WalkEmDownMK

WalkEmDownMK — CS2 Stats

US76561199563137741[U:1:1602872013]Steam profile ↗✓ No bans

607Tracked matches62%Win rate2025Tracked since
1,226Hours in CS61Hrs last 2 wks
CSDB Rating7.5 StrongPositional Player
Premier CS Rating18,836Top 50% of 212,695 CSDB-tracked playersPurple band · top ~13.1% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 18,836 → 18,836
+8Tracked matches · now 607
+3.8ppWin rate · 57.7% → 61.5%

Rating over time

Premier CS Rating: 18,836 -1,164 29 Aug – 30 Oct · 19 days played
18,83621,457peak 21,45729 Aug30 Oct
Faceit ELO: 1,076 +0 29 Aug – 20 Sept · 5 observations
1,0761,076peak 1,07629 Aug20 Sept
21,550Peak Premier in tracked matches
1,076Highest Faceit ELO seen on CSDB
38Days played since 2026-08-29

Premier CS Rating

  • 2,621 below peak (21,457)
  • -2,292 over 30 days · declining
  • Next: Pink band at 20,000 — 1,164 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-29
  • Purple band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate54.6%45.7%46.8%above
Shot accuracy0.0%12.7%13.0%13.0% short
Kill/death ratio1.131.051.06above
Match win rate52.5%45.7%46.3%above

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWalkEmDownMKFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER18,836 · Purple bandPEAK ELO1,076csdb.gg/stats

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Performance scores

Aim88
Positioning73
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY52–43–5Last 10052%Win rateWWLWWWTLLW

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −3.9pp headshot accuracy · −49ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 24%
  • Avg reaction 659ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 616ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 28%
  • Avg reaction 640ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.8
Utility5.1
Positioning7.3
Opening Duels6.1
Clutch4.2

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: opening-duel success, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning7.3
Utility5.1
Mechanics6.0
Opening Duels8.1
Win Impact8.8

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.04
first ⅓ avg 0.00 → last ⅓ avg 0.04
Reaction time607ms+14ms
first ⅓ avg 594ms → last ⅓ avg 607ms
Headshot accuracy28.2%+7.1%
first ⅓ avg 21.1% → last ⅓ avg 28.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 5–13 · vertigo, 23 Sept →
75%Best headshot accuracy · 1–9 · inferno, 28 Sept →
391msFastest reaction time · 9–4 · inferno, 24 Oct →
13–0Biggest win · dust2, 28 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
5–9In matches decided by ≤2 rounds
4Overtime games

Map breakdown

dust2Best map · 67% over 12mirageWeakest map · 44% over 27
MapGradePlayedRecordWin rateAvg rating
mirageC2712–1544%0.02
vertigoB189–950%0.04
nukeB189–950%0.03
dust2S128–467%0.01
infernoA85–363%0.01
ancientB63–350%-0.00
cache—43–175%0.03
overpass—21–150%0.04
anubis—21–150%-0.02
train—20–20%-0.05
office—11–0100%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (44% over 27). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

24,758Lifetime kills
1.13K/D · Top 50% of Level 7 players
1,121Matches
52.5%Match win rate · Top 10% of Level 7 players
54.6%Headshot % · Top 25% of Level 7 players
0.0%Shot accuracy
3,645MVPs
407Hours (in match)
1,084Bombs planted
313Bombs defused

Most-used weapons

Lifetime map wins

1,492nuke
1,298inferno
1,257dust2
677vertigo
179train
17office
15italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

187Matches
55%Win rate
1.12Avg K/D
81.8ADR
49%Headshot %

Clutches & streaks

41%1v1 clutch win
22%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5951%1.0015.6
Dust22959%1.0914.6
Anubis2458%1.4918.8
Ancient2152%1.0015.1
Nuke2055%1.3517.7
Cache1145%0.9013.6
Inferno862%1.2718.4
Vertigo743%0.9517.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.4%Headshot accuracy
39.8%Accuracy (enemy spotted)
47.1%Spray accuracy
76.8%Counter-strafing
9.8°Preaim
607msReaction time
61.1%T opening success
63.4%CT opening success
0.45Enemies flashed / flash
8.7%Flash assists
10.03HE damage / grenade
9.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4465 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–70.0623%1 Nov →
vertigo13–110.0838%31 Oct →
dust24–13-0.0415%31 Oct →
mirage13–60.0614%31 Oct →
dust213–50.0329%31 Oct →
dust213–90.0643%30 Oct →
overpass12–12-0.0030%30 Oct →
vertigo10–130.1129%30 Oct →
nuke6–13-0.0336%30 Oct →
mirage13–9-0.052%29 Oct →
mirage12–120.0434%29 Oct →
mirage9–13-0.0235%28 Oct →
nuke4–130.0633%28 Oct →
dust213–00.0229%28 Oct →
mirage13–20.0931%28 Oct →
nuke13–30.0822%27 Oct →
mirage12–120.1231%26 Oct →
mirage4–130.0225%26 Oct →
dust25–5-0.0017%26 Oct →
vertigo13–90.0738%26 Oct →
nuke13–90.0828%26 Oct →
mirage6–130.0115%25 Oct →
dust213–90.0931%25 Oct →
mirage13–6-0.0031%25 Oct →
vertigo4–130.0138%25 Oct →
inferno13–10.1427%25 Oct →
anubis13–70.0434%24 Oct →
nuke13–70.1030%24 Oct →
vertigo12–120.0930%24 Oct →
inferno9–40.0632%24 Oct →
mirage3–13-0.0122%24 Oct →
nuke4–13-0.0335%23 Oct →
nuke13–100.1226%22 Oct →
cache13–9-0.0912%21 Oct →
office13–100.0418%21 Oct →
dust213–50.0124%21 Oct →
vertigo3–13-0.0146%20 Oct →
ancient6–13-0.0618%20 Oct →
nuke13–60.0819%18 Oct →
dust26–130.0112%18 Oct →
cache13–110.0717%18 Oct →
nuke4–13-0.0432%17 Oct →
mirage11–13-0.0220%16 Oct →
mirage10–130.0111%16 Oct →
mirage6–13-0.017%16 Oct →
vertigo12–120.0314%15 Oct →
mirage10–130.0715%15 Oct →
train9–13-0.0410%14 Oct →
vertigo13–11-0.0516%14 Oct →
dust212–16-0.0516%12 Oct →
vertigo9–13-0.0530%12 Oct →
nuke3–130.0727%12 Oct →
anubis10–13-0.072%12 Oct →
nuke11–130.0321%11 Oct →
mirage11–130.1013%11 Oct →
nuke13–80.0512%11 Oct →
cache13–30.1918%10 Oct →
inferno13–30.0519%9 Oct →
nuke14–160.0214%9 Oct →
ancient13–40.0824%9 Oct →
nuke13–60.0315%7 Oct →
inferno9–50.0819%7 Oct →
mirage13–80.0517%5 Oct →
mirage11–13-0.0116%5 Oct →
nuke13–1-0.018%5 Oct →
vertigo13–40.0224%4 Oct →
cache5–13-0.0424%4 Oct →
vertigo13–90.0222%4 Oct →
vertigo13–110.0418%2 Oct →
mirage13–60.0321%30 Sept →
inferno9–20.1135%30 Sept →
ancient6–13-0.0230%30 Sept →
vertigo6–13-0.0241%30 Sept →
mirage8–10.1015%28 Sept →
nuke2–13-0.0117%28 Sept →
vertigo13–60.0012%28 Sept →
inferno0–9-0.270%28 Sept →
inferno1–9-0.1575%28 Sept →
mirage19–160.0511%26 Sept →
nuke14–16-0.038%26 Sept →
mirage13–7-0.0223%25 Sept →
dust213–4-0.0223%25 Sept →
inferno7–90.0623%23 Sept →
vertigo5–130.2215%23 Sept →
vertigo5–110.058%23 Sept →
mirage5–13-0.022%23 Sept →
dust213–8-0.0030%23 Sept →
dust213–3-0.0028%23 Sept →
mirage3–13-0.0613%21 Sept →
ancient8–13-0.085%19 Sept →
mirage11–130.0110%18 Sept →
overpass13–80.0819%18 Sept →
vertigo6–00.0238%16 Sept →
mirage13–9-0.0223%16 Sept →
train6–13-0.0629%16 Sept →
vertigo13–50.0530%16 Sept →
nuke13–11-0.0511%15 Sept →
ancient13–60.0624%14 Sept →
mirage13–100.0819%14 Sept →
ancient13–70.0015%13 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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