Cranel_97 — CS2 Stats

76561199841415429[U:1:1881149701]

38Tracked matches37%Win rate2026Tracked since
70Hours in CS3Hrs last 2 wks
CSDB Rating1.8 Learning
Ladder ranks via Leetify

Performance scores

Aim13
Positioning26
Utility19

0–100 skill scores via Leetify.

Recent form

COLD13241Last 3834%Win rateLLLLLLLLLL

Last 10 vs previous 10: -50pp win rate · -0.03 avg rating

Player DNA

Aim1.3
Aggression0.2
Utility1.9
Positioning2.6
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 55% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 775ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.3
Positioning2.6
Utility1.9
Mechanics3.9
Opening Duels0.0
Win Impact0.6

Composite 1.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.09−0.01
first ⅓ avg -0.08 → last ⅓ avg -0.09
Reaction time762ms−70ms
first ⅓ avg 833ms → last ⅓ avg 762ms
Headshot accuracy19.9%+1.6%
first ⅓ avg 18.3% → last ⅓ avg 19.9%

Rolling 5-match average across the last 38 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

-0.01Best rating — mirage 13–9
131Biggest win — dust2
3Longest win streak
L10Current streak
14In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 54% over 13dust2Weakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
mirageB137654%-0.06
dust2D112918%-0.08
inferno43175%-0.08
nuke3030%-0.13
vertigo21150%-0.04
anubis2020%-0.10
ancient2020%-0.07
train1010%-0.04

Across the last 38 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,335Lifetime kills
0.36K/D
146Matches
30.8%Match win rate
52.2%Headshot % · Top 50% of tracked players
0.0%Shot accuracy
77MVPs
45Hours (in match)
86Bombs planted
10Bombs defused

Most-used weapons

Lifetime map wins

329dust2
118inferno
70vertigo
34train
30nuke
1office
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
22.4%Accuracy (enemy spotted)
26.9%Spray accuracy
67.6%Counter-strafing
12.9°Preaim
775msReaction time
18.8%T opening success
18.4%CT opening success
0.28Enemies flashed / flash
2.2%Flash assists
4.27HE damage / grenade
1.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.9302° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 775.0185ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2842 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust21–13-0.1167%17 Aug
vertigo10–13-0.0621%17 Aug
train11–13-0.047%17 Aug
nuke11–13-0.1120%17 Aug
mirage2–13-0.147%14 Aug
nuke8–13-0.1533%14 Aug
dust28–13-0.1010%14 Aug
anubis7–13-0.1113%14 Aug
inferno7–13-0.1019%14 Aug
mirage9–13-0.1021%13 Aug
inferno13–5-0.065%13 Aug
ancient9–13-0.0615%13 Aug
dust25–13-0.0713%11 Aug
mirage7–13-0.100%11 Aug
mirage13–10-0.106%11 Aug
mirage13–5-0.0219%11 Aug
mirage13–8-0.0817%11 Aug
dust211–13-0.0619%10 Aug
dust213–1-0.0231%10 Aug
dust24–13-0.1116%10 Aug
mirage13–9-0.0118%10 Aug
dust28–13-0.0418%10 Aug
mirage13–6-0.0120%10 Aug
mirage13–1-0.0221%10 Aug
anubis2–13-0.1017%10 Aug
vertigo13–11-0.0324%10 Aug
mirage6–13-0.0815%10 Aug
dust26–13-0.0643%10 Aug
inferno13–8-0.0716%8 Aug
inferno13–7-0.0829%7 Aug
mirage9–13-0.0518%7 Aug
dust212–12-0.1010%6 Aug
dust213–9-0.1411%6 Aug
mirage4–13-0.1022%5 Aug
dust29–13-0.0717%5 Aug
mirage13–10-0.0118%5 Aug
ancient8–13-0.088%4 Aug
nuke11–13-0.1314%4 Aug

Match data via Leetify.

Recent teammates

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