Oogway Master

Oogway Master — CS2 Stats

76561199367427840[U:1:1407162112]Steam profile ↗✓ No bans

139Tracked matches60%Win rate2025Tracked since
300Hours in CS12Hrs last 2 wks
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating3,432Grey band · top ~85.4% of ranked players (population est.)
WingmanSilver IV
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 38 days played since 22 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 3,432 +193 24 May13 Sept · 13 days played
2,6153,946peak 3,94624 May13 Sept
3,946Peak Premier in tracked matches
38Days played since 2026-05-22

Premier CS Rating

  • 514 below peak (3,946)
  • -514 over 30 days · declining
  • +472 over 90 days
  • Next: Light Blue band at 5,000 1,568 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,416), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate36.7%38.1%39.9%3.2% short
Shot accuracy0.0%3.8%6.9%6.9% short
Kill/death ratio0.740.830.920.18 short
Match win rate30.1%40.1%42.3%12.2% short

This profile sits below the typical Light Blue band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGOogway MasterPREMIER3,432 · Grey bandcsdb.gg/stats

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Performance scores

Aim58
Positioning48
Utility15

0–100 skill scores via Leetify.

Recent form

STEADY52471Last 10052%Win rateLLLWLWWLLW

Last 10 vs previous 10: −40pp win rate · −0.01 avg rating · −0.3pp headshot accuracy · −49ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 728ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 698ms

Last 20

  • 128 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 722ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+3 against its own average).

Aim5.8
Utility1.5
Positioning4.8
Opening Duels1.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 81% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 730ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning4.8
Utility1.5
Mechanics6.0
Opening Duels0.6
Win Impact8.3

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time709ms−32ms
first ⅓ avg 741ms → last ⅓ avg 709ms
Headshot accuracy10.3%−5.1%
first ⅓ avg 15.4% → last ⅓ avg 10.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–0 · inferno, 8 Jul
33%Best headshot accuracy · 10–13 · cache, 24 May
469msFastest reaction time · 9–4 · inferno, 2 Jul
13–1Biggest win · dust2, 29 Jun

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
87In matches decided by ≤2 rounds
5Overtime games

Map breakdown

anubisBest map · 63% over 8ancientWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB26121446%-0.00
infernoA2113862%-0.02
dust2B157847%-0.03
ancientC125742%-0.02
cacheA95456%-0.01
anubisA85363%-0.01
nukeA74357%-0.01
overpass1010%-0.05
vertigo110100%0.15

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (42% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,386Lifetime kills
0.74K/D
509Matches
30.1%Match win rate
36.7%Headshot %
0.0%Shot accuracy
786MVPs
148Hours (in match)
329Bombs planted
60Bombs defused

Most-used weapons

Lifetime map wins

663dust2
522inferno
255nuke
141vertigo
38office
8italy
6ar_shoots
1train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
0%Win rate
0.70Avg K/D
62.0ADR
27%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage30%0.8414.3
Dust210%0.294.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.6%Headshot accuracy
42.6%Accuracy (enemy spotted)
42.1%Spray accuracy
77.0%Counter-strafing
10.7°Preaim
730msReaction time
29.4%T opening success
34.9%CT opening success
0.23Enemies flashed / flash
0.7%Flash assists
7.12HE damage / grenade
1.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.6099% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 730.3866ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2272 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.019%13 Sept
nuke11–13-0.0310%13 Sept
mirage4–13-0.0719%12 Sept
inferno9–50.097%12 Sept
inferno5–9-0.067%12 Sept
nuke13–30.0916%4 Sept
dust213–10-0.064%4 Sept
ancient8–13-0.049%22 Aug
cache0–13-0.069%20 Aug
ancient13–70.0214%17 Aug
mirage11–13-0.029%17 Aug
anubis13–10-0.0716%8 Aug
mirage13–60.1412%8 Aug
dust216–14-0.0018%8 Aug
mirage13–70.0215%7 Aug
cache13–80.0213%7 Aug
anubis13–7-0.0210%6 Aug
cache2–13-0.068%6 Aug
ancient13–4-0.107%6 Aug
anubis13–4-0.010%5 Aug
ancient7–130.0011%5 Aug
mirage6–130.0311%5 Aug
inferno3–9-0.230%4 Aug
ancient10–130.046%4 Aug
mirage13–11-0.0311%4 Aug
mirage6–13-0.0211%4 Aug
mirage13–100.089%4 Aug
mirage13–30.0414%4 Aug
ancient13–30.056%3 Aug
mirage13–11-0.029%3 Aug
inferno9–20.0118%30 Jul
inferno5–9-0.0511%30 Jul
mirage13–20.0711%30 Jul
mirage3–13-0.0312%29 Jul
cache13–30.106%29 Jul
inferno3–13-0.036%22 Jul
dust22–13-0.0820%22 Jul
inferno9–3-0.110%22 Jul
ancient13–7-0.019%17 Jul
inferno5–9-0.1211%17 Jul
mirage8–13-0.0210%16 Jul
ancient11–13-0.0214%16 Jul
dust29–13-0.084%15 Jul
inferno7–13-0.087%15 Jul
anubis4–13-0.074%15 Jul
ancient5–0-0.0525%15 Jul
mirage5–130.0817%15 Jul
nuke0–13-0.088%15 Jul
anubis4–13-0.0016%15 Jul
dust27–130.058%15 Jul
mirage11–13-0.0213%14 Jul
ancient8–13-0.038%14 Jul
nuke13–110.0113%14 Jul
mirage10–130.0113%8 Jul
inferno9–20.0811%8 Jul
inferno9–00.156%8 Jul
inferno9–50.0510%5 Jul
mirage13–9-0.1014%5 Jul
dust211–13-0.0815%3 Jul
mirage4–13-0.0514%3 Jul
mirage13–4-0.0910%3 Jul
mirage9–50.0016%3 Jul
ancient10–13-0.087%3 Jul
dust29–13-0.0915%2 Jul
inferno9–7-0.0325%2 Jul
inferno9–4-0.0920%2 Jul
nuke5–130.002%2 Jul
mirage9–130.0312%1 Jul
cache13–80.077%1 Jul
dust213–1-0.084%29 Jun
inferno9–50.005%27 Jun
inferno9–13-0.089%24 Jun
nuke13–50.0213%24 Jun
dust214–16-0.038%24 Jun
mirage13–2-0.0221%24 Jun
mirage9–130.0018%24 Jun
inferno9–2-0.0314%24 Jun
inferno9–40.0610%24 Jun
dust213–7-0.008%24 Jun
inferno9–60.1416%23 Jun
dust213–50.0932%23 Jun
overpass4–13-0.0520%22 Jun
mirage7–13-0.0416%22 Jun
inferno7–13-0.0822%22 Jun
dust27–12-0.0515%17 Jun
ancient9–13-0.0526%13 Jun
cache13–40.0111%12 Jun
dust213–2-0.0217%7 Jun
anubis16–14-0.0212%6 Jun
nuke13–7-0.0513%6 Jun
dust22–13-0.0727%6 Jun
cache13–6-0.0711%30 May
dust213–7-0.0217%30 May
vertigo13–10.1519%29 May
anubis13–60.0717%29 May
mirage13–11-0.0115%29 May
inferno16–14-0.0419%24 May
anubis15–150.0318%24 May
cache10–13-0.0633%24 May
cache4–13-0.035%22 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →