JAGz_

JAGz_ — CS2 Stats

ZW76561199867819570[U:1:1907553842]Steam profile ↗✓ No bans

123Tracked matches41%Win rate2026Tracked since
290Hours in CS15Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating13,818Blue band · top ~34.7% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,818 -1,709 16 Jul – 30 Sept · 15 days played
13,06115,735peak 15,73516 Jul30 Sept
15,847Peak Premier in tracked matches
30Days played since 2026-07-09

Premier CS Rating

  • 1,917 below peak (15,735)
  • +757 over 30 days · improving
  • -1,709 over 90 days
  • Next: Purple band at 15,000 — 1,182 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-24
  • Light Blue band first seen 2026-09-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches8——
Win rate38%——
K/D1.22——
Headshot %55%——

Measured 24 Sep 2026 → 3 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,923), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate69.5%41.3%41.8%above
Shot accuracy0.0%12.7%12.2%12.2% short
Kill/death ratio2.030.950.98above
Match win rate28.6%42.6%43.3%14.6% short

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJAGz_FACEITLevel 2STANDINGTop 97.9% of rankedPREMIER13,818 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim68
Positioning37
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY27–34–1Last 6244%Win rateLWWWLWLWLL

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · −1.5pp headshot accuracy · +43ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 688ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 637ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 615ms

Newest first, from the last 62 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim6.8
Utility3.5
Positioning3.7
Opening Duels0.0
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 90% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning3.7
Utility3.5
Mechanics6.4
Opening Duels0.6
Win Impact2.1

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.03
first ⅓ avg -0.03 → last ⅓ avg -0.00
Reaction time615ms−21ms
first ⅓ avg 637ms → last ⅓ avg 615ms
Headshot accuracy16.8%+5.5%
first ⅓ avg 11.3% → last ⅓ avg 16.8%

Rolling 5-match average across the last 62 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–5 · inferno, 13 Jul →
33%Best headshot accuracy · 14–16 · mirage, 12 Sept →
375msFastest reaction time · 8–0 · mirage, 15 Jul →
13–2Biggest win · anubis, 18 Sept →

Across the last 62 tracked matches.

Highlights

4Longest win streak
3–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 67% over 6ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC197–1237%-0.03
nukeA127–558%0.01
infernoC125–742%-0.01
anubisS64–267%0.01
ancientD51–420%-0.08
cache—41–325%-0.04
dust2—32–167%-0.03
debris—10–10%-0.24

Across the last 62 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

23,820Lifetime kills
2.03K/D · Top 5% of Level 2 players
496Matches
28.6%Match win rate
69.5%Headshot % · Top 1% of Level 2 players
0.0%Shot accuracy
913MVPs
135Hours (in match)
267Bombs planted
244Bombs defused

Most-used weapons

Lifetime map wins

795inferno
389nuke
214dust2
72vertigo
42office
18italy
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

95Matches
46%Win rate
0.84Avg K/D
65.8ADR
40%Headshot %

Clutches & streaks

38%1v1 clutch win
11%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3342%0.9312.5
Nuke1765%0.9312.7
Inferno1729%0.7011.7
Dust2743%0.7113.1
Anubis757%0.618.9
Cache650%0.9712.8
Ancient540%0.7712.8
Vertigo367%0.7914.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
37.6%Accuracy (enemy spotted)
38.8%Spray accuracy
78.7%Counter-strafing
10.9°Preaim
585msReaction time
27.3%T opening success
34.9%CT opening success
0.32Enemies flashed / flash
3.6%Flash assists
4.18HE damage / grenade
6.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3239 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.3033% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient1–8-0.0813%30 Sept →
mirage13–40.0926%29 Sept →
nuke9–70.0717%29 Sept →
anubis13–7-0.0119%29 Sept →
nuke4–130.1323%28 Sept →
mirage13–90.0927%28 Sept →
mirage6–13-0.0917%28 Sept →
nuke13–8-0.065%23 Sept →
inferno11–13-0.085%23 Sept →
anubis6–130.0511%18 Sept →
anubis13–20.1219%18 Sept →
anubis7–13-0.073%13 Sept →
mirage14–160.0133%12 Sept →
mirage13–5-0.0226%12 Sept →
nuke13–10-0.0413%9 Sept →
anubis13–5-0.0110%9 Sept →
mirage14–16-0.0418%4 Sept →
inferno8–13-0.0623%2 Sept →
mirage7–13-0.0321%29 Aug →
nuke13–7-0.009%26 Aug →
mirage7–13-0.047%26 Aug →
mirage6–13-0.0314%26 Aug →
nuke9–50.1014%23 Aug →
cache7–13-0.0619%22 Aug →
mirage13–8-0.057%22 Aug →
nuke15–150.0115%15 Aug →
nuke13–110.0319%14 Aug →
inferno1–100.0116%14 Aug →
nuke15–19-0.0410%13 Aug →
inferno13–9-0.069%13 Aug →
cache4–13-0.0311%13 Aug →
mirage4–13-0.0915%8 Aug →
debris3–9-0.245%8 Aug →
inferno8–130.029%6 Aug →
mirage2–130.029%5 Aug →
mirage8–13-0.0515%27 Jul →
nuke6–13-0.0216%25 Jul →
dust216–12-0.0410%25 Jul →
dust211–130.0117%25 Jul →
mirage0–13-0.0915%25 Jul →
ancient0–13-0.1016%22 Jul →
inferno13–60.0126%22 Jul →
nuke6–13-0.0512%22 Jul →
mirage5–13-0.0314%20 Jul →
anubis13–5-0.0417%20 Jul →
ancient13–4-0.0313%18 Jul →
inferno4–13-0.0717%17 Jul →
cache6–13-0.0217%16 Jul →
dust213–4-0.077%16 Jul →
inferno5–13-0.0117%16 Jul →
inferno7–13-0.0812%15 Jul →
cache16–13-0.0419%15 Jul →
ancient10–13-0.098%15 Jul →
mirage8–0-0.100%15 Jul →
mirage13–110.0119%15 Jul →
nuke9–1-0.050%15 Jul →
ancient6–13-0.108%13 Jul →
inferno13–9-0.0317%13 Jul →
mirage13–60.027%13 Jul →
inferno9–50.2011%13 Jul →
inferno13–9-0.019%9 Jul →
mirage6–13-0.075%9 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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