@Thenotoriousmma — CS2 Stats
IE76561199498498985[U:1:1538233257]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 7 among CSDB-tracked players (n=1,022), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 7 median | Level 8 median | vs Level 8 |
|---|---|---|---|---|
| Headshot rate | 45.4% | 46.2% | 47.2% | 1.8% short |
| Shot accuracy | 6.2% | 12.5% | 12.3% | 6.1% short |
| Kill/death ratio | 1.16 | 1.06 | 1.07 | above |
| Match win rate | 48.9% | 45.9% | 46.3% | above |
This profile matches the typical Level 8 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 90% playstyle similarity
Most alike: opening-duel success, opening-fight frequency.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 22 | 68% | 1.77 | 22.3 |
| Anubis | 15 | 40% | 1.24 | 22.2 |
| Dust2 | 10 | 60% | 1.37 | 20.0 |
| Inferno | 8 | 62% | 1.30 | 19.3 |
| Cache | 3 | 67% | 1.96 | 18.3 |
| Vertigo | 3 | 33% | 1.14 | 23.3 |
| Ancient | 2 | 50% | 0.96 | 15.0 |
| Nuke | 2 | 0% | 1.00 | 17.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3739 — below the 0.5 mark we flag