PAPPA

PAPPA — CS2 Stats

SE76561199843661087[U:1:1883395359]Steam profile ↗✓ No bans

485Tracked matches30%Win rate2025Tracked since
828Hours in CS2Hrs last 2 wks
CSDB Rating4.9 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

+2Tracked matches · now 485
+3.7ppWin rate · 25.9% → 29.6%

Rating over time

Premier CS Rating: 11,611 -1,872 19 Apr – 16 Jun · 10 days played
11,31513,483peak 13,48319 Apr16 Jun
13,483Peak Premier in tracked matches
27Days played since 2026-04-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2——
Win rate100%——
K/D0.56——
Headshot %30%——

Measured 19 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim73
Positioning50
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY43–48–9Last 10043%Win rateWWLLWLLLWL

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · −1.6pp headshot accuracy · +11ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 525ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 617ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 611ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim7.3
Utility2.9
Positioning5.0
Opening Duels3.6
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 94% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.0
Utility2.9
Mechanics7.0
Opening Duels2.6
Win Impact0.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.02
Reaction time613ms+12ms
first ⅓ avg 600ms → last ⅓ avg 613ms
Headshot accuracy16.5%+3.7%
first ⅓ avg 12.8% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–4 · cache, 6 May →
44%Best headshot accuracy · 2–9 · cache, 30 May →
375msFastest reaction time · 8–13 · dust2, 22 Apr →
13–1Biggest win · cache, 4 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
5–2In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 57% over 7overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
cacheB4822–2646%0.03
anubisB115–645%0.01
mirageD92–722%-0.01
ancientB84–450%0.00
dust2A74–357%0.01
nukeB63–350%0.04
overpassD51–420%0.02
inferno—31–233%0.01
fachwerk—11–0100%0.18
vertigo—10–10%-0.05
stronghold—10–10%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

15,650Lifetime kills
1.01K/D
909Matches
45.5%Match win rate · Top 50% of tracked players
37.9%Headshot %
0.0%Shot accuracy
2,390MVPs
352Hours (in match)
911Bombs planted
218Bombs defused

Most-used weapons

Lifetime map wins

1,661dust2
1,476inferno
762nuke
206vertigo
117train
13office
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
67%Win rate
0.91Avg K/D
77.7ADR
38%Headshot %

Clutches & streaks

14%1v1 clutch win
33%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage475%0.6412.3
Inferno333%0.7412.7
Anubis3100%1.0217.0
Ancient3100%1.3412.7
Nuke10%0.7814.0
Overpass10%0.9339.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
37.5%Accuracy (enemy spotted)
38.4%Spray accuracy
81.5%Counter-strafing
9.1°Preaim
615msReaction time
36.2%T opening success
44.4%CT opening success
0.38Enemies flashed / flash
8.0%Flash assists
6.41HE damage / grenade
3.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3839 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.1857% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–10-0.0220%8 Oct →
cache13–10-0.058%8 Oct →
mirage5–13-0.0327%18 Sept →
overpass6–13-0.0011%21 Aug →
fachwerk13–70.1815%21 Aug →
mirage10–13-0.0510%18 Jul →
dust210–130.0418%16 Jun →
ancient0–13-0.0633%16 Jun →
anubis13–80.047%16 Jun →
vertigo9–13-0.059%14 Jun →
anubis4–10-0.035%30 May →
cache2–7-0.016%30 May →
cache2–90.0144%30 May →
cache5–13-0.0320%30 May →
cache3–13-0.0325%26 May →
ancient12–120.0411%26 May →
cache5–130.0819%14 May →
cache7–130.068%13 May →
overpass5–9-0.0214%9 May →
cache13–70.0621%9 May →
overpass5–130.1121%9 May →
cache13–110.024%9 May →
cache9–130.089%9 May →
cache13–70.0910%9 May →
cache7–130.0612%9 May →
cache12–12-0.0410%8 May →
cache12–120.0923%8 May →
cache13–5-0.0119%8 May →
cache6–130.0530%8 May →
cache4–13-0.0522%8 May →
cache4–130.0622%8 May →
cache13–80.1019%8 May →
inferno8–130.0613%6 May →
cache12–120.028%6 May →
cache12–120.0714%6 May →
cache4–13-0.0414%6 May →
cache13–40.2221%6 May →
cache3–13-0.0125%6 May →
cache13–7-0.0011%6 May →
cache13–50.048%6 May →
cache13–50.057%6 May →
overpass13–60.0623%5 May →
cache13–30.0420%5 May →
anubis8–13-0.019%5 May →
mirage6–130.0621%5 May →
cache8–130.0422%5 May →
cache7–130.0318%5 May →
cache13–70.0212%5 May →
cache12–120.0214%4 May →
cache13–3-0.0211%4 May →
cache13–10.1712%4 May →
cache3–13-0.039%3 May →
cache11–20.1411%3 May →
cache5–13-0.0313%1 May →
cache13–90.078%30 Apr →
cache4–13-0.0117%30 Apr →
cache13–20.0813%29 Apr →
cache9–13-0.0514%29 Apr →
cache12–120.018%29 Apr →
cache13–50.0921%29 Apr →
cache13–80.2014%29 Apr →
cache13–11-0.037%29 Apr →
cache7–13-0.0510%29 Apr →
cache13–100.1114%29 Apr →
nuke13–60.0810%28 Apr →
ancient13–60.1116%28 Apr →
anubis12–120.139%27 Apr →
dust213–10-0.0018%26 Apr →
nuke15–150.0314%26 Apr →
mirage16–12-0.008%26 Apr →
inferno13–80.0210%26 Apr →
dust213–11-0.0413%25 Apr →
mirage5–13-0.0315%25 Apr →
dust28–13-0.0516%22 Apr →
anubis7–130.076%22 Apr →
nuke9–130.0113%22 Apr →
ancient8–00.000%22 Apr →
ancient11–130.029%21 Apr →
ancient5–0-0.0422%21 Apr →
anubis13–6-0.0117%21 Apr →
nuke6–13-0.0219%21 Apr →
inferno2–13-0.058%21 Apr →
mirage9–130.0312%21 Apr →
anubis6–13-0.094%21 Apr →
ancient13–8-0.049%21 Apr →
ancient8–13-0.0014%21 Apr →
anubis11–130.0111%20 Apr →
anubis13–6-0.0115%20 Apr →
mirage2–13-0.0421%20 Apr →
stronghold3–13-0.0114%20 Apr →
anubis13–7-0.029%19 Apr →
nuke13–110.0211%19 Apr →
anubis13–110.0210%19 Apr →
mirage9–13-0.0228%19 Apr →
overpass5–13-0.076%19 Apr →
mirage16–13-0.0018%19 Apr →
dust213–50.0419%19 Apr →
dust213–30.1110%19 Apr →
dust22–8-0.0014%19 Apr →
nuke13–10.1110%19 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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