IBE

IBE — CS2 Stats

76561199804006611[U:1:1843740883]Steam profile ↗✓ No bans

991Tracked matches50%Win rate2025Tracked since
CSDB Rating5.6 SolidPositional Player
Premier CS Rating8,036Light Blue band · top ~64.3% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,036 +1,277 29 Sept – 2 Nov · 11 days played
6,5848,528peak 8,52829 Sept2 Nov
8,909Peak Premier in tracked matches
14Days played since 2026-09-29

Premier CS Rating

  • 492 below peak (8,528)
  • +1,277 over 30 days · improving
  • Next: Blue band at 10,000 — 1,964 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGIBEFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER8,036 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim65
Positioning63
Utility60

0–100 skill scores via Leetify.

Recent form

COLD51–42–7Last 10051%Win rateTWLLWLLLWL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +3.5pp headshot accuracy · −5ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 512ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 587ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 589ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim6.5
Utility6.0
Positioning6.3
Opening Duels3.7
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning6.3
Utility6.0
Mechanics7.5
Opening Duels4.9
Win Impact5.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time597ms+34ms
first ⅓ avg 562ms → last ⅓ avg 597ms
Headshot accuracy16.5%−3.7%
first ⅓ avg 20.2% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 12–12 · mirage, 27 Oct →
50%Best headshot accuracy · 4–9 · nuke, 23 Oct →
383msFastest reaction time · 4–13 · nuke, 19 Oct →
13–0Biggest win · anubis, 24 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 67% over 6nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
mirageC2410–1442%0.02
anubisA1610–663%0.04
nukeD134–931%0.03
infernoA117–464%0.04
dust2A106–460%0.02
cacheB84–450%0.03
ancientS64–267%0.01
vertigoA53–260%0.05
poseidon—30–30%-0.03
overpass—22–0100%0.05
train—10–10%-0.00
boulder—11–0100%0.11

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

99Matches
48%Win rate
1.05Avg K/D
79.7ADR
46%Headshot %

Clutches & streaks

37%1v1 clutch win
24%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3549%1.1514.9
Ancient1650%0.8813.4
Nuke1553%1.1315.4
Dust21164%0.9913.9
Cache956%1.0914.8
Anubis80%0.7813.1
Inferno333%1.0915.3
Vertigo2100%1.3618.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
33.6%Accuracy (enemy spotted)
36.9%Spray accuracy
83.9%Counter-strafing
10.9°Preaim
593msReaction time
49.8%T opening success
49.8%CT opening success
0.48Enemies flashed / flash
4.5%Flash assists
6.53HE damage / grenade
16.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4832 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0516%4 Nov →
ancient13–11-0.0018%4 Nov →
dust29–130.0918%2 Nov →
cache10–13-0.0426%2 Nov →
mirage13–80.077%2 Nov →
nuke9–13-0.088%2 Nov →
mirage5–13-0.0739%2 Nov →
mirage7–13-0.0115%29 Oct →
mirage13–10.0814%29 Oct →
mirage9–13-0.028%29 Oct →
mirage7–13-0.0613%29 Oct →
ancient9–13-0.0413%29 Oct →
dust213–100.0520%29 Oct →
mirage13–10-0.0417%28 Oct →
anubis6–13-0.0611%28 Oct →
anubis13–10-0.0117%28 Oct →
cache13–30.0612%28 Oct →
dust213–50.0220%28 Oct →
ancient6–13-0.037%28 Oct →
anubis6–13-0.055%27 Oct →
mirage13–3-0.0214%27 Oct →
inferno13–2-0.0021%27 Oct →
mirage12–120.1824%27 Oct →
anubis13–70.0615%27 Oct →
anubis13–100.1320%26 Oct →
nuke5–13-0.0320%26 Oct →
nuke10–130.0320%26 Oct →
nuke7–130.1016%26 Oct →
overpass13–40.0317%26 Oct →
overpass10–40.0810%26 Oct →
dust26–130.0221%26 Oct →
inferno13–20.1628%26 Oct →
cache4–13-0.0316%25 Oct →
ancient13–40.0715%25 Oct →
mirage13–60.0114%25 Oct →
anubis10–13-0.0216%25 Oct →
nuke12–120.0211%25 Oct →
train10–13-0.0029%25 Oct →
anubis11–13-0.0017%25 Oct →
mirage3–13-0.0119%25 Oct →
cache13–30.0921%25 Oct →
dust213–50.0223%25 Oct →
vertigo7–90.0617%25 Oct →
inferno9–50.1731%25 Oct →
dust213–40.0120%25 Oct →
mirage9–13-0.028%25 Oct →
inferno16–14-0.0117%24 Oct →
anubis13–0-0.0010%24 Oct →
mirage6–130.0713%24 Oct →
mirage11–130.0911%24 Oct →
mirage13–30.0236%24 Oct →
anubis13–40.1719%24 Oct →
mirage11–130.0116%23 Oct →
mirage13–20.0029%23 Oct →
inferno8–130.0215%23 Oct →
anubis8–13-0.0314%23 Oct →
inferno10–80.0320%23 Oct →
inferno8–130.1719%23 Oct →
vertigo13–100.1321%23 Oct →
mirage13–50.0124%23 Oct →
anubis13–60.006%23 Oct →
poseidon8–80.0511%23 Oct →
inferno4–9-0.1410%23 Oct →
vertigo2–9-0.0722%23 Oct →
nuke4–90.1650%23 Oct →
poseidon3–9-0.1731%22 Oct →
vertigo9–40.0026%22 Oct →
inferno9–40.0235%22 Oct →
nuke9–60.0321%22 Oct →
inferno7–9-0.1015%22 Oct →
nuke9–40.058%22 Oct →
dust213–6-0.0121%21 Oct →
cache4–130.0117%21 Oct →
ancient13–110.0810%21 Oct →
mirage13–70.0925%21 Oct →
poseidon8–80.0422%21 Oct →
anubis10–130.0514%21 Oct →
nuke9–130.0020%21 Oct →
nuke13–50.1716%21 Oct →
mirage5–130.0043%21 Oct →
cache8–130.0123%20 Oct →
dust213–80.0717%20 Oct →
boulder13–10.1119%20 Oct →
dust26–13-0.0113%20 Oct →
cache13–110.0724%20 Oct →
mirage12–120.0826%19 Oct →
dust27–13-0.0312%19 Oct →
anubis13–50.0612%19 Oct →
nuke4–13-0.0923%19 Oct →
ancient13–30.0017%19 Oct →
anubis13–20.0516%19 Oct →
anubis13–110.0823%19 Oct →
mirage12–120.0222%19 Oct →
nuke6–130.0520%19 Oct →
vertigo13–80.1320%18 Oct →
nuke13–80.0414%18 Oct →
cache13–60.0824%18 Oct →
mirage13–100.0548%18 Oct →
inferno13–50.0815%18 Oct →
anubis13–20.1311%18 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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