jamal

jamal — CS2 Stats

76561199236243976[U:1:1275978248]Steam profile ↗✓ No bans

560Tracked matches57%Win rate2025Tracked since
CSDB Rating6.1 SolidPositional Player
Premier CS Rating9,244Light Blue band · top ~58.5% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 35 days played since 9 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 9,244 +2,697 10 Jul14 Sept · 22 days played
5,7259,894peak 9,89410 Jul14 Sept
10,116Peak Premier in tracked matches
35Days played since 2026-07-09

Premier CS Rating

  • 650 below peak (9,894)
  • +2,950 over 30 days · improving
  • Next: Blue band at 10,000 756 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGjamalPREMIER9,244 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim84
Positioning67
Utility29

0–100 skill scores via Leetify.

Recent form

COLD56404Last 10056%Win rateLLLWWLLLLL

Last 10 vs previous 10: −70pp win rate · −0.10 avg rating · +11.0pp headshot accuracy · +111ms reaction

Win rate down 70pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 26%
  • Avg reaction 580ms

Last 10

  • 28 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 30%
  • Avg reaction 658ms

Last 20

  • 119 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 25%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim8.4
Utility2.9
Positioning6.7
Opening Duels5.0
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.7
Utility2.9
Mechanics8.2
Opening Duels5.1
Win Impact7.2

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.04
first ⅓ avg 0.02 → last ⅓ avg 0.06
Reaction time590ms−131ms
first ⅓ avg 721ms → last ⅓ avg 590ms
Headshot accuracy22.5%+6.6%
first ⅓ avg 15.9% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–9 · mirage, 30 Aug
100%Best headshot accuracy · 0–2 · nuke, 17 Aug
391msFastest reaction time · 13–3 · mirage, 9 Sept
13–1Biggest win · nuke, 10 Jul

Across the last 100 tracked matches.

Highlights

7Longest win streak
L3Current streak
83In matches decided by ≤2 rounds
4Overtime games

Map breakdown

cacheBest map · 64% over 14nukeWeakest map · 48% over 21
MapGradePlayedRecordWin rateAvg rating
nukeB21101148%0.02
ancientA1710759%0.01
cacheA149564%0.04
infernoA138562%0.04
anubisA95456%0.05
mirageA74357%0.03
vertigoA53260%0.08
overpass31233%0.08
dust232167%-0.05
office21150%0.06
train21150%0.04
debris2020%-0.00
eldorado110100%0.11
shelter110100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (48% over 21). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

54Matches
48%Win rate
0.96Avg K/D
68.8ADR
42%Headshot %

Clutches & streaks

40%1v1 clutch win
20%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1450%0.8413.5
Nuke1118%0.6712.4
Ancient862%1.1314.0
Overpass757%1.2313.7
Anubis650%0.9714.0
Cache333%0.578.7
Dust22100%2.3811.0
Inferno2100%0.888.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
39.8%Accuracy (enemy spotted)
36.7%Spray accuracy
86.9%Counter-strafing
9.9°Preaim
582msReaction time
47.6%T opening success
53.0%CT opening success
0.44Enemies flashed / flash
6.1%Flash assists
7.48HE damage / grenade
5.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.444 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

48% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
overpass9–130.1225%16 Sept
ancient2–7-0.0225%15 Sept
cache9–130.0436%15 Sept
anubis13–80.0031%15 Sept
nuke16–140.1511%14 Sept
ancient1–7-0.0019%14 Sept
nuke10–13-0.0920%10 Sept
cache2–13-0.120%9 Sept
mirage2–13-0.0960%9 Sept
ancient2–13-0.0475%9 Sept
anubis13–80.0623%9 Sept
nuke13–100.1720%9 Sept
mirage13–30.1121%9 Sept
anubis13–70.0538%7 Sept
ancient13–70.0617%7 Sept
cache13–80.0611%7 Sept
nuke13–80.1317%6 Sept
inferno10–130.1117%6 Sept
ancient13–100.0617%6 Sept
eldorado9–60.1111%3 Sept
office13–30.1829%3 Sept
vertigo13–70.1623%2 Sept
anubis10–130.1213%31 Aug
cache16–130.1122%31 Aug
inferno8–130.049%30 Aug
anubis13–60.2016%30 Aug
inferno13–60.1123%30 Aug
office4–13-0.0520%30 Aug
nuke9–13-0.0721%30 Aug
nuke1–9-0.0615%30 Aug
cache13–110.1416%30 Aug
mirage13–90.2120%30 Aug
cache13–20.1421%27 Aug
cache13–50.0210%27 Aug
ancient13–110.0430%27 Aug
mirage6–13-0.0712%21 Aug
ancient13–11-0.0818%21 Aug
nuke12–160.0917%21 Aug
overpass9–20.119%20 Aug
nuke9–6-0.0821%20 Aug
inferno9–7-0.0313%20 Aug
nuke13–8-0.042%20 Aug
vertigo13–6-0.046%20 Aug
nuke0–2-0.00100%17 Aug
dust213–11-0.1010%17 Aug
train12–120.0210%14 Aug
train6–00.0631%14 Aug
nuke8–130.0152%11 Aug
anubis7–13-0.0126%11 Aug
inferno8–80.0428%10 Aug
vertigo7–130.0423%9 Aug
dust213–5-0.0222%9 Aug
inferno8–130.0514%8 Aug
nuke4–130.0421%8 Aug
anubis10–13-0.0513%8 Aug
overpass12–120.0217%7 Aug
inferno9–40.0622%5 Aug
inferno9–40.1122%5 Aug
ancient5–1-0.0522%5 Aug
dust29–13-0.0320%5 Aug
vertigo9–30.2026%31 Jul
nuke8–8-0.1010%31 Jul
vertigo11–130.0316%31 Jul
ancient13–7-0.0113%28 Jul
inferno13–100.0630%26 Jul
shelter13–60.0533%23 Jul
anubis13–30.0514%23 Jul
inferno9–70.0815%23 Jul
inferno13–9-0.0311%21 Jul
nuke10–13-0.0226%21 Jul
ancient16–13-0.075%19 Jul
cache13–100.0310%19 Jul
ancient13–9-0.0018%19 Jul
cache13–9-0.0219%19 Jul
inferno5–13-0.0317%18 Jul
cache13–60.0222%18 Jul
nuke9–50.017%16 Jul
cache9–130.0914%16 Jul
ancient13–70.0713%16 Jul
mirage9–13-0.0217%14 Jul
cache8–130.0914%14 Jul
ancient3–130.0416%14 Jul
debris5–9-0.0010%14 Jul
ancient6–13-0.0112%12 Jul
ancient1–130.0328%11 Jul
mirage13–60.0223%11 Jul
nuke4–13-0.0429%11 Jul
cache13–20.0711%10 Jul
anubis7–130.0012%10 Jul
cache6–13-0.088%10 Jul
nuke13–50.0316%10 Jul
nuke13–10.1117%10 Jul
ancient9–13-0.0114%10 Jul
ancient13–30.1113%10 Jul
nuke6–13-0.0522%10 Jul
mirage13–100.0513%10 Jul
debris7–9-0.0020%10 Jul
nuke13–60.0521%9 Jul
nuke13–40.1021%9 Jul
inferno13–110.0215%9 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →