juna

juna — CS2 Stats

WF76561199435659731[U:1:1475394003]Steam profile ↗✓ No bans

913Tracked matches38%Win rate2023Tracked since
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating10,046Blue band · top ~54.7% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (28 days ago). Ranks are recorded once per day this page is viewed.

−1955Premier CS Rating · 12,001 → 10,046
+23Tracked matches · now 913
−5.4ppWin rate · 43.3% → 37.9%

Rating over time

Premier CS Rating: 12,001 -27 30 Aug – 18 Oct · 8 observations
12,00112,028peak 12,02830 Aug18 Oct
12,028Peak Premier on CSDB
8Days observed since 2026-08-30

Premier CS Rating

  • 1,982 below peak (12,028)
  • -1,982 over 30 days · declining
  • Next: Purple band at 15,000 — 4,954 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGjunaFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER10,046 · Blue bandcsdb.gg/stats

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Performance scores

Aim59
Positioning48
Utility43

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim5.9
Utility4.3
Positioning4.8
Opening Duels2.3
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.8
Utility4.3
Mechanics6.1
Opening Duels3.0
Win Impact1.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

245Matches
51%Win rate
0.97Avg K/D
74.4ADR
51%Headshot %

Clutches & streaks

33%1v1 clutch win
16%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage5744%0.8913.8
Dust25655%0.9914.4
Inferno3244%0.8513.3
Nuke2654%1.2315.4
Ancient2556%0.8914.2
Anubis2259%0.9815.0
Cache1553%1.0015.6
Overpass757%1.2517.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
31.2%Accuracy (enemy spotted)
32.0%Spray accuracy
77.5%Counter-strafing
9.9°Preaim
611msReaction time
46.0%T opening success
37.9%CT opening success
0.49Enemies flashed / flash
2.9%Flash assists
6.30HE damage / grenade
10.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4865 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.9281% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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