Boots

Boots — CS2 Stats

AE76561199556883401[U:1:1596617673]Steam profile ↗✓ No bans

487Tracked matches41%Win rate2023Tracked since
CSDB Rating5.0 DevelopingClutch Specialist
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 24 days played since 25 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 17,691 +1,481 25 Mar26 Jun · 20 days played
16,21018,695peak 18,69525 Mar26 Jun
18,695Peak Premier in tracked matches
24Days played since 2026-03-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim71
Positioning47
Utility32

0–100 skill scores via Leetify.

Recent form

COLD46513Last 10046%Win rateLWLLLLLLLL

Last 10 vs previous 10: −40pp win rate · −0.10 avg rating · +5.8pp headshot accuracy · −33ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 36%
  • Avg reaction 586ms

Last 10

  • 19 · 10% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 35%
  • Avg reaction 613ms

Last 20

  • 614 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 32%
  • Avg reaction 629ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+1.7 against its own average).

Aim7.1
Utility3.2
Positioning4.7
Opening Duels2.0
Clutch5.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 91% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.7
Utility3.2
Mechanics7.4
Opening Duels1.6
Win Impact2.1

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time610ms+17ms
first ⅓ avg 594ms → last ⅓ avg 610ms
Headshot accuracy28.8%+3.3%
first ⅓ avg 25.5% → last ⅓ avg 28.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–3 · inferno, 24 Jun
64%Best headshot accuracy · 11–13 · inferno, 4 Apr
453msFastest reaction time · 9–3 · inferno, 24 Jun
13–1Biggest win · cache, 12 Jun

Across the last 100 tracked matches.

Highlights

5Longest win streak
85In matches decided by ≤2 rounds
10Overtime games

Map breakdown

overpassBest map · 75% over 12dust2Weakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
anubisC1871139%0.01
nukeC1771041%0.01
infernoS1711665%0.02
mirageC1661038%-0.01
overpassS129375%0.03
ancientD93633%0.01
dust2D6060%-0.03
cache32167%0.01
eldorado1010%-0.07
sanctum110100%0.07

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

39Matches
54%Win rate
1.25Avg K/D
87.3ADR
57%Headshot %

Clutches & streaks

48%1v1 clutch win
22%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage967%1.2415.9
Nuke650%1.1620.5
Anubis560%1.1920.4
Ancient520%1.1413.6
Overpass425%1.3818.5
Inferno333%1.0320.3
Cache3100%1.6519.7
Dust2250%0.9412.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.4%Headshot accuracy
32.1%Accuracy (enemy spotted)
33.3%Spray accuracy
83.5%Counter-strafing
11.6°Preaim
613msReaction time
28.0%T opening success
43.1%CT opening success
0.43Enemies flashed / flash
1.7%Flash assists
9.21HE damage / grenade
2.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4284 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.0395% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage4–13-0.0650%4 Sept
ancient13–70.0631%4 Sept
cache9–13-0.0529%3 Sept
eldorado5–9-0.0744%3 Sept
nuke17–19-0.0225%26 Aug
anubis5–130.0550%26 Jun
dust24–13-0.0730%26 Jun
inferno3–13-0.0842%26 Jun
anubis8–13-0.0614%25 Jun
nuke6–90.0331%25 Jun
inferno9–40.1652%25 Jun
anubis8–130.0928%24 Jun
inferno9–30.2312%24 Jun
cache13–50.0829%23 Jun
anubis10–130.0840%23 Jun
overpass13–80.0423%23 Jun
nuke2–9-0.0622%23 Jun
ancient7–130.0230%22 Jun
nuke10–130.0230%22 Jun
mirage13–90.0621%12 Jun
cache13–10.0124%12 Jun
inferno13–10-0.0520%23 Apr
overpass13–30.0148%23 Apr
mirage2–13-0.0325%23 Apr
anubis13–80.0327%23 Apr
nuke0–12-0.0615%22 Apr
mirage15–15-0.0620%22 Apr
nuke8–130.0013%21 Apr
inferno16–120.0124%21 Apr
mirage8–13-0.0329%21 Apr
mirage5–13-0.0540%21 Apr
inferno9–7-0.0520%18 Apr
overpass9–20.1511%18 Apr
sanctum9–60.0720%18 Apr
nuke9–50.1516%18 Apr
anubis9–13-0.0829%18 Apr
anubis13–70.0517%18 Apr
inferno13–10.0828%6 Apr
nuke16–140.0134%6 Apr
mirage13–110.0832%6 Apr
mirage13–110.0223%6 Apr
anubis9–13-0.0433%5 Apr
dust215–150.0326%5 Apr
overpass11–13-0.0116%5 Apr
nuke13–80.0422%5 Apr
anubis7–130.0523%5 Apr
inferno13–40.0933%5 Apr
inferno7–13-0.0221%5 Apr
nuke13–70.0920%5 Apr
mirage6–130.0823%5 Apr
nuke13–110.1430%5 Apr
ancient6–13-0.0610%5 Apr
inferno11–13-0.0464%4 Apr
inferno8–130.0146%4 Apr
nuke16–140.0021%4 Apr
anubis9–13-0.0429%4 Apr
mirage13–8-0.0327%3 Apr
overpass13–7-0.0121%3 Apr
anubis13–90.0233%3 Apr
overpass13–90.1138%3 Apr
mirage1–13-0.0118%3 Apr
ancient16–120.0212%3 Apr
anubis13–100.0029%31 Mar
mirage5–13-0.0622%31 Mar
nuke6–13-0.0514%31 Mar
overpass13–50.0525%31 Mar
dust210–130.0043%31 Mar
overpass9–13-0.0335%30 Mar
inferno5–10.0350%30 Mar
mirage13–9-0.0030%29 Mar
inferno9–130.0124%29 Mar
anubis13–60.0927%29 Mar
ancient8–13-0.0417%29 Mar
nuke11–13-0.0130%29 Mar
overpass13–40.0122%29 Mar
mirage8–13-0.0416%28 Mar
ancient8–130.0417%28 Mar
anubis16–13-0.0228%28 Mar
inferno13–2-0.0121%28 Mar
ancient10–130.0628%28 Mar
anubis12–16-0.0723%28 Mar
ancient13–110.0331%28 Mar
mirage5–130.0013%27 Mar
nuke11–13-0.0138%27 Mar
overpass15–150.0531%27 Mar
nuke13–50.0128%27 Mar
inferno13–8-0.0423%27 Mar
dust25–13-0.0645%27 Mar
dust29–13-0.0722%27 Mar
ancient8–13-0.0136%27 Mar
inferno13–9-0.0022%27 Mar
nuke0–13-0.0515%27 Mar
anubis4–13-0.0214%27 Mar
overpass4–1-0.0420%26 Mar
mirage13–110.0229%26 Mar
anubis13–90.0429%26 Mar
dust23–13-0.0322%26 Mar
inferno8–13-0.0322%25 Mar
anubis9–13-0.0621%25 Mar
overpass13–8-0.0212%25 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →