F0cus

F0cus — CS2 Stats

NO76561199544982282[U:1:1584716554]Steam profile ↗✓ No bans

509Tracked matches47%Win rate2023Tracked since
1,758Hours in CS
CSDB Rating4.7 DevelopingPositional Player
FaceitLevel 2 · 727 ELOTop 97.9% of ranked FACEIT players
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 47 days played since 30 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 6,448 +1,911 30 Apr5 Jul · 34 days played
4,3198,339peak 8,33930 Apr5 Jul
8,656Peak Premier in tracked matches
727Highest Faceit ELO seen on CSDB
47Days played since 2026-04-30

Faceit ELO

  • At peak — 727
  • Next: Level 3 at 751 24 to go
  • Reached: Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 13 Sep 2026 and 19 Sep 2026.

Measured 13 Sep 202619 Sep 2026; previous 3 Sep 2026 → 13 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,197), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate48.5%41.3%41.9%above
Shot accuracy1.7%12.7%12.2%10.5% short
Kill/death ratio1.010.960.98above
Match win rate47.2%42.5%43.3%above

This profile matches the typical Level 3 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGF0cusFACEITLevel 2 · 727 ELOSTANDINGTop 97.9% of rankedPEAK ELO727csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning44
Utility26

0–100 skill scores via Leetify.

Recent form

COLD5248Last 10052%Win rateLLLLLWLWWL

Last 10 vs previous 10: −20pp win rate · +0.04 avg rating · −3.6pp headshot accuracy · +35ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 658ms

Last 10

  • 37 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 707ms

Last 20

  • 812 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 690ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.2 against its own average).

Aim7.7
Utility2.6
Positioning4.4
Opening Duels1.4
Clutch0.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 87% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.4
Utility2.6
Mechanics7.5
Opening Duels1.6
Win Impact3.9

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.02 → last ⅓ avg 0.02
Reaction time675ms+66ms
first ⅓ avg 609ms → last ⅓ avg 675ms
Headshot accuracy25.1%+3.9%
first ⅓ avg 21.2% → last ⅓ avg 25.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 6–13 · nuke, 14 Jun
67%Best headshot accuracy · 11–13 · mirage, 3 Jul
438msFastest reaction time · 14–16 · cache, 5 May
13–0Biggest win · dust2, 21 Jun

Across the last 100 tracked matches.

Highlights

9Longest win streak
L5Current streak
610In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 62% over 26infernoWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageA26161062%0.02
dust2C1971237%-0.02
nukeB179853%0.04
ancientA116555%0.04
cacheB84450%-0.00
infernoD72529%-0.03
anubisC73443%-0.02
overpass330100%0.02
train220100%0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

20,266Lifetime kills
1.01K/D · Top 50% of Level 2 players
686Matches
47.2%Match win rate · Top 25% of Level 2 players
48.5%Headshot % · Top 25% of Level 2 players
1.7%Shot accuracy
1,957MVPs
1,758Hours (in match)
425Bombs planted
413Bombs defused

Most-used weapons

Lifetime map wins

1,769dust2
1,110inferno
876nuke
194vertigo
74train
22office
13bank
11cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

