ATLS

ATLS — CS2 Stats

ES76561199876127404[U:1:1915861676]Steam profile ↗✓ No bans

257Tracked matches54%Win rate2025Tracked since
1,400Hours in CS15Hrs last 2 wks
CSDB Rating6.1 SolidPositional Player
Premier CS Rating28,968Top 1% of 175,286 CSDB-tracked playersRed band · top ~1.1% of ranked players (population est.)
CSDB Leaderboard#1132 of 219960 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

+349Premier CS Rating · 28,619 → 28,968
+3Tracked matches · now 257
−3.6ppWin rate · 57.1% → 53.6%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 13 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

28,968Peak Premier on CSDB
1Days observed since 2026-09-13

Premier CS Rating

  • At peak — 28,968
  • Next: Gold band at 30,000 1,032 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-13
  • Pink band first seen 2026-09-13

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=11,606), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate40.0%43.8%44.9%4.9% short
Shot accuracy0.0%12.0%12.4%12.4% short
Kill/death ratio1.001.021.040.04 short
Match win rate53.1%44.7%45.3%above

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGATLSFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER28,968 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim94
Positioning48
Utility9

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.4 against its own average).

Aim9.4
Utility0.9
Positioning4.8
Opening Duels2.4
Clutch1.4

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 64% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 45 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning4.8
Utility0.9
Mechanics6.6
Opening Duels2.5
Win Impact6.2

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

25,464Lifetime kills
1.00K/D
1,556Matches
53.1%Match win rate · Top 10% of Level 5 players
40.0%Headshot %
0.0%Shot accuracy
4,536MVPs
548Hours (in match)
1,302Bombs planted
306Bombs defused

Most-used weapons

Lifetime map wins

3,889dust2
2,206inferno
1,090nuke
447train
119vertigo
69office
2ar_shoots
2ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

132Matches
48%Win rate
1.01Avg K/D
76.3ADR
43%Headshot %

Clutches & streaks

27%1v1 clutch win
23%1v2 clutch win
12Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4050%0.9913.3
Dust23447%0.9514.8
Ancient2236%1.0415.3
Inferno1242%0.8312.8
Nuke1145%1.1116.6
Anubis771%1.3323.9
Cache580%1.0315.2
Overpass10%1.3324.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.6%Headshot accuracy
35.5%Accuracy (enemy spotted)
31.5%Spray accuracy
79.6%Counter-strafing
4.7°Preaim
452msReaction time
32.3%T opening success
47.9%CT opening success
0.10Enemies flashed / flash
0.0%Flash assists
12.59HE damage / grenade
0.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1042 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.2873% — below the 40% mark we flag

Milestones

100 MatchesAim 90+
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