BloodsuckerDAD

BloodsuckerDAD — CS2 Stats

DK76561199433575712[U:1:1473309984]Steam profile ↗✓ No bans

1,885Tracked matches31%Win rate2023Tracked since
2,327Hours in CS1Hrs last 2 wks
CSDB Rating2.2 LearningSupport
Premier CS Rating1,348Grey band · top ~94.3% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,885 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 39 days played since 17 Feb 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 1,348 +348 17 Feb2 Sept · 33 days played
1,0001,348peak 1,34817 Feb2 Sept
1,454Peak Premier in tracked matches
39Days played since 2026-02-17

Premier CS Rating

  • At peak — 1,348
  • +103 over 90 days
  • Next: Light Blue band at 5,000 3,652 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,562), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate38.9%38.2%39.9%1.0% short
Shot accuracy1.7%3.7%6.9%5.2% short
Kill/death ratio0.810.830.920.11 short
Match win rate33.5%40.2%42.3%8.8% short

This profile sits below the typical Light Blue band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBloodsuckerDADPREMIER1,348 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim15
Positioning27
Utility38

0–100 skill scores via Leetify.

Recent form

COLD29656Last 10029%Win rateLTLWLLLWLW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · +0.3pp headshot accuracy · +19ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 10%
  • Avg reaction 791ms

Last 10

  • 361 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 9%
  • Avg reaction 769ms

Last 20

  • 7121 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 759ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.2 against its own average).

Aim1.5
Utility3.8
Positioning2.7
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 63% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 757ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.5
Positioning2.7
Utility3.8
Mechanics5.5
Opening Duels0.5
Win Impact0.0

Composite 2.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.01
first ⅓ avg -0.05 → last ⅓ avg -0.04
Reaction time759ms+11ms
first ⅓ avg 748ms → last ⅓ avg 759ms
Headshot accuracy11.4%+0.7%
first ⅓ avg 10.6% → last ⅓ avg 11.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 8–13 · dust2, 24 Apr
35%Best headshot accuracy · 9–13 · dust2, 18 May
438msFastest reaction time · 4–13 · ancient, 13 Apr
13–3Biggest win · ancient, 8 May

Across the last 100 tracked matches.

Highlights

3Longest win streak
610In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 44% over 18dust2Weakest map · 0% over 10
MapGradePlayedRecordWin rateAvg rating
infernoD2461825%-0.06
ancientC1981142%-0.04
nukeC1881044%-0.03
overpassD1631319%-0.05
dust2D100100%-0.02
mirageD62433%-0.03
anubis31233%-0.11
vertigo31233%-0.06
train1010%0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (0% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,078Lifetime kills
0.81K/D
3,234Matches
33.5%Match win rate
38.9%Headshot % · Top 50% of Grey band
1.7%Shot accuracy
4,629MVPs
1,014Hours (in match)
2,904Bombs planted
581Bombs defused

Most-used weapons

AK-473,780
MP72,457
P901,923
SG 5531,696
MP91,696
AUG1,273

Lifetime map wins

6,753inferno
3,884nuke
1,778vertigo
1,210dust2
649train
240lake
43militia
37ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

11Matches
27%Win rate
0.37Avg K/D
49.6ADR
35%Headshot %

Clutches & streaks

20%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Dust230%0.4110.7
Inferno30%0.285.0
Ancient250%0.468.5
Nuke2100%0.446.0
Vertigo10%0.133.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.3%Headshot accuracy
25.7%Accuracy (enemy spotted)
24.5%Spray accuracy
75.0%Counter-strafing
12.2°Preaim
757msReaction time
20.7%T opening success
34.1%CT opening success
0.40Enemies flashed / flash
1.8%Flash assists
7.89HE damage / grenade
3.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.2491° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.3457% — below the 15% mark we flag

    Aim Training
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 757.1262ms — above the 700ms mark we flag

    Aim Training
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient10–13-0.099%7 Jul
nuke12–12-0.0115%7 Jul
inferno6–13-0.1112%2 Jul
inferno13–4-0.077%2 Jul
ancient6–13-0.059%15 Jun
dust23–13-0.0513%15 Jun
nuke11–13-0.036%12 Jun
anubis13–11-0.066%12 Jun
overpass5–13-0.067%12 Jun
ancient13–70.019%8 Jun
inferno11–13-0.049%8 Jun
anubis4–13-0.1316%6 Jun
dust210–13-0.0810%6 Jun
ancient11–13-0.069%5 Jun
nuke9–60.023%5 Jun
nuke13–11-0.0211%5 Jun
inferno9–13-0.096%5 Jun
ancient13–10-0.036%3 Jun
inferno13–50.063%3 Jun
vertigo7–90.0118%30 May
nuke9–70.0418%30 May
ancient7–13-0.118%23 May
nuke9–130.0112%23 May
inferno2–13-0.1020%23 May
mirage10–13-0.0411%22 May
dust210–13-0.0121%18 May
dust29–13-0.0535%18 May
dust27–13-0.0220%18 May
ancient13–3-0.0213%8 May
overpass13–7-0.034%8 May
overpass8–13-0.0711%7 May
inferno11–13-0.0721%7 May
nuke10–30.040%6 May
mirage13–6-0.048%6 May
vertigo9–5-0.029%25 Apr
overpass6–13-0.0917%25 Apr
nuke13–8-0.0316%25 Apr
ancient12–12-0.0810%25 Apr
ancient16–13-0.025%25 Apr
inferno13–50.016%25 Apr
vertigo2–9-0.1520%25 Apr
inferno2–9-0.136%25 Apr
inferno7–9-0.1013%25 Apr
overpass6–13-0.042%24 Apr
inferno3–9-0.223%24 Apr
dust28–130.1514%24 Apr
mirage2–130.0716%23 Apr
train2–130.0210%23 Apr
dust210–130.0116%20 Apr
ancient1–13-0.057%20 Apr
dust211–13-0.0313%19 Apr
inferno8–13-0.058%18 Apr
overpass7–13-0.059%18 Apr
inferno7–13-0.0717%18 Apr
inferno10–13-0.057%17 Apr
inferno7–13-0.0513%17 Apr
ancient4–13-0.0717%13 Apr
inferno5–13-0.0212%11 Apr
ancient7–13-0.022%11 Apr
overpass6–13-0.048%11 Apr
overpass11–13-0.079%10 Apr
inferno13–4-0.0514%10 Apr
nuke13–4-0.0310%10 Apr
overpass2–13-0.1017%18 Mar
mirage12–12-0.0512%17 Mar
mirage5–13-0.0813%15 Mar
ancient7–13-0.083%15 Mar
overpass13–40.0613%14 Mar
inferno13–50.0310%14 Mar
nuke3–13-0.104%14 Mar
inferno9–4-0.054%14 Mar
inferno8–8-0.1114%14 Mar
overpass15–15-0.0713%13 Mar
overpass4–13-0.0917%12 Mar
nuke6–9-0.095%12 Mar
ancient13–50.1216%12 Mar
dust28–13-0.0510%9 Mar
nuke13–11-0.048%9 Mar
ancient13–6-0.0111%9 Mar
nuke9–130.0414%7 Mar
inferno5–9-0.1114%7 Mar
ancient16–14-0.038%6 Mar
ancient14–16-0.056%6 Mar
anubis5–13-0.1313%1 Mar
nuke13–5-0.003%1 Mar
overpass6–13-0.0414%1 Mar
inferno5–13-0.1113%1 Mar
ancient10–13-0.1014%28 Feb
dust29–13-0.0418%28 Feb
overpass13–8-0.063%28 Feb
nuke2–9-0.127%28 Feb
inferno7–90.0112%28 Feb
inferno4–9-0.0624%28 Feb
nuke15–15-0.0121%28 Feb
overpass13–16-0.038%28 Feb
ancient13–11-0.0713%28 Feb
nuke3–13-0.050%23 Feb
overpass7–13-0.065%18 Feb
nuke8–13-0.1212%17 Feb
mirage13–6-0.018%17 Feb

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →