cox

cox — CS2 Stats

JP76561199390433301[U:1:1430167573]Steam profile ↗✓ No bans

790Tracked matches73%Win rate2022Tracked since
CSDB Rating8.7 EliteOpening Duellist
Premier CS Rating27,643Top 5% of 215,558 CSDB-tracked playersRed band · top ~1.7% of ranked players (population est.)
CSDB Leaderboard#4062 of 261698 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Oct 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 790 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,643 -3,792 2 Sept – 19 Oct · 9 observations
27,64331,435peak 31,4352 Sept19 Oct
Faceit ELO: 2,056 +0 2 Sept – 19 Oct · 9 observations
2,0562,056peak 2,0562 Sept19 Oct
31,435Peak Premier on CSDB
2,056Highest Faceit ELO seen on CSDB
9Days observed since 2026-09-02

Premier CS Rating

  • 3,792 below peak (31,435)
  • -3,792 over 30 days · declining
  • Next: Gold band at 30,000 — 2,357 to go
  • Reached: Gold band · Red band · Pink band · Purple band
  • Gold band first seen 2026-09-02
  • Red band first seen 2026-09-02

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGcoxFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER27,643 · Red bandPEAK ELO2,056csdb.gg/stats

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Performance scores

Aim100
Positioning85
Utility29

0–100 skill scores via Leetify.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.5 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility2.9
Positioning8.5
Opening Duels9.4

Sharp aimerLimited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 62% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning8.5
Utility2.9
Mechanics8.3
Opening Duels9.4
Win Impact10.0

Composite 8.7/10 (Elite), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

66.8%Headshot accuracy
55.5%Accuracy (enemy spotted)
51.1%Spray accuracy
87.5%Counter-strafing
7.1°Preaim
275msReaction time
67.8%T opening success
67.4%CT opening success
0.29Enemies flashed / flash
3.3%Flash assists
12.16HE damage / grenade
2.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2861 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.