HogCranker98

HogCranker98 — CS2 Stats

76561199671621092[U:1:1711355364]Steam profile ↗✓ No bans

74Tracked matches52%Win rate2025Tracked since
CSDB Rating5.3 DevelopingPositional Player
Ladder ranks via Leetify

Performance scores

Aim61
Positioning58
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY28–37–8Last 7338%Win rateLWTWLLLWWT

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −3.9pp headshot accuracy · +50ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 627ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 679ms

Last 20

  • 9–7–4 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 654ms

Newest first, from the last 73 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim6.1
Utility4.1
Positioning5.8
Opening Duels3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 653ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.8
Utility4.1
Mechanics5.2
Opening Duels3.7
Win Impact5.7

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time655ms−76ms
first ⅓ avg 731ms → last ⅓ avg 655ms
Headshot accuracy18.6%+1.2%
first ⅓ avg 17.5% → last ⅓ avg 18.6%

Rolling 5-match average across the last 73 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 13–4 · vertigo, 23 Sept →
46%Best headshot accuracy · 1–13 · nuke, 22 Aug →
461msFastest reaction time · 13–2 · ancient, 2 Oct →
13–1Biggest win · dust2, 22 May →

Across the last 73 tracked matches.

Highlights

4Longest win streak
4–3In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 50% over 6vertigoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
nukeC208–1240%-0.00
dust2D144–1029%-0.01
mirageD124–833%0.03
vertigoD82–625%0.06
infernoB63–350%0.02
cacheB63–350%0.03
train—22–0100%0.16
office—20–20%0.03
overpass—21–150%-0.02
ancient—11–0100%0.12

Across the last 73 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
36.9%Accuracy (enemy spotted)
39.1%Spray accuracy
73.4%Counter-strafing
11.0°Preaim
653msReaction time
48.0%T opening success
41.8%CT opening success
0.49Enemies flashed / flash
5.3%Flash assists
5.29HE damage / grenade
12.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4875 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust26–13-0.0115%2 Oct →
ancient13–20.129%2 Oct →
nuke12–12-0.026%30 Sept →
nuke13–40.0111%29 Sept →
vertigo5–12-0.0725%25 Sept →
nuke9–13-0.0014%24 Sept →
nuke1–13-0.0411%24 Sept →
nuke12–30.0125%24 Sept →
nuke13–20.0411%24 Sept →
vertigo12–120.0817%23 Sept →
vertigo13–40.3214%23 Sept →
nuke13–100.0313%21 Sept →
nuke13–110.0417%20 Sept →
nuke13–110.0223%20 Sept →
dust212–12-0.0226%17 Sept →
dust212–12-0.045%17 Sept →
nuke5–120.0221%12 Sept →
nuke9–13-0.0420%5 Sept →
nuke6–13-0.0214%5 Sept →
inferno13–70.0328%4 Sept →
dust213–10-0.0615%30 Aug →
cache11–130.0342%30 Aug →
nuke7–130.0218%22 Aug →
nuke1–130.0146%22 Aug →
nuke13–30.1330%22 Aug →
mirage10–130.0533%21 Aug →
vertigo0–7-0.020%21 Aug →
dust213–80.0013%20 Aug →
dust212–12-0.0410%20 Aug →
train13–110.2422%18 Aug →
train13–30.0813%18 Aug →
mirage9–130.1526%17 Aug →
mirage13–30.0333%17 Aug →
cache2–130.0528%17 Aug →
dust212–120.0515%15 Aug →
mirage13–50.0815%15 Aug →
inferno6–13-0.015%20 Jul →
cache12–120.0213%23 Jun →
mirage3–13-0.0216%23 Jun →
nuke9–13-0.120%14 Jun →
nuke5–13-0.0613%11 Jun →
mirage11–130.0413%3 Jun →
vertigo6–90.1017%31 May →
vertigo4–130.0135%30 May →
office5–130.1024%28 May →
dust23–130.0322%27 May →
mirage12–12-0.0021%25 May →
cache9–2-0.026%25 May →
dust26–13-0.0226%25 May →
vertigo4–130.0114%25 May →
mirage13–60.0721%23 May →
inferno13–8-0.010%23 May →
mirage2–13-0.039%23 May →
dust210–13-0.0219%23 May →
dust213–10.0311%22 May →
mirage13–9-0.0324%22 May →
cache13–90.1415%20 May →
dust210–13-0.0224%20 May →
overpass5–130.0137%18 May →
cache13–11-0.0229%3 May →
nuke5–50.0113%2 Mar →
mirage7–130.1013%28 Feb →
overpass13–3-0.0411%30 Jan →
nuke2–8-0.0510%28 Jan →
inferno4–00.0040%28 Jan →
inferno1–130.0418%26 Jan →
nuke13–10-0.0110%31 Dec →
mirage10–13-0.0411%30 Dec →
inferno2–90.107%29 Dec →
dust23–13-0.0418%22 Dec →
dust213–40.0824%8 Dec →
vertigo13–50.0524%7 Dec →
office9–13-0.0418%9 Oct →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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