Business Dawg

Business Dawg — CS2 Stats

MX76561199567897594[U:1:1607631866]Steam profile ↗✓ No bans

2,589Tracked matches46%Win rate2023Tracked since
CSDB Rating5.0 DevelopingPositional Player
Premier CS Rating8,675Light Blue band · top ~61.2% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 8,675 → 8,675
+14Tracked matches · now 2,589
−8.0ppWin rate · 53.8% → 45.8%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 9 days played since 28 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 8,675 +727 16 Sept – 24 Sept · 4 days played
7,9488,675peak 8,67516 Sept24 Sept
8,827Peak Premier in tracked matches
9Days played since 2026-08-28

Premier CS Rating

  • At peak — 8,675
  • Next: Blue band at 10,000 — 1,325 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBusiness DawgPREMIER8,675 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim74
Positioning60
Utility23

0–100 skill scores via Leetify.

Recent form

COLD44–44–12Last 10044%Win rateLWWLTLTTLL

Last 10 vs previous 10: −50pp win rate · −0.06 avg rating · −1.3pp headshot accuracy · +76ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 18%
  • Avg reaction 653ms

Last 10

  • 2–5–3 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 18%
  • Avg reaction 625ms

Last 20

  • 9–7–4 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 587ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.2 against its own average).

Aim7.4
Utility2.3
Positioning6.0
Opening Duels3.1
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning6.0
Utility2.3
Mechanics5.8
Opening Duels5.4
Win Impact3.6

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time582ms+59ms
first ⅓ avg 522ms → last ⅓ avg 582ms
Headshot accuracy19.1%+2.0%
first ⅓ avg 17.0% → last ⅓ avg 19.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–6 · office, 23 Sept →
50%Best headshot accuracy · 12–12 · office, 22 Sept →
359msFastest reaction time · 13–10 · office, 18 Sept →
13–2Biggest win · office, 18 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–3In matches decided by ≤2 rounds
1Overtime games

Map breakdown

officeBest map · 66% over 29cacheWeakest map · 21% over 19
MapGradePlayedRecordWin rateAvg rating
officeS2919–1066%0.01
cacheD194–1521%-0.02
dust2B136–746%-0.02
vertigoD93–633%-0.01
anubisC83–538%-0.01
infernoD62–433%-0.06
mirageD62–433%-0.01
nukeA53–260%-0.01
train—21–150%-0.02
ancient—21–150%0.01
overpass—10–10%-0.04

Across the last 100 tracked matches.

Faceit stats

Combat

3Matches
100%Win rate
1.15Avg K/D
85.1ADR
33%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
33.9%Accuracy (enemy spotted)
37.1%Spray accuracy
76.0%Counter-strafing
7.7°Preaim
574msReaction time
55.7%T opening success
47.8%CT opening success
0.32Enemies flashed / flash
4.3%Flash assists
9.94HE damage / grenade
1.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3223 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis7–13-0.0318%24 Sept →
anubis13–8-0.0511%24 Sept →
office13–11-0.0427%24 Sept →
cache7–13-0.0228%24 Sept →
train12–12-0.076%24 Sept →
cache6–13-0.0936%24 Sept →
inferno12–12-0.070%24 Sept →
dust212–12-0.0625%24 Sept →
vertigo4–130.0015%24 Sept →
vertigo2–13-0.059%24 Sept →
office10–130.0138%24 Sept →
dust213–7-0.070%24 Sept →
cache8–13-0.0221%24 Sept →
ancient13–50.0613%24 Sept →
office12–12-0.0114%23 Sept →
office13–60.0614%23 Sept →
office13–7-0.0231%23 Sept →
office13–70.0012%23 Sept →
office13–11-0.0129%23 Sept →
office13–60.1118%23 Sept →
office11–40.0222%23 Sept →
vertigo9–13-0.066%23 Sept →
vertigo4–130.0115%23 Sept →
mirage4–13-0.0622%22 Sept →
dust27–130.0130%22 Sept →
anubis8–130.0110%22 Sept →
cache13–70.0326%22 Sept →
office12–12-0.0150%22 Sept →
dust210–13-0.0512%22 Sept →
office12–12-0.0511%21 Sept →
cache4–13-0.0216%21 Sept →
dust213–80.0535%20 Sept →
mirage7–13-0.0210%20 Sept →
dust213–10-0.0314%20 Sept →
nuke13–10-0.0613%20 Sept →
office13–80.1140%20 Sept →
office13–70.0133%20 Sept →
dust213–80.018%20 Sept →
inferno7–9-0.0622%20 Sept →
inferno9–4-0.1016%20 Sept →
cache9–13-0.056%20 Sept →
cache9–130.0216%20 Sept →
dust213–110.0218%20 Sept →
cache3–13-0.0415%20 Sept →
anubis6–13-0.0310%20 Sept →
anubis12–12-0.0434%19 Sept →
cache11–130.0512%19 Sept →
vertigo13–90.018%19 Sept →
vertigo12–12-0.0115%19 Sept →
vertigo13–60.0216%19 Sept →
mirage6–13-0.0811%19 Sept →
anubis3–13-0.0719%19 Sept →
nuke13–100.0115%19 Sept →
cache5–13-0.1314%19 Sept →
office3–13-0.0330%19 Sept →
office13–11-0.1014%19 Sept →
office12–120.0320%19 Sept →
office13–100.0011%18 Sept →
office13–20.0221%18 Sept →
cache8–13-0.0811%18 Sept →
train13–100.0213%18 Sept →
nuke13–10-0.0511%18 Sept →
office1–13-0.0022%18 Sept →
office9–13-0.0416%18 Sept →
office13–5-0.0320%18 Sept →
dust213–110.0118%18 Sept →
cache9–13-0.088%18 Sept →
cache7–4-0.0720%18 Sept →
cache2–50.000%17 Sept →
office12–120.0214%17 Sept →
office13–50.0626%17 Sept →
ancient2–13-0.0414%17 Sept →
vertigo13–11-0.079%17 Sept →
dust27–13-0.0523%17 Sept →
overpass9–13-0.0410%17 Sept →
cache6–13-0.0710%17 Sept →
dust21–7-0.090%17 Sept →
cache13–40.0218%17 Sept →
mirage11–130.015%16 Sept →
inferno5–9-0.1913%16 Sept →
mirage13–100.0219%16 Sept →
dust210–13-0.0321%16 Sept →
anubis13–70.0717%16 Sept →
anubis13–90.0427%16 Sept →
office3–13-0.0921%16 Sept →
office13–100.0533%16 Sept →
office13–50.0144%16 Sept →
office13–30.0636%16 Sept →
office5–4-0.0222%16 Sept →
office13–70.0816%16 Sept →
dust26–130.010%16 Sept →
inferno5–13-0.0114%16 Sept →
cache13–160.0314%16 Sept →
nuke5–130.0424%16 Sept →
inferno13–40.1113%16 Sept →
cache13–50.0813%16 Sept →
mirage13–110.0527%16 Sept →
nuke12–120.0122%16 Sept →
vertigo6–130.0311%16 Sept →
cache12–12-0.027%16 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →