=D3vilWalk

=D3vilWalk — CS2 Stats

SC76561199540095916[U:1:1579830188]Steam profile ↗✓ No bans

318Tracked matches60%Win rate2023Tracked since
CSDB Rating6.2 SolidOpening Duellist
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (65 days ago). Ranks are recorded once per day this page is viewed.

+20Tracked matches · now 318
−3.3ppWin rate · 63.3% → 60.0%

Rating over time

Faceit ELO: 1,697 +0 6 Sept – 10 Sept · 2 observations
1,6971,697peak 1,6976 Sept10 Sept
1,697Highest Faceit ELO seen on CSDB
65Days played since 2023-08-17

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GG=D3vilWalkFACEITLevel 9STANDINGTop 20.7% of rankedPEAK ELO1,697csdb.gg/stats

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Performance scores

Aim74
Positioning65
Utility20

0–100 skill scores via Leetify.

Recent form

STEADY47–44Last 9152%Win rateLLLWWWWLWW

Last 10 vs previous 10: +20pp win rate · +0.07 avg rating · +4.2pp headshot accuracy · −63ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 26%
  • Avg reaction 506ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 26%
  • Avg reaction 546ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 578ms

Newest first, from the last 91 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.9 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim7.4
Utility2.0
Positioning6.5
Opening Duels6.7
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 76% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 46% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning6.5
Utility2.0
Mechanics6.4
Opening Duels6.0
Win Impact8.3

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time593ms−52ms
first ⅓ avg 644ms → last ⅓ avg 593ms
Headshot accuracy24.1%+2.8%
first ⅓ avg 21.3% → last ⅓ avg 24.1%

Rolling 5-match average across the last 91 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–3 · mirage, 2 Aug →
53%Best headshot accuracy · 10–13 · nuke, 7 Feb →
430msFastest reaction time · 7–13 · dust2, 21 Sept →
13–2Biggest win · anubis, 25 Jan →

Across the last 91 tracked matches.

Highlights

5Longest win streak
L3Current streak
11–5In matches decided by ≤2 rounds
22Overtime games

Map breakdown

anubisBest map · 60% over 10ancientWeakest map · 50% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB3619–1753%0.02
infernoA169–756%0.01
ancientB126–650%-0.00
anubisA106–460%-0.01
vertigoA95–456%0.00
overpass—42–250%-0.01
dust2—20–20%-0.07
nuke—20–20%0.02

Across the last 91 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (50% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

688Matches
52%Win rate
1.20Avg K/D
83.0ADR
48%Headshot %

Clutches & streaks

41%1v1 clutch win
21%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage22855%1.2418.1
Ancient11357%1.1617.5
Anubis10749%1.1116.5
Inferno6549%1.1116.1
Nuke4154%1.4317.3
Dust23944%0.9514.4
Vertigo3345%1.2617.7
Overpass1050%1.4015.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.9%Headshot accuracy
32.7%Accuracy (enemy spotted)
34.6%Spray accuracy
78.9%Counter-strafing
9.0°Preaim
589msReaction time
46.1%T opening success
62.0%CT opening success
0.49Enemies flashed / flash
4.3%Flash assists
9.87HE damage / grenade
2.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4861 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0231%21 Sept →
dust27–13-0.0523%21 Sept →
mirage14–160.0530%18 Sept →
mirage13–30.1924%2 Aug →
mirage13–60.0121%12 Jul →
inferno13–100.0323%22 Jun →
mirage13–110.0520%2 Oct →
nuke10–130.0453%7 Feb →
ancient13–100.0823%29 Jan →
anubis13–20.0315%25 Jan →
mirage5–13-0.0132%24 Jan →
mirage13–16-0.0216%24 Jan →
anubis11–13-0.1031%22 Jan →
mirage13–100.0425%19 Jan →
dust26–13-0.0821%19 Jan →
anubis7–13-0.0520%2 Jan →
inferno13–110.0325%2 Oct →
vertigo13–60.0411%24 Sept →
vertigo13–16-0.0718%17 Sept →
inferno13–9-0.0323%21 Jul →
ancient13–90.0322%18 Jul →
mirage13–50.0512%11 Jul →
mirage10–20.0630%26 Apr →
mirage10–13-0.0219%13 Apr →
anubis19–160.0321%9 Apr →
mirage13–8-0.0024%6 Apr →
anubis16–190.0612%4 Apr →
inferno13–110.0429%25 Feb →
overpass13–50.0634%19 Feb →
anubis13–10-0.0337%19 Feb →
mirage8–13-0.0117%16 Feb →
ancient16–140.0124%16 Feb →
ancient11–130.0516%21 Jan →
mirage9–13-0.0626%21 Jan →
ancient5–13-0.0613%21 Jan →
vertigo9–13-0.059%19 Jan →
overpass7–13-0.0620%31 Dec →
mirage6–130.1319%30 Dec →
mirage9–130.0416%30 Dec →
anubis2–13-0.1250%14 Dec →
inferno12–16-0.0221%14 Dec →
mirage13–50.0019%13 Dec →
mirage13–80.0129%13 Dec →
overpass6–13-0.0727%13 Dec →
inferno8–13-0.0122%11 Dec →
mirage7–13-0.074%10 Dec →
anubis13–100.0126%10 Dec →
anubis13–110.0129%10 Dec →
mirage13–11-0.0411%10 Dec →
ancient9–13-0.0318%10 Dec →
anubis13–80.0219%10 Dec →
mirage13–60.0618%10 Dec →
mirage11–13-0.0117%3 Dec →
vertigo13–40.0117%1 Dec →
ancient16–120.1021%29 Nov →
mirage13–9-0.0315%28 Nov →
mirage12–160.0029%26 Nov →
mirage9–130.0330%25 Nov →
vertigo9–13-0.0522%19 Nov →
ancient13–80.0230%19 Nov →
vertigo13–70.0828%19 Nov →
inferno13–11-0.0221%18 Nov →
mirage13–6-0.0228%18 Nov →
mirage13–100.1222%16 Nov →
mirage6–13-0.0138%13 Nov →
vertigo11–130.1223%12 Nov →
inferno13–110.0220%12 Nov →
inferno13–160.0123%12 Nov →
inferno13–100.0621%11 Nov →
mirage13–90.0120%11 Nov →
inferno3–13-0.0927%20 Oct →
ancient10–13-0.0016%15 Oct →
mirage6–13-0.0225%15 Oct →
mirage13–11-0.0022%14 Oct →
ancient4–13-0.0230%11 Oct →
mirage13–11-0.0725%11 Oct →
mirage13–50.0827%10 Oct →
ancient7–13-0.089%6 Oct →
mirage8–160.0618%26 Sept →
vertigo16–8-0.0212%25 Sept →
inferno16–130.0421%21 Sept →
nuke7–160.0122%19 Sept →
ancient16–5-0.1111%12 Sept →
inferno16–190.0528%6 Sept →
inferno0–11-0.0920%5 Sept →
mirage22–180.0518%3 Sept →
mirage8–16-0.0317%2 Sept →
overpass19–170.0222%26 Aug →
vertigo16–11-0.0217%23 Aug →
mirage11–160.0519%17 Aug →
inferno16–100.1016%17 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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