cyprian — CS2 Stats
ES76561199858586429[U:1:1898320701]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 10 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.
No change since then — still 295 tracked matches. Play, then come back: the next observation lands here.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 2 days observed since 4 Sep 2026. Come back after the next session and the change shows above.
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Rating over time
Faceit ELO
- At peak — 1,638
- Next: Level 9 at 1,751 — 113 to go
- Reached: Level 8 · Level 7 · Level 6 · Level 5
- Level 8 first seen 2026-09-04
- Level 7 first seen 2026-09-04
Premier CS Rating
- At peak — 26,901
- Next: Gold band at 30,000 — 3,099 to go
- Reached: Red band · Pink band · Purple band · Blue band
- Red band first seen 2026-09-04
- Pink band first seen 2026-09-04
Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+3.8 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.
Sharp aimerStrong T-side openerStrong positioning
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like s1mple 78% playstyle similarity
Most alike: aim profile, positioning profile.
Where you differ: higher opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 100 — the mechanical foundation is a clear strength.
CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
T openings. 79% T opening-duel success — entries that actually open the round.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
CT openings. Opening success drops from 79% on T to 62% on CT — first contacts on the defending side are being lost.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 8.7/10 (Elite), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 65 | 57% | 1.02 | 15.4 |
| Dust2 | 28 | 57% | 1.05 | 15.8 |
| Nuke | 15 | 53% | 0.92 | 14.7 |
| Ancient | 14 | 29% | 1.01 | 15.9 |
| Anubis | 12 | 58% | 0.96 | 15.1 |
| Overpass | 8 | 50% | 0.84 | 14.4 |
| Inferno | 7 | 71% | 1.09 | 17.3 |
| Train | 6 | 67% | 1.04 | 14.2 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4507 — below the 0.5 mark we flag