55Matches
36%Win rate
0.58Avg K/D
46.8ADR
50%Headshot %

Clutches & streaks

23%1v1 clutch win
15%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1233%0.579.2
Cache1040%0.7710.3
Dust21030%0.549.3
Inferno850%0.467.3
Anubis540%0.546.6
Nuke520%0.407.0
Ancient367%0.7712.0
Overpass20%0.648.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.4%Headshot accuracy
34.4%Accuracy (enemy spotted)
33.0%Spray accuracy
83.8%Counter-strafing
7.7°Preaim
667msReaction time
26.7%T opening success
43.1%CT opening success
0.40Enemies flashed / flash
1.3%Flash assists
5.97HE damage / grenade
4.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3961 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.6914% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache2–130.0020%12 Aug
nuke4–13-0.0114%26 Jul
ancient13–160.0231%20 Jul
inferno9–130.0327%18 Jul
mirage6–130.0616%15 Jul
dust213–30.0830%14 Jul
ancient9–13-0.1040%13 Jul
mirage13–20.0536%12 Jul
nuke13–110.1120%10 Jul
nuke3–110.0830%10 Jul
cache13–40.1134%9 Jul
nuke13–20.0923%9 Jul
cache13–20.0114%9 Jul
dust29–13-0.0622%9 Jul
cache13–20.0545%9 Jul
dust22–13-0.0725%5 Jul
mirage11–13-0.0167%3 Jul
nuke13–7-0.0233%2 Jul
dust29–13-0.1117%26 Jun
dust27–13-0.0219%23 Jun
ancient11–130.0016%22 Jun
dust213–00.0321%21 Jun
nuke13–90.0921%21 Jun
mirage13–40.0533%19 Jun
inferno11–13-0.0113%18 Jun
mirage13–110.0121%18 Jun
train10–10.0233%17 Jun
dust213–110.028%17 Jun
anubis3–13-0.0524%17 Jun
ancient5–130.0415%16 Jun
mirage13–160.0128%16 Jun
dust28–130.0821%15 Jun
dust213–9-0.0713%15 Jun
ancient13–40.0522%15 Jun
nuke11–130.0229%15 Jun
inferno13–10.0212%15 Jun
ancient7–130.0224%14 Jun
nuke6–130.1621%14 Jun
mirage8–130.0422%14 Jun
nuke13–40.1219%14 Jun
mirage13–11-0.0315%13 Jun
nuke5–13-0.035%13 Jun
ancient13–50.0522%13 Jun
nuke13–10.0924%13 Jun
mirage13–40.0515%13 Jun
mirage13–70.1120%13 Jun
dust213–3-0.022%13 Jun
nuke13–100.0520%12 Jun
nuke13–70.0724%12 Jun
overpass13–80.0215%12 Jun
mirage13–60.0923%11 Jun
inferno9–13-0.0516%11 Jun
mirage13–00.0517%11 Jun
mirage13–8-0.0320%11 Jun
ancient13–40.1221%11 Jun
nuke8–13-0.0325%8 Jun
dust213–50.0023%8 Jun
dust210–13-0.0729%6 Jun
anubis13–70.0515%1 Jun
nuke4–13-0.0023%1 Jun
mirage11–13-0.0131%28 May
mirage9–130.0611%26 May
anubis13–3-0.0110%25 May
dust210–13-0.0324%25 May
mirage13–110.0021%23 May
ancient13–70.0214%23 May
anubis16–120.000%23 May
anubis10–130.0122%22 May
nuke13–9-0.0120%22 May
train13–2-0.0120%22 May
ancient13–60.0315%18 May
dust214–16-0.0218%18 May
inferno4–13-0.0424%18 May
mirage13–40.0731%15 May
mirage13–7-0.0318%15 May
anubis10–130.0015%14 May
inferno5–13-0.0625%14 May
mirage7–130.0425%13 May
mirage13–90.0224%11 May
dust25–130.0416%10 May
mirage14–16-0.078%8 May
ancient13–110.1321%8 May
mirage11–13-0.0230%8 May
dust25–13-0.0524%8 May
dust28–13-0.0122%7 May
mirage13–4-0.0133%7 May
overpass13–100.0539%7 May
dust23–13-0.0122%6 May
dust216–12-0.0426%6 May
mirage13–10-0.0512%6 May
mirage13–7-0.0316%5 May
inferno13–7-0.0818%5 May
cache14–16-0.0612%5 May
mirage6–13-0.0024%5 May
anubis5–13-0.1318%3 May
cache13–6-0.0521%1 May
nuke8–13-0.0428%30 Apr
cache8–13-0.0124%30 Apr
cache11–13-0.0719%30 Apr
overpass13–2-0.0110%30 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →