%1.1216.8
Nuke1173%1.5517.1
Overpass743%1.1818.3
Anubis540%0.6911.4
Dust230%0.9315.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
34.4%Accuracy (enemy spotted)
41.9%Spray accuracy
73.5%Counter-strafing
10.7°Preaim
631msReaction time
47.7%T opening success
38.9%CT opening success
0.55Enemies flashed / flash
6.1%Flash assists
11.60HE damage / grenade
9.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.8653% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–7-0.0118%25 Aug →
anubis10–130.0517%11 Aug →
cache5–13-0.0324%11 Aug →
nuke13–80.0924%11 Aug →
vertigo3–9-0.1433%11 Aug →
nuke9–50.2517%11 Aug →
inferno13–100.0716%8 Aug →
inferno5–13-0.1020%8 Aug →
cache11–13-0.0523%8 Aug →
anubis3–13-0.054%8 Aug →
ancient13–110.0320%24 Jul →
nuke13–90.0417%24 Jul →
dust27–13-0.025%24 Jul →
inferno11–13-0.073%25 May →
ancient8–13-0.0628%25 May →
anubis13–110.0630%24 May →
nuke13–110.0225%24 May →
overpass13–110.0020%24 May →
nuke13–10-0.0124%23 May →
overpass8–130.0522%23 May →
nuke13–11-0.0225%23 May →
mirage8–130.0822%21 May →
inferno8–13-0.0021%21 May →
nuke13–60.0019%18 May →
anubis11–130.0120%18 May →
dust27–130.0416%18 May →
overpass7–130.0327%16 May →
inferno13–70.0626%16 May →
ancient4–13-0.0725%16 May →
anubis16–130.0428%15 May →
anubis11–13-0.0716%14 May →
ancient6–13-0.0813%14 May →
overpass8–130.0317%14 May →
inferno8–130.0318%14 May →
inferno10–130.0129%13 May →
dust216–130.0233%13 May →
nuke15–15-0.0516%13 May →
inferno8–130.0238%12 May →
nuke13–20.0721%12 May →
dust22–13-0.0428%9 May →
ancient13–16-0.0510%9 May →
inferno13–5-0.0315%9 May →
nuke13–50.0525%24 Apr →
nuke10–130.0420%23 Apr →
mirage11–13-0.0021%23 Apr →
dust213–11-0.0017%23 Apr →
nuke13–70.0733%21 Apr →
mirage6–13-0.0418%20 Apr →
inferno13–11-0.0131%20 Apr →
inferno14–16-0.0213%19 Apr →
nuke9–13-0.0128%19 Apr →
mirage7–130.0427%15 Apr →
inferno13–11-0.0314%15 Apr →
inferno13–8-0.0026%14 Apr →
mirage11–13-0.0519%14 Apr →
dust213–9-0.0123%14 Apr →
overpass7–130.007%13 Apr →
inferno9–13-0.0325%13 Apr →
nuke13–80.0325%13 Apr →
dust213–8-0.0030%12 Apr →
mirage13–40.0023%10 Apr →
anubis13–50.0630%10 Apr →
inferno10–130.0132%10 Apr →
mirage10–130.0526%9 Apr →
anubis13–30.0920%9 Apr →
inferno10–13-0.0124%9 Apr →
dust216–140.0014%7 Apr →
inferno13–100.0232%7 Apr →
mirage5–13-0.0519%6 Apr →
nuke13–10-0.0327%6 Apr →
ancient5–13-0.0336%5 Apr →
ancient13–40.0212%4 Apr →
overpass16–14-0.0119%4 Apr →
nuke13–8-0.0641%4 Apr →
overpass10–13-0.1014%3 Apr →
ancient9–130.0125%3 Apr →
inferno13–110.0420%3 Apr →
nuke13–70.0234%3 Apr →
nuke5–13-0.0124%1 Apr →
inferno8–13-0.0020%1 Apr →
ancient13–110.0118%31 Mar →
dust214–160.0421%30 Mar →
inferno10–130.0115%30 Mar →
mirage13–100.0426%30 Mar →
overpass6–130.0115%28 Mar →
inferno13–70.0622%28 Mar →
dust210–130.0324%28 Mar →
mirage13–100.0623%26 Mar →
anubis9–130.0118%26 Mar →
ancient13–50.019%25 Mar →
inferno4–13-0.0122%25 Mar →
nuke13–50.0125%25 Mar →
anubis13–90.0120%20 Mar →
mirage13–11-0.0420%19 Mar →
anubis13–70.0019%19 Mar →
nuke8–130.0110%19 Mar →
inferno10–13-0.0022%17 Mar →
anubis6–13-0.0411%17 Mar →
mirage13–9-0.0225%17 Mar →
dust213–110.0533%16 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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