Tike

Tike — CS2 Stats

DE76561199549976509[U:1:1589710781]Steam profile ↗✓ No bans

69Tracked matches57%Win rate2023Tracked since
29Hours in CS
CSDB Rating2.9 LearningPositional Player
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 27 days played since 7 Sep 2023. Come back after the next session and the change shows above.

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Rating over time

9,622Peak Premier in tracked matches
27Days played since 2023-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim26
Positioning24
Utility23

0–100 skill scores via Leetify.

Recent form

HOT31261Last 5853%Win rateWLWLLWWWWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +1.1pp headshot accuracy · +37ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 15%
  • Avg reaction 683ms

Last 10

  • 73 · 70% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 14%
  • Avg reaction 696ms

Last 20

  • 128 · 60% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 14%
  • Avg reaction 677ms

Newest first, from the last 58 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+0.8 against its own average).

Aim2.6
Utility2.3
Positioning2.4
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 80% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 670ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.6
Positioning2.4
Utility2.3
Mechanics4.0
Opening Duels0.0
Win Impact7.2

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07−0.09
first ⅓ avg 0.03 → last ⅓ avg -0.07
Reaction time684ms−23ms
first ⅓ avg 706ms → last ⅓ avg 684ms
Headshot accuracy14.1%+1.0%
first ⅓ avg 13.1% → last ⅓ avg 14.1%

Rolling 5-match average across the last 58 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–0 · nuke, 12 Feb
24%Best headshot accuracy · 10–13 · nuke, 3 Nov
469msFastest reaction time · 13–7 · vertigo, 10 Feb
13–0Biggest win · nuke, 12 Feb

Across the last 58 tracked matches.

Highlights

6Longest win streak
53In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 74% over 19nukeWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
mirageS1914574%-0.00
infernoB105550%-0.01
vertigoC94544%-0.04
nukeC73443%-0.00
ancient43175%-0.04
dust23030%-0.04
overpass32167%-0.07
anubis2020%-0.06
cache1010%0.04

Across the last 58 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,175Lifetime kills
0.78K/D
86Matches
45.3%Match win rate · Top 50% of tracked players
47.7%Headshot % · Top 50% of tracked players
7.0%Shot accuracy
119MVPs
29Hours (in match)
59Bombs planted
19Bombs defused

Most-used weapons

Lifetime map wins

182vertigo
110inferno
75nuke
30dust2
3office
3train
1ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.8%Headshot accuracy
26.0%Accuracy (enemy spotted)
27.4%Spray accuracy
68.0%Counter-strafing
10.4°Preaim
670msReaction time
17.3%T opening success
22.8%CT opening success
0.40Enemies flashed / flash
4.1%Flash assists
7.66HE damage / grenade
3.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.802% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4043 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.3171% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–10-0.0521%3 Jun
dust20–13-0.110%2 Jun
mirage13–5-0.0720%2 Jun
nuke6–13-0.0918%2 Jun
mirage10–13-0.1215%1 May
inferno13–10-0.0614%5 Nov
overpass13–9-0.0915%5 Nov
ancient13–60.017%5 Nov
inferno13–100.0122%5 Nov
ancient13–10-0.0513%4 Nov
ancient2–13-0.0515%4 Nov
overpass13–30.017%4 Nov
mirage13–10-0.0515%4 Nov
mirage5–13-0.0917%4 Nov
inferno9–13-0.0720%4 Nov
inferno13–9-0.0510%3 Nov
ancient13–7-0.087%3 Nov
overpass7–13-0.137%3 Nov
nuke10–13-0.1024%3 Nov
mirage13–11-0.1010%25 Mar
mirage13–8-0.0422%25 Mar
nuke13–4-0.0215%25 Mar
mirage13–40.0224%25 Feb
anubis5–13-0.129%25 Feb
inferno2–13-0.073%25 Feb
vertigo7–13-0.0819%13 Feb
nuke13–00.1617%12 Feb
vertigo13–70.0219%10 Feb
vertigo5–13-0.1018%12 Dec
inferno8–13-0.0112%30 Nov
vertigo13–7-0.0320%26 Nov
dust211–13-0.039%25 Nov
nuke6–13-0.0316%24 Nov
nuke13–20.0810%24 Nov
inferno13–50.0411%24 Nov
vertigo4–130.0318%24 Nov
mirage2–13-0.0717%23 Nov
vertigo13–10-0.046%23 Nov
dust29–130.0313%23 Nov
vertigo1–13-0.069%22 Nov
vertigo6–13-0.0216%22 Nov
mirage9–70.0513%23 Sept
mirage9–70.0510%23 Sept
mirage9–70.0720%20 Sept
mirage9–50.0015%20 Sept
vertigo9–4-0.0710%19 Sept
inferno16–80.0416%19 Sept
mirage9–160.009%18 Sept
cache5–110.0412%18 Sept
nuke14–160.0111%18 Sept
inferno4–160.139%18 Sept
anubis7–90.0120%17 Sept
mirage9–00.0215%16 Sept
mirage8–80.139%16 Sept
mirage9–7-0.0311%15 Sept
mirage9–20.063%8 Sept
mirage9–30.1318%8 Sept
inferno6–9-0.0821%7 Sept

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →