steezus

steezus — CS2 Stats

US76561199855009820[U:1:1894744092]Steam profile ↗✓ No bans

538Tracked matches42%Win rate2025Tracked since
597Hours in CS
CSDB Rating5.4 DevelopingClutch Specialist
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

+8Tracked matches · now 538
−6.2ppWin rate · 47.8% → 41.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 28 days played since 28 Jan 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 9,046 +2,435 29 Jan5 Jun · 6 days played
6,4959,046peak 9,04629 Jan5 Jun
9,046Peak Premier in tracked matches
28Days played since 2026-01-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches9
Win rate44%
K/D1.75
Headshot %53%

Measured 12 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=8,862), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate42.5%41.9%42.7%meets
Shot accuracy0.0%12.2%11.2%11.2% short
Kill/death ratio0.940.981.000.05 short
Match win rate42.7%43.3%43.9%1.2% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsteezusFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning43
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY493714Last 10049%Win rateWLLTWWWLTW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −0.6pp headshot accuracy · +87ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 724ms

Last 10

  • 532 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 689ms

Last 20

  • 794 · 35% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 645ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+5.5 against its own average).

Aim7.7
Utility3.7
Positioning4.3
Opening Duels0.0
Clutch10.0

Excellent counter-strafingStrong CT-side openerReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 41% on CT to 16% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 630ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.3
Utility3.7
Mechanics8.6
Opening Duels1.4
Win Impact2.2

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time640ms−73ms
first ⅓ avg 714ms → last ⅓ avg 640ms
Headshot accuracy18.5%+2.3%
first ⅓ avg 16.1% → last ⅓ avg 18.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 8–4 · dust2, 28 Jan
44%Best headshot accuracy · 13–5 · dust2, 3 Jul
453msFastest reaction time · 6–13 · office, 7 Sept
13–1Biggest win · mirage, 25 Apr

Across the last 100 tracked matches.

Highlights

7Longest win streak
45In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 71% over 14cacheWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A33181555%-0.01
mirageS1410471%0.01
officeA116555%-0.02
ancientC104640%0.01
nukeD72529%-0.01
cacheD71614%-0.00
infernoC73443%-0.00
overpassB63350%-0.01
vertigo2020%0.01
anubis110100%-0.01
stronghold110100%-0.07
train1010%-0.02

Across the last 100 tracked matches.

Lifetime stats

16,409Lifetime kills
0.94K/D
794Matches
42.7%Match win rate
42.5%Headshot % · Top 50% of Level 3 players
0.0%Shot accuracy
1,285MVPs
597Hours (in match)
947Bombs planted
185Bombs defused

Most-used weapons

Lifetime map wins

3,207dust2
830nuke
530inferno
366office
71train
68vertigo
3ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
0%Win rate
0.59Avg K/D
53.3ADR
56%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust210%0.9415.0
Ancient10%0.508.0
Inferno10%0.6813.0
Mirage10%0.253.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
39.1%Accuracy (enemy spotted)
38.9%Spray accuracy
88.5%Counter-strafing
10.9°Preaim
630msReaction time
15.8%T opening success
41.3%CT opening success
0.47Enemies flashed / flash
5.3%Flash assists
1.60HE damage / grenade
6.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4697 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 15.7635% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
mirage13–3-0.0113%13 Sept
dust27–130.0214%13 Sept
dust25–130.0221%13 Sept
nuke8–8-0.106%13 Sept
nuke9–00.1618%13 Sept
ancient13–5-0.0115%13 Sept
dust213–60.0527%13 Sept
ancient8–130.0425%13 Sept
overpass12–120.0125%9 Sept
dust27–00.0913%9 Sept
cache11–13-0.0014%9 Sept
cache13–110.0315%7 Sept
overpass12–12-0.0111%7 Sept
nuke3–13-0.0517%7 Sept
inferno13–100.0423%7 Sept
ancient7–130.0230%7 Sept
office6–130.0617%7 Sept
dust212–12-0.0512%28 Aug
vertigo6–130.0123%28 Aug
ancient10–130.0218%26 Aug
dust25–13-0.0424%26 Aug
cache10–130.0022%6 Aug
cache12–12-0.0017%24 Jul
dust212–12-0.080%24 Jul
dust28–13-0.0814%24 Jul
inferno10–130.0133%16 Jul
mirage13–60.0024%15 Jul
dust213–7-0.0121%15 Jul
dust213–6-0.0016%3 Jul
mirage4–13-0.029%3 Jul
dust212–12-0.0314%3 Jul
dust213–5-0.0144%3 Jul
dust213–4-0.0518%27 Jun
dust212–12-0.0716%17 Jun
nuke13–8-0.0115%17 Jun
cache9–13-0.0616%17 Jun
anubis13–8-0.0110%5 Jun
ancient13–30.0216%5 Jun
dust213–9-0.065%8 May
cache11–130.0717%8 May
nuke8–13-0.0019%8 May
office13–10-0.0317%8 May
dust29–130.0110%1 May
office13–8-0.1114%1 May
mirage10–13-0.056%1 May
mirage6–130.0516%1 May
dust23–13-0.0914%1 May
overpass3–13-0.055%1 May
vertigo10–130.0122%1 May
office13–7-0.029%1 May
mirage13–40.009%29 Apr
mirage13–6-0.0112%29 Apr
cache9–13-0.0611%29 Apr
dust213–7-0.0822%29 Apr
mirage13–10.0312%25 Apr
dust213–4-0.0310%25 Apr
mirage13–4-0.0029%25 Apr
dust213–80.0519%25 Apr
dust213–30.0221%25 Apr
inferno5–13-0.0120%25 Apr
office8–13-0.0912%25 Apr
dust212–12-0.0413%23 Apr
dust211–130.0316%23 Apr
inferno10–130.0013%23 Apr
office9–130.0417%23 Apr
overpass13–90.0912%23 Apr
ancient13–9-0.0138%16 Apr
office13–4-0.0221%16 Apr
mirage2–13-0.0419%14 Apr
inferno13–9-0.0318%14 Apr
overpass13–5-0.0516%14 Apr
ancient12–12-0.035%14 Apr
ancient12–12-0.0118%9 Apr
dust213–70.026%9 Apr
overpass13–9-0.0313%9 Apr
stronghold13–11-0.0711%9 Apr
office9–130.0412%9 Apr
dust213–10-0.0117%5 Apr
nuke12–12-0.0412%5 Apr
dust213–8-0.0424%5 Apr
office3–13-0.0618%5 Apr
mirage13–70.0913%5 Apr
inferno11–13-0.0415%5 Apr
dust212–12-0.0315%5 Apr
dust212–12-0.0318%5 Apr
office13–70.069%26 Mar
office6–6-0.0629%26 Mar
dust214–160.0025%25 Mar
ancient6–130.0515%25 Mar
dust213–4-0.0325%11 Mar
mirage13–20.0718%11 Mar
train8–13-0.0215%1 Feb
nuke7–13-0.0216%1 Feb
inferno13–60.0221%29 Jan
ancient13–80.0413%29 Jan
dust213–9-0.0013%29 Jan
dust28–40.239%28 Jan
dust213–60.0615%28 Jan
mirage13–110.0017%28 Jan
mirage13–70.0723%28 Jan

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →