self harm

self harm — CS2 Stats

US76561199582801487[U:1:1622535759]Steam profile ↗✓ No bans

657Tracked matches93%Win rate2024Tracked since
CSDB Rating7.4 StrongPositional Player
Premier CS Rating32,799Top 1% of 215,558 CSDB-tracked playersGold band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#27 of 261648 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 657 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 32,799 +3,264 19 Jun – 23 Oct · 21 days played
29,53532,799peak 32,79919 Jun23 Oct
32,799Peak Premier in tracked matches
16Days played since 2026-06-12

Premier CS Rating

  • At peak — 32,799
  • 0 over 30 days · steady
  • Reached: Gold band · Red band · Pink band · Purple band
  • Gold band first seen 2026-09-08
  • Red band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGself harmFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER32,799 · Gold bandcsdb.gg/stats

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Performance scores

Aim100
Positioning74
Utility11

0–100 skill scores via Leetify.

Recent form

HOT91–4–5Last 10091%Win rateWWWWWWWWWW

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · +27.3pp headshot accuracy · −201ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.14
  • Avg headshot accuracy 64%
  • Avg reaction 0ms

Last 10

  • 10–0 · 100% win rate
  • Avg rating 0.15
  • Avg headshot accuracy 67%
  • Avg reaction 0ms

Last 20

  • 19–1 · 95% win rate
  • Avg rating 0.17
  • Avg headshot accuracy 53%
  • Avg reaction 100ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim10.0
Utility1.1
Positioning7.4
Opening Duels6.4
Clutch4.4

Sharp aimerStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 57% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

T openings. 67% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 67% on T to 40% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning7.4
Utility1.1
Mechanics5.7
Opening Duels5.8
Win Impact10.0

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.19+0.09
first ⅓ avg 0.10 → last ⅓ avg 0.19
Reaction time191ms−416ms
first ⅓ avg 607ms → last ⅓ avg 191ms
Headshot accuracy49.2%+33.3%
first ⅓ avg 15.8% → last ⅓ avg 49.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.66Best match rating · 13–0 · dust2, 26 Jun →
100%Best headshot accuracy · 6–0 · nuke, 1 Jul →
367msFastest reaction time · 13–2 · ancient, 28 Jun →
13–0Biggest win · mirage, 1 Jul →

Across the last 100 tracked matches.

Highlights

35Longest win streak
W17Current streak
11–1In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 93% over 15officeWeakest map · 80% over 5
MapGradePlayedRecordWin rateAvg rating
ancientS2321–291%0.13
dust2S1514–193%0.13
anubisS1110–191%0.11
nukeS109–190%0.19
trainS109–190%0.12
infernoS98–189%0.06
mirageS87–188%0.12
officeS54–180%0.13
cache—44–0100%0.11
overpass—22–0100%0.11
vertigo—11–0100%0.04
alpine—11–0100%0.11
warden—11–0100%0.09

Across the last 100 tracked matches.

Faceit stats

Combat

32Matches
59%Win rate
0.96Avg K/D
74.6ADR
36%Headshot %

Clutches & streaks

42%1v1 clutch win
19%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke967%0.8113.7
Dust2757%1.1919.4
Cache450%0.7813.3
Mirage450%1.0214.3
Ancient475%1.0816.0
Inferno250%1.0822.5
Overpass250%0.6510.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

47.7%Headshot accuracy
26.3%Accuracy (enemy spotted)
41.4%Spray accuracy
75.4%Counter-strafing
3.9°Preaim
220msReaction time
66.8%T opening success
39.6%CT opening success
0.24Enemies flashed / flash
3.5%Flash assists
1.16HE damage / grenade
1.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2407 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.5514% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
inferno13–20.0560%1 Jul →
mirage13–00.1856%1 Jul →
inferno13–10.0757%1 Jul →
nuke13–10.2878%1 Jul →
overpass6–00.1471%1 Jul →
nuke6–00.09100%1 Jul →
ancient7–00.1375%1 Jul →
nuke13–20.2364%1 Jul →
ancient2–00.2033%1 Jul →
dust213–10.1675%1 Jul →
nuke13–00.3070%1 Jul →
ancient13–20.3771%1 Jul →
mirage13–10.0971%1 Jul →
mirage13–50.0233%28 Jun →
mirage4–20.140%28 Jun →
mirage13–40.2667%28 Jun →
nuke4–00.4556%28 Jun →
ancient1–60.000%28 Jun →
ancient13–20.0424%28 Jun →
nuke13–20.136%27 Jun →
nuke13–00.0571%27 Jun →
dust24–00.1467%26 Jun →
dust213–00.6680%26 Jun →
ancient13–00.5779%25 Jun →
dust213–20.5094%25 Jun →
inferno9–40.0537%22 Jun →
inferno9–40.0613%21 Jun →
mirage15–150.1318%21 Jun →
anubis8–20.1215%21 Jun →
inferno9–10.1023%21 Jun →
vertigo9–60.0430%21 Jun →
nuke9–50.3013%21 Jun →
nuke8–80.1619%21 Jun →
inferno9–20.0931%21 Jun →
inferno9–60.1110%21 Jun →
inferno16–19-0.0119%21 Jun →
dust213–70.088%20 Jun →
ancient13–110.0918%19 Jun →
dust213–80.0314%19 Jun →
dust214–16-0.0331%19 Jun →
mirage13–10.1626%19 Jun →
anubis13–00.1314%19 Jun →
ancient13–8-0.016%19 Jun →
nuke22–20-0.0611%18 Jun →
office13–40.169%18 Jun →
train12–120.0814%18 Jun →
train13–110.0919%18 Jun →
train13–60.0114%17 Jun →
train13–50.037%17 Jun →
train13–50.0520%17 Jun →
train13–70.0818%17 Jun →
train13–30.314%17 Jun →
ancient13–110.0730%17 Jun →
ancient13–60.1812%17 Jun →
ancient12–120.0612%17 Jun →
ancient13–00.1012%17 Jun →
ancient13–70.0820%17 Jun →
ancient13–80.2018%17 Jun →
ancient13–80.1317%16 Jun →
mirage16–120.018%16 Jun →
inferno13–110.0118%16 Jun →
ancient13–80.1521%16 Jun →
office13–90.0727%16 Jun →
ancient13–30.119%16 Jun →
ancient8–30.045%16 Jun →
office13–60.1616%15 Jun →
ancient13–40.1221%15 Jun →
office13–80.0117%15 Jun →
cache13–70.0519%15 Jun →
cache13–40.1512%15 Jun →
ancient13–10.0915%15 Jun →
cache13–20.0925%15 Jun →
ancient13–20.043%15 Jun →
ancient13–40.0914%15 Jun →
train13–110.1313%15 Jun →
overpass13–20.0820%15 Jun →
dust213–80.0621%15 Jun →
dust213–20.1115%15 Jun →
alpine13–00.116%15 Jun →
dust213–5-0.0215%15 Jun →
dust213–110.0015%15 Jun →
dust213–20.0416%15 Jun →
dust213–40.0829%14 Jun →
dust213–60.1019%14 Jun →
dust213–80.0727%14 Jun →
anubis13–110.1411%14 Jun →
anubis13–50.0912%14 Jun →
ancient13–70.2313%14 Jun →
train13–30.2621%14 Jun →
anubis13–30.1816%13 Jun →
anubis10–130.1315%13 Jun →
anubis13–60.0918%13 Jun →
anubis13–80.0414%13 Jun →
anubis13–50.0812%13 Jun →
anubis13–20.1515%13 Jun →
anubis13–70.089%13 Jun →
office12–120.2519%13 Jun →
cache13–10.1417%13 Jun →
warden13–60.0913%13 Jun →
train13–110.1118%12 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches35-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.