Mandem

Mandem — CS2 Stats

KP76561199552139300[U:1:1591873572]Steam profile ↗✓ No bans

210Tracked matches62%Win rate2024Tracked since
311Hours in CS0Hrs last 2 wks
CSDB Rating5.5 SolidAll-Rounder
Premier CS Rating10,651Blue band · top ~51.4% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 May 2026 (147 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,651 +1,604 5 Mar – 18 May · 15 days played
9,04712,295peak 12,2955 Mar18 May
12,295Peak Premier in tracked matches
37Days played since 2026-02-01

Premier CS Rating

  • 1,644 below peak (12,295)
  • -847 over 30 days · declining
  • Next: Purple band at 15,000 — 4,349 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate55.5%42.0%44.3%above
Shot accuracy0.0%9.6%11.9%11.9% short
Kill/death ratio0.740.981.030.29 short
Match win rate43.9%43.8%45.2%1.3% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMandemPREMIER10,651 · Blue bandcsdb.gg/stats

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Performance scores

Aim57
Positioning48
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY53–37–10Last 10053%Win rateWLWWWLLWLW

Last 10 vs previous 10: +50pp win rate · +0.02 avg rating · +16.1pp headshot accuracy · +43ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 711ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 30%
  • Avg reaction 725ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 704ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim5.7
Utility5.5
Positioning4.8
Opening Duels3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 80% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 660ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning4.8
Utility5.5
Mechanics7.2
Opening Duels2.7
Win Impact9.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time683ms+15ms
first ⅓ avg 668ms → last ⅓ avg 683ms
Headshot accuracy21.8%−3.8%
first ⅓ avg 25.6% → last ⅓ avg 21.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–3 · inferno, 1 Mar →
67%Best headshot accuracy · 9–4 · inferno, 15 Feb →
391msFastest reaction time · 9–6 · inferno, 29 Mar →
13–3Biggest win · dust2, 29 Mar →

Across the last 100 tracked matches.

Highlights

7Longest win streak
16–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 69% over 13nukeWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
infernoA4223–1955%0.01
mirageB147–750%-0.02
nukeC135–838%0.01
dust2S139–469%0.00
cacheB63–350%-0.00
overpassS64–267%0.01
vertigo—31–233%-0.05
poseidon—10–10%-0.03
office—11–0100%0.12
ancient—10–10%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,187Lifetime kills
0.74K/D
560Matches
43.9%Match win rate · Top 50% of Blue band
55.5%Headshot % · Top 10% of Blue band
0.0%Shot accuracy
1,264MVPs
183Hours (in match)
211Bombs planted
244Bombs defused

Most-used weapons

Lifetime map wins

989inferno
931dust2
289nuke
200vertigo
90train
73office
1italy
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
30.7%Accuracy (enemy spotted)
32.8%Spray accuracy
82.5%Counter-strafing
10.3°Preaim
660msReaction time
32.9%T opening success
49.0%CT opening success
0.61Enemies flashed / flash
9.3%Flash assists
11.36HE damage / grenade
11.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.9496% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–10-0.0021%18 May →
cache10–130.0421%15 May →
cache13–110.0222%11 May →
inferno13–5-0.0448%7 May →
overpass9–70.0211%7 May →
inferno6–9-0.0832%1 May →
cache5–130.0146%1 May →
cache13–11-0.0521%29 Apr →
cache10–13-0.0431%29 Apr →
cache13–4-0.0144%29 Apr →
inferno8–80.0720%27 Apr →
nuke7–9-0.0114%27 Apr →
inferno5–9-0.1111%27 Apr →
nuke3–9-0.004%25 Apr →
inferno5–9-0.0418%25 Apr →
nuke9–70.0012%24 Apr →
dust24–13-0.0814%24 Apr →
inferno12–120.1219%19 Apr →
inferno3–9-0.2313%4 Apr →
overpass8–8-0.0411%4 Apr →
nuke9–60.1033%4 Apr →
inferno9–60.0112%4 Apr →
inferno13–160.0018%4 Apr →
mirage13–9-0.0321%31 Mar →
dust213–60.0127%30 Mar →
overpass9–00.1226%30 Mar →
inferno9–70.1318%30 Mar →
overpass9–30.029%30 Mar →
nuke8–80.0614%30 Mar →
nuke7–9-0.0515%29 Mar →
inferno9–3-0.0425%29 Mar →
inferno9–7-0.0332%29 Mar →
inferno9–60.1237%29 Mar →
inferno8–8-0.0317%29 Mar →
mirage16–12-0.0513%29 Mar →
overpass13–8-0.0316%29 Mar →
dust213–30.0412%29 Mar →
inferno13–40.0113%26 Mar →
mirage13–110.0020%26 Mar →
dust211–13-0.0716%21 Mar →
inferno13–11-0.0016%21 Mar →
mirage6–13-0.0611%21 Mar →
mirage13–11-0.038%20 Mar →
dust213–40.0411%18 Mar →
inferno9–10.0722%14 Mar →
poseidon5–9-0.0321%14 Mar →
inferno9–10.0925%14 Mar →
inferno9–40.0414%14 Mar →
mirage13–40.0616%14 Mar →
inferno13–90.0113%14 Mar →
mirage11–13-0.0613%14 Mar →
dust22–13-0.0323%14 Mar →
inferno4–13-0.0723%13 Mar →
mirage8–13-0.0716%13 Mar →
mirage11–13-0.0310%8 Mar →
vertigo2–9-0.1012%7 Mar →
inferno9–30.0713%7 Mar →
vertigo9–30.0923%7 Mar →
inferno9–50.1113%7 Mar →
inferno9–7-0.0112%7 Mar →
inferno7–9-0.0114%6 Mar →
inferno8–130.0314%6 Mar →
dust216–130.0616%6 Mar →
dust213–9-0.0114%5 Mar →
nuke16–140.0127%5 Mar →
vertigo5–9-0.1324%3 Mar →
inferno8–80.0817%3 Mar →
overpass8–8-0.0226%3 Mar →
mirage13–11-0.0318%3 Mar →
inferno13–6-0.0139%3 Mar →
inferno9–30.0224%1 Mar →
nuke9–30.063%1 Mar →
inferno9–30.2145%1 Mar →
dust213–9-0.0328%28 Feb →
inferno9–7-0.1042%28 Feb →
nuke8–8-0.0010%28 Feb →
mirage5–13-0.0218%23 Feb →
nuke8–8-0.0723%21 Feb →
inferno4–130.0315%21 Feb →
inferno13–50.0318%16 Feb →
inferno16–130.0617%15 Feb →
nuke8–00.0923%15 Feb →
inferno6–90.0337%15 Feb →
inferno9–40.0967%15 Feb →
inferno13–160.0111%12 Feb →
office13–50.1213%8 Feb →
dust213–90.0126%8 Feb →
inferno5–9-0.1419%6 Feb →
inferno5–9-0.0130%6 Feb →
ancient10–130.0124%6 Feb →
inferno13–11-0.0713%3 Feb →
inferno15–150.0317%3 Feb →
nuke9–13-0.0223%3 Feb →
dust210–13-0.0020%2 Feb →
mirage8–13-0.0214%2 Feb →
mirage5–130.0443%1 Feb →
dust213–110.0647%1 Feb →
dust213–110.0435%1 Feb →
inferno7–130.0426%1 Feb →
nuke8–13-0.0633%1 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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