GoldNoel

GoldNoel — CS2 Stats

FR76561199229403134[U:1:1269137406]Steam profile ↗✓ No bans

378Tracked matches60%Win rate2025Tracked since
CSDB Rating5.6 SolidPositional Player
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (42 days ago). Ranks are recorded once per day this page is viewed.

+15Tracked matches · now 378
+10.0ppWin rate · 50.0% → 60.0%

Rating over time

Premier CS Rating: 18,852 +761 15 Jun – 24 Sept · 16 days played
17,50519,347peak 19,34715 Jun24 Sept
19,786Peak Premier in tracked matches
23Days played since 2026-06-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim59
Positioning58
Utility45

0–100 skill scores via Leetify.

Recent form

HOT45–49–6Last 10045%Win rateLWWLWWWWWW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · −7.0pp headshot accuracy · +102ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 733ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 707ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 656ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim5.9
Utility4.5
Positioning5.8
Opening Duels2.9
Clutch4.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 84% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 662ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.8
Utility4.5
Mechanics6.2
Opening Duels2.0
Win Impact8.3

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time669ms−6ms
first ⅓ avg 675ms → last ⅓ avg 669ms
Headshot accuracy21.6%+3.8%
first ⅓ avg 17.9% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 6–13 · cache, 4 Jul →
67%Best headshot accuracy · 8–13 · vertigo, 5 Jul →
422msFastest reaction time · 5–13 · mirage, 20 Jun →
13–1Biggest win · dust2, 5 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–3In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 73% over 15anubisWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C239–1439%-0.01
infernoS1511–473%-0.00
cacheC145–936%0.01
nukeA117–464%0.00
mirageC83–538%-0.01
anubisD72–529%-0.00
ancientC73–443%0.02
trainC52–340%-0.02
vertigo—41–325%0.00
overpass—41–325%-0.03
shelter—11–0100%-0.02
warden—10–10%-0.07

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

20Matches
50%Win rate
1.31Avg K/D
81.7ADR
45%Headshot %

Clutches & streaks

42%1v1 clutch win
20%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno683%1.3117.5
Dust2520%0.8615.4
Anubis367%2.4021.7
Nuke20%0.9414.0
Ancient250%0.9913.5
Cache10%1.5628.0
Mirage1100%1.4423.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
35.1%Accuracy (enemy spotted)
40.3%Spray accuracy
77.9%Counter-strafing
13.2°Preaim
662msReaction time
32.9%T opening success
43.3%CT opening success
0.47Enemies flashed / flash
6.5%Flash assists
10.12HE damage / grenade
6.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.2417° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4722 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.088%9 Oct →
mirage13–20.0113%9 Oct →
anubis13–100.0719%9 Oct →
cache10–13-0.0227%9 Oct →
inferno13–40.0429%9 Oct →
inferno11–5-0.0817%7 Oct →
dust213–10.1013%5 Oct →
cache13–50.0115%5 Oct →
cache13–11-0.0325%5 Oct →
nuke13–70.0519%5 Oct →
vertigo9–130.0125%27 Jul →
ancient6–13-0.0211%27 Jul →
shelter13–9-0.0220%22 Jul →
vertigo8–130.0567%5 Jul →
inferno13–8-0.0331%5 Jul →
nuke13–20.0012%4 Jul →
dust213–9-0.0321%4 Jul →
cache6–130.1824%4 Jul →
dust211–13-0.0317%3 Jul →
inferno13–60.0130%3 Jul →
mirage13–90.0521%30 Jun →
ancient13–100.0318%30 Jun →
cache9–13-0.0121%30 Jun →
nuke13–11-0.0421%30 Jun →
inferno7–13-0.0134%30 Jun →
dust23–13-0.0626%30 Jun →
ancient13–60.1522%30 Jun →
ancient9–130.0325%28 Jun →
ancient13–11-0.0412%27 Jun →
dust27–13-0.107%27 Jun →
nuke13–30.0223%27 Jun →
dust27–13-0.0317%27 Jun →
anubis5–13-0.0624%26 Jun →
dust213–9-0.0416%26 Jun →
cache13–20.0415%26 Jun →
inferno13–30.1223%26 Jun →
ancient6–13-0.0417%25 Jun →
dust213–20.0212%25 Jun →
cache7–13-0.0221%25 Jun →
vertigo8–13-0.0231%25 Jun →
overpass12–120.0421%25 Jun →
inferno13–30.0619%25 Jun →
dust28–130.0423%25 Jun →
anubis1–13-0.0718%25 Jun →
overpass4–7-0.0513%25 Jun →
cache6–13-0.0515%25 Jun →
train13–40.0324%25 Jun →
nuke13–60.033%25 Jun →
anubis13–50.1423%24 Jun →
train8–13-0.0222%24 Jun →
nuke1–13-0.0743%24 Jun →
mirage12–120.0118%24 Jun →
cache11–13-0.0421%23 Jun →
dust28–13-0.0224%23 Jun →
cache12–120.0115%23 Jun →
ancient7–13-0.0021%23 Jun →
train12–12-0.0014%22 Jun →
anubis7–13-0.0220%22 Jun →
dust210–130.0023%22 Jun →
inferno13–7-0.0127%22 Jun →
warden6–13-0.070%22 Jun →
vertigo13–10-0.0223%22 Jun →
anubis9–13-0.0327%22 Jun →
cache13–110.0225%22 Jun →
dust28–13-0.036%21 Jun →
inferno13–11-0.0113%21 Jun →
dust213–6-0.0123%21 Jun →
mirage4–13-0.0725%21 Jun →
nuke4–130.0325%21 Jun →
overpass2–13-0.0623%20 Jun →
nuke13–100.0319%20 Jun →
dust213–10-0.0429%20 Jun →
mirage10–130.0117%20 Jun →
train13–50.0018%20 Jun →
cache10–130.015%20 Jun →
inferno5–13-0.0616%20 Jun →
mirage5–13-0.127%20 Jun →
nuke13–40.0114%20 Jun →
dust210–13-0.0613%20 Jun →
overpass13–11-0.0410%19 Jun →
dust215–15-0.0220%19 Jun →
train2–13-0.110%18 Jun →
dust21–13-0.026%18 Jun →
mirage13–100.0614%18 Jun →
dust24–130.0120%18 Jun →
cache13–50.1221%17 Jun →
dust213–70.0824%17 Jun →
inferno9–13-0.0512%17 Jun →
dust213–4-0.0220%17 Jun →
inferno13–11-0.0317%17 Jun →
anubis9–13-0.0520%16 Jun →
inferno13–70.0147%16 Jun →
dust29–130.0229%16 Jun →
inferno13–30.0319%15 Jun →
nuke11–130.0118%15 Jun →
dust213–9-0.0119%15 Jun →
nuke5–13-0.064%15 Jun →
inferno6–13-0.0319%15 Jun →
dust212–12-0.0518%15 Jun →
cache7–13-0.0120%15 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.