Jitsuryoku

Jitsuryoku — CS2 Stats

CY76561197960617594[U:1:351866]Steam profile ↗✓ No bans

3,544Tracked matches54%Win rate2020Tracked since
8,375Hours in CS8Hrs last 2 wks
CSDB Rating7.3 StrongSupport
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

26,155Peak Premier in tracked matches
2,775Highest Faceit ELO seen on CSDB
72Days played since 2025-02-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches15——
Win rate33%——
K/D1.19——
Headshot %48%——

Measured 19 Oct 2026 → 14 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate53.4%50.9%
Shot accuracy17.0%13.7%
Kill/death ratio1.021.09
Match win rate47.0%48.4%

Share this profile

CSDB.GGJitsuryokuFACEITLevel 10STANDINGTop 12.4% of rankedPEAK ELO2,775csdb.gg/stats

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Performance scores

Aim95
Positioning59
Utility63

0–100 skill scores via Leetify.

Recent form

STEADY54–44–2Last 10054%Win rateLWWLTWWLLL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −3.3pp headshot accuracy · −75ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 433ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 450ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 488ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim9.5
Utility6.3
Positioning5.9
Opening Duels5.3
Clutch3.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 92% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning5.9
Utility6.3
Mechanics7.7
Opening Duels5.0
Win Impact6.2

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time508ms−10ms
first ⅓ avg 517ms → last ⅓ avg 508ms
Headshot accuracy26.5%−2.7%
first ⅓ avg 29.1% → last ⅓ avg 26.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–5 · mirage, 10 Oct →
63%Best headshot accuracy · 13–5 · inferno, 24 Oct →
344msFastest reaction time · 1–13 · ancient, 25 Oct →
13–0Biggest win · anubis, 10 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
11–5In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 82% over 11ancientWeakest map · 39% over 18
MapGradePlayedRecordWin rateAvg rating
dust2B3016–1453%0.01
ancientC187–1139%0.01
mirageB189–950%0.02
infernoS119–282%0.05
anubisA85–363%0.03
nukeS75–271%0.03
overpassC52–340%0.02
train—20–20%0.02
cache—11–0100%0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (39% over 18). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

234,971Lifetime kills
1.02K/D
7,928Matches
47.0%Match win rate
53.4%Headshot % · Top 50% of Level 10 players
17.0%Shot accuracy · Top 25% of Level 10 players
23,468MVPs
8,076Hours (in match)
11,136Bombs planted
2,224Bombs defused

Most-used weapons

AK-4772,965
AWP40,335
P2508,077
Knife5,439
SSG 083,878
Tec-93,692

Lifetime map wins

18,141inferno
15,790dust2
3,660vertigo
2,754nuke
1,568train
1,026cbble
333office
37lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4,722Matches
51%Win rate
1.12Avg K/D
81.5ADR
48%Headshot %

Clutches & streaks

36%1v1 clutch win
20%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage67750%1.0816.0
Ancient52153%1.0916.0
Anubis38746%1.0715.8
Dust236453%1.1116.6
Inferno17250%1.0915.6
Overpass8556%1.1216.5
Nuke8348%1.0415.1
Vertigo6846%1.0815.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.5%Headshot accuracy
41.5%Accuracy (enemy spotted)
42.9%Spray accuracy
84.8%Counter-strafing
8.5°Preaim
494msReaction time
48.6%T opening success
51.2%CT opening success
0.68Enemies flashed / flash
7.0%Flash assists
9.22HE damage / grenade
14.02Flashes / match

Recommended for you

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient1–13-0.0814%25 Oct →
ancient16–120.0527%25 Oct →
cache13–80.0416%11 Oct →
nuke10–130.0928%3 Oct →
mirage12–120.0532%27 Sept →
ancient13–50.0113%27 Sept →
dust213–10-0.0028%25 Sept →
anubis5–130.0231%28 Aug →
ancient8–13-0.0520%18 Aug →
mirage7–13-0.0525%17 Aug →
mirage8–13-0.0523%8 Aug →
dust213–5-0.0037%28 Jul →
ancient10–130.0133%4 Jul →
ancient13–50.036%4 Jun →
anubis13–9-0.0320%31 May →
dust225–22-0.0029%24 Apr →
anubis13–60.0429%28 Jan →
dust213–11-0.0124%5 Jan →
ancient8–130.0827%1 Dec →
mirage1–5-0.0340%23 Nov →
mirage6–30.0217%23 Nov →
overpass15–15-0.0321%14 Nov →
overpass10–130.0435%6 Nov →
dust216–140.0625%2 Nov →
dust211–130.0130%31 Oct →
dust29–130.0826%31 Oct →
mirage13–80.0350%31 Oct →
dust27–13-0.0129%31 Oct →
inferno13–50.1063%24 Oct →
ancient13–5-0.0229%24 Oct →
mirage2–13-0.0125%16 Oct →
dust27–13-0.0318%12 Oct →
inferno13–110.045%11 Oct →
dust210–130.0741%10 Oct →
anubis13–00.0825%10 Oct →
mirage13–50.1652%10 Oct →
inferno13–60.0829%10 Oct →
mirage8–13-0.0217%5 Oct →
ancient13–70.1612%26 Sept →
inferno13–80.0514%26 Sept →
ancient9–12-0.005%25 Sept →
inferno13–20.1421%24 Sept →
dust213–160.0223%20 Sept →
nuke13–5-0.0048%15 Sept →
mirage13–8-0.0013%11 Sept →
train10–130.0425%2 Sept →
inferno13–110.1028%2 Sept →
nuke13–80.0621%29 Aug →
mirage13–50.0331%29 Aug →
ancient13–8-0.0448%24 Aug →
nuke13–100.0729%21 Aug →
dust213–11-0.0122%17 Aug →
dust28–13-0.0737%17 Aug →
dust24–13-0.0323%12 Aug →
inferno13–11-0.0028%8 Aug →
dust213–90.0032%4 Aug →
dust25–13-0.0112%3 Aug →
ancient7–13-0.0422%1 Aug →
overpass16–120.0114%27 Jul →
mirage13–6-0.0136%26 Jul →
overpass11–13-0.0225%23 Jul →
ancient8–13-0.0315%17 Jul →
overpass16–140.0716%17 Jul →
dust213–6-0.0433%16 Jul →
nuke13–90.0832%16 Jul →
mirage3–12-0.0616%16 Jul →
ancient14–160.0335%12 Jul →
train2–13-0.0138%3 Jul →
ancient13–110.0520%3 Jul →
dust213–30.0849%3 Jul →
inferno7–130.0329%2 Jul →
nuke13–9-0.0245%1 Jul →
dust29–130.0150%25 Jun →
dust213–70.1320%25 Jun →
ancient19–220.0429%23 Jun →
dust213–80.0521%23 Jun →
ancient5–13-0.0223%23 Jun →
inferno6–13-0.0033%23 Jun →
dust213–60.0129%26 May →
mirage13–30.1242%25 May →
anubis14–160.0723%1 May →
mirage13–10.1540%1 May →
dust28–13-0.0025%1 May →
inferno13–70.0018%29 Apr →
ancient18–220.0424%24 Apr →
dust213–16-0.0124%23 Apr →
mirage13–11-0.0425%22 Apr →
nuke8–13-0.0427%8 Apr →
anubis11–130.0613%4 Apr →
mirage7–130.0430%1 Apr →
inferno13–100.0322%30 Mar →
anubis13–100.0215%30 Mar →
dust25–13-0.0230%18 Mar →
mirage10–13-0.0234%18 Mar →
dust26–130.0233%14 Mar →
dust213–110.0823%9 Mar →
dust213–70.0438%9 Mar →
dust213–50.0139%8 Mar →
dust213–110.0129%9 Feb →
anubis13–100.0021%4 Feb →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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