FFFRREEEEDDEERRIIIKKKOOOOO

FFFRREEEEDDEERRIIIKKKOOOOO — CS2 Stats

76561199624737871[U:1:1664472143]Steam profile ↗✓ No bans

910Tracked matches45%Win rate2025Tracked since
1,732Hours in CS
CSDB Rating6.5 SolidPositional Player
Premier CS Rating14,914Blue band · top ~28.9% of ranked players (population est.)
FaceitLevel 5 · 1,062 ELOTop 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,914 +2,570 7 Aug – 29 Oct · 18 days played
12,16914,999peak 14,9997 Aug29 Oct
15,118Peak Premier in tracked matches
1,062Highest Faceit ELO seen on CSDB
19Days played since 2026-08-07

Faceit ELO

  • At peak — 1,062
  • Next: Level 6 at 1,201 — 139 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • 85 below peak (14,999)
  • +2,570 over 90 days
  • Next: Purple band at 15,000 — 86 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate65.2%43.8%44.8%above
Shot accuracy0.3%12.0%12.4%12.2% short
Kill/death ratio0.521.021.030.51 short
Match win rate43.3%44.7%45.2%1.9% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFFFRREEEEDDEERRIIIKKKOOOOOFACEITLevel 5 · 1,062 ELOSTANDINGTop 67.6% of rankedPREMIER14,914 · Blue bandPEAK ELO1,062csdb.gg/stats

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Performance scores

Aim89
Positioning62
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY52–42–6Last 10052%Win rateLWWWLLLLWL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +14.4pp headshot accuracy · +13ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 50%
  • Avg reaction 599ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 43%
  • Avg reaction 607ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 36%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.9
Utility3.6
Positioning6.2
Opening Duels3.8
Clutch3.6

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

T openings. 69% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 69% on T to 46% on CT — first contacts on the defending side are being lost.

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.2
Utility3.6
Mechanics9.3
Opening Duels6.8
Win Impact3.3

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time601ms−55ms
first ⅓ avg 656ms → last ⅓ avg 601ms
Headshot accuracy36.8%+7.2%
first ⅓ avg 29.5% → last ⅓ avg 36.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–2 · inferno, 10 Oct →
75%Best headshot accuracy · 13–6 · cache, 11 Oct →
469msFastest reaction time · 9–4 · inferno, 10 Oct →
13–1Biggest win · mirage, 27 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–8In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 73% over 15anubisWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
infernoB2713–1448%0.00
mirageB179–853%0.00
nukeB168–850%-0.01
cacheS1511–473%0.02
ancientB115–645%0.01
dust2C94–544%0.02
anubisC52–340%-0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

49,337Lifetime kills
0.52K/D
1,456Matches
43.3%Match win rate
65.2%Headshot % · Top 5% of Level 5 players
0.3%Shot accuracy
3,809MVPs
1,732Hours (in match)
1,209Bombs planted
348Bombs defused

Most-used weapons

Lifetime map wins

3,792inferno
1,687dust2
1,533nuke
270train
220vertigo
27italy
26office
5safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

91Matches
51%Win rate
0.95Avg K/D
70.7ADR
49%Headshot %

Clutches & streaks

38%1v1 clutch win
20%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno2268%0.8912.2
Dust21747%1.1318.1
Mirage1638%0.9215.5
Ancient1443%0.8513.4
Nuke1242%0.9413.3
Cache650%0.8911.2
Overpass367%0.9614.3
Train1100%1.5012.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

35.6%Headshot accuracy
32.2%Accuracy (enemy spotted)
32.4%Spray accuracy
91.8%Counter-strafing
8.8°Preaim
603msReaction time
68.5%T opening success
45.9%CT opening success
0.40Enemies flashed / flash
6.0%Flash assists
6.36HE damage / grenade
6.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3989 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke6–13-0.0465%29 Oct →
anubis13–11-0.0341%29 Oct →
inferno13–60.0659%29 Oct →
cache13–20.1241%29 Oct →
mirage8–130.0442%28 Oct →
mirage11–130.0238%28 Oct →
cache5–13-0.0557%28 Oct →
inferno10–13-0.0230%28 Oct →
cache13–100.1227%27 Oct →
cache4–13-0.0429%27 Oct →
mirage13–10.0429%27 Oct →
nuke13–60.0340%27 Oct →
ancient9–130.0021%27 Oct →
cache15–15-0.0129%27 Oct →
inferno3–130.0410%27 Oct →
inferno6–100.0136%26 Oct →
ancient3–13-0.0431%26 Oct →
inferno11–13-0.0429%25 Oct →
inferno4–13-0.0519%25 Oct →
nuke13–10-0.0638%25 Oct →
mirage13–11-0.0337%25 Oct →
mirage16–14-0.0021%24 Oct →
mirage9–13-0.0733%24 Oct →
mirage13–60.0931%24 Oct →
inferno8–8-0.0745%24 Oct →
inferno7–9-0.0131%24 Oct →
mirage13–10-0.0044%19 Oct →
inferno8–8-0.0944%11 Oct →
nuke7–13-0.0836%11 Oct →
cache13–6-0.0375%11 Oct →
inferno9–5-0.0048%11 Oct →
inferno7–9-0.1019%11 Oct →
inferno9–40.0338%10 Oct →
inferno9–60.0434%10 Oct →
cache13–50.0127%10 Oct →
inferno2–9-0.1732%10 Oct →
inferno9–20.2748%10 Oct →
inferno9–70.0328%9 Oct →
dust28–13-0.0727%9 Oct →
anubis7–13-0.0443%31 Aug →
ancient11–13-0.0218%31 Aug →
dust213–30.0650%31 Aug →
mirage13–10-0.0222%31 Aug →
dust213–60.1025%31 Aug →
anubis8–130.0230%31 Aug →
nuke13–30.1637%31 Aug →
anubis15–150.0235%30 Aug →
nuke5–13-0.0541%30 Aug →
ancient13–80.0537%30 Aug →
inferno13–50.0631%30 Aug →
nuke13–9-0.0848%30 Aug →
inferno13–8-0.0011%30 Aug →
ancient16–12-0.0327%30 Aug →
mirage9–130.0335%30 Aug →
dust26–13-0.0124%30 Aug →
nuke13–20.0141%29 Aug →
dust213–10.0544%29 Aug →
nuke9–5-0.0622%29 Aug →
cache15–15-0.0343%29 Aug →
inferno13–110.0531%29 Aug →
cache13–10-0.0333%29 Aug →
mirage10–13-0.0326%29 Aug →
mirage11–130.0127%21 Aug →
nuke9–130.0140%21 Aug →
dust20–13-0.0528%21 Aug →
nuke13–40.0213%21 Aug →
inferno8–13-0.0133%21 Aug →
nuke2–13-0.0025%21 Aug →
nuke15–150.0531%21 Aug →
cache13–30.0927%21 Aug →
inferno13–70.0434%21 Aug →
ancient11–130.0426%20 Aug →
inferno13–7-0.0135%20 Aug →
inferno13–20.0021%20 Aug →
cache13–8-0.0120%20 Aug →
cache13–90.0442%20 Aug →
ancient13–50.0329%20 Aug →
ancient13–80.0836%20 Aug →
mirage3–13-0.0522%20 Aug →
mirage4–13-0.0317%20 Aug →
dust210–13-0.0429%19 Aug →
ancient13–60.1129%19 Aug →
cache13–50.0425%19 Aug →
nuke5–130.0123%19 Aug →
dust26–13-0.0018%19 Aug →
ancient6–13-0.0636%19 Aug →
inferno3–130.0019%19 Aug →
cache16–140.0234%9 Aug →
inferno10–13-0.0226%8 Aug →
inferno13–9-0.0239%8 Aug →
nuke13–5-0.0318%8 Aug →
mirage13–70.0729%8 Aug →
ancient11–13-0.0132%8 Aug →
inferno5–130.0044%8 Aug →
dust213–60.1838%8 Aug →
mirage13–7-0.0037%8 Aug →
mirage13–8-0.0127%7 Aug →
anubis13–4-0.0219%7 Aug →
nuke8–13-0.0266%7 Aug →
cache13–90.0322%7 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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