Glace's big belly

Glace's big belly — CS2 Stats

76561199261597244[U:1:1301331516]Steam profile ↗✓ No bans

25Tracked matches55%Win rate2026Tracked since
CSDB Rating · provisional6.6 SolidAll-Rounder
Ladder ranks via Leetify

Performance scores

Aim75
Positioning64
Utility56

0–100 skill scores via Leetify.

Recent form

STEADY12–10–3Last 2548%Win rateLLWWLTLLWW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −5.7pp headshot accuracy · +54ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 24%
  • Avg reaction 692ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 688ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 661ms

Newest first, from the last 25 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.5
Utility5.6
Positioning6.4
Opening Duels6.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 83% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 648ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.4
Utility5.6
Mechanics6.8
Opening Duels5.3
Win Impact6.5

Composite 6.6/10 (Solid, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.06
first ⅓ avg 0.06 → last ⅓ avg 0.01
Reaction time697ms+76ms
first ⅓ avg 621ms → last ⅓ avg 697ms
Headshot accuracy21.6%−3.0%
first ⅓ avg 24.5% → last ⅓ avg 21.6%

Rolling 5-match average across the last 25 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · overpass, 5 Jul →
50%Best headshot accuracy · 1–3 · cache, 6 Aug →
359msFastest reaction time · 3–13 · mirage, 16 Jul →
13–1Biggest win · vertigo, 16 Jul →

Across the last 25 tracked matches.

Highlights

3Longest win streak
L2Current streak

Map breakdown

Strongest and weakest map need 5+ matches on two different maps — 2 of 9 maps qualify so far.

MapGradePlayedRecordWin rateAvg rating
cacheC52–340%0.01
dust2C52–340%0.06
nuke—43–175%0.05
mirage—32–167%0.01
vertigo—31–233%-0.00
overpass—22–0100%0.15
shelter—10–10%-0.10
inferno—10–10%0.08
office—10–10%0.02

Across the last 25 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.6%Headshot accuracy
38.2%Accuracy (enemy spotted)
38.2%Spray accuracy
80.4%Counter-strafing
10.1°Preaim
648msReaction time
45.0%T opening success
57.6%CT opening success
0.47Enemies flashed / flash
6.3%Flash assists
4.95HE damage / grenade
13.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.471 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.0519%10 Sept →
cache1–30.0450%6 Aug →
mirage13–30.0618%31 Jul →
nuke13–80.1516%23 Jul →
vertigo11–13-0.0315%23 Jul →
dust212–12-0.0118%20 Jul →
shelter6–13-0.1017%16 Jul →
dust20–7-0.0020%16 Jul →
dust213–40.0819%16 Jul →
dust213–30.1219%16 Jul →
dust27–130.1219%16 Jul →
mirage3–13-0.1250%16 Jul →
cache13–50.0439%16 Jul →
vertigo13–10.0721%16 Jul →
nuke13–40.0516%16 Jul →
cache2–10-0.0733%15 Jul →
cache12–120.0214%13 Jul →
overpass13–30.1432%13 Jul →
nuke13–110.0427%7 Jul →
cache10–50.0316%7 Jul →
inferno4–90.0825%7 Jul →
office7–130.0232%5 Jul →
mirage13–40.0818%5 Jul →
overpass13–40.1624%5 Jul →
vertigo12–12-0.0422%5 Jul →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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