High_FLY

High_FLY — CS2 Stats

BO76561199210366015[U:1:1250100287]Steam profile ↗✓ No bans

1,537Tracked matches47%Win rate2021Tracked since
3,460Hours in CS15Hrs last 2 wks
CSDB Rating6.0 SolidAll-Rounder
Premier CS Rating22,535Top 25% of 180,525 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#44028 of 225457 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 28 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 22,535 +2,157 28 Jun9 Sept · 35 days played
20,37825,356peak 25,35628 Jun9 Sept
25,553Peak Premier in tracked matches
1,651Highest Faceit ELO seen on CSDB
45Days played since 2026-06-28

Faceit ELO

  • At peak — 1,651
  • Next: Level 9 at 1,751 100 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-01
  • Level 7 first seen 2026-09-01

Premier CS Rating

  • 2,821 below peak (25,356)
  • -1,773 over 30 days · declining
  • Next: Red band at 25,000 2,465 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 12 Sep 2026 and 18 Sep 2026.

Measured 12 Sep 202618 Sep 2026; previous 3 Sep 2026 → 12 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=36,054), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate44.8%47.0%49.2%4.4% short
Shot accuracy11.2%13.0%13.3%2.1% short
Kill/death ratio0.921.081.130.20 short
Match win rate40.9%46.7%48.5%7.6% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHigh_FLYPREMIER22,535 · Pink bandPEAK ELO1,651csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning48
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY54442Last 10054%Win rateWLWWLWLWLL

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −2.5pp headshot accuracy · −12ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 550ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 524ms

Last 20

  • 8111 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 530ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim8.2
Utility4.0
Positioning4.8
Opening Duels3.8
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning4.8
Utility4.0
Mechanics7.7
Opening Duels3.3
Win Impact3.9

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time571ms−43ms
first ⅓ avg 614ms → last ⅓ avg 571ms
Headshot accuracy19.4%+2.2%
first ⅓ avg 17.2% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 9–2 · inferno, 20 Aug
100%Best headshot accuracy · 0–5 · mirage, 22 Jul
352msFastest reaction time · 1–12 · nuke, 2 Sept
13–1Biggest win · train, 16 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
85In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 69% over 16cacheWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B21101148%-0.02
nukeS1611569%0.01
infernoB157847%-0.00
mirageB147750%-0.04
ancientS128467%-0.01
anubisC73443%0.00
trainA53260%0.06
cacheD51420%-0.05
overpass32167%0.05
vertigo110100%0.00
office110100%0.02

Across the last 100 tracked matches.

Lifetime stats

90,142Lifetime kills
0.92K/D
5,017Matches
40.9%Match win rate
44.8%Headshot %
11.2%Shot accuracy
9,220MVPs
2,047Hours (in match)
3,112Bombs planted
828Bombs defused

Most-used weapons

AK-4730,971
AWP8,591
AUG2,286
MP91,926
FAMAS1,806

Lifetime map wins

9,192inferno
6,469dust2
3,222nuke
1,063vertigo
819train
270office
82cbble
22italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

423Matches
51%Win rate
1.03Avg K/D
81.6ADR
39%Headshot %

Clutches & streaks

40%1v1 clutch win
18%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage14157%1.0916.7
Ancient5250%0.9615.2
Dust24736%0.9314.6
Inferno4351%1.0615.9
Nuke2952%1.1217.9
Overpass1560%1.2015.0
Train757%1.5018.1
Anubis743%1.0019.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
38.3%Accuracy (enemy spotted)
40.4%Spray accuracy
84.7%Counter-strafing
9.7°Preaim
558msReaction time
40.2%T opening success
45.9%CT opening success
0.50Enemies flashed / flash
3.3%Flash assists
7.87HE damage / grenade
6.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4952 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
ancient13–30.0515%9 Sept
dust27–13-0.0329%9 Sept
ancient13–11-0.0311%8 Sept
dust213–30.0321%7 Sept
mirage6–13-0.0913%5 Sept
dust213–100.0212%2 Sept
nuke1–12-0.0014%2 Sept
nuke13–80.0511%1 Sept
inferno3–9-0.158%30 Aug
anubis11–13-0.0217%30 Aug
dust212–160.0416%29 Aug
dust25–130.0412%28 Aug
mirage13–110.0116%28 Aug
train11–13-0.0420%25 Aug
inferno5–13-0.0519%25 Aug
ancient7–130.006%24 Aug
inferno6–130.0231%23 Aug
nuke13–100.0814%23 Aug
dust213–8-0.0120%22 Aug
inferno8–8-0.0420%22 Aug
anubis0–4-0.0350%22 Aug
dust213–3-0.0814%22 Aug
nuke9–7-0.0012%22 Aug
dust213–40.0426%21 Aug
inferno9–20.2228%20 Aug
anubis8–130.0423%17 Aug
train13–40.1313%17 Aug
nuke9–30.0233%16 Aug
train13–10.1228%16 Aug
nuke11–130.0521%15 Aug
dust24–130.0232%14 Aug
train11–130.0916%8 Aug
cache2–13-0.0217%8 Aug
vertigo13–50.0022%8 Aug
office13–30.0216%8 Aug
ancient8–130.0517%8 Aug
nuke3–13-0.0320%3 Aug
train13–110.0217%2 Aug
nuke13–10.158%31 Jul
mirage0–5-0.07100%22 Jul
ancient13–9-0.0414%21 Jul
mirage1–13-0.070%21 Jul
cache1–5-0.0733%20 Jul
mirage10–00.000%20 Jul
nuke15–15-0.0316%20 Jul
ancient13–70.0524%19 Jul
inferno1–13-0.0130%19 Jul
cache6–13-0.0118%18 Jul
mirage13–7-0.0711%18 Jul
nuke13–4-0.0119%18 Jul
mirage4–13-0.067%18 Jul
nuke13–3-0.0112%18 Jul
dust213–7-0.0617%18 Jul
dust22–13-0.1013%18 Jul
mirage10–13-0.0622%18 Jul
inferno13–70.0422%18 Jul
dust27–13-0.1115%17 Jul
nuke13–9-0.045%17 Jul
dust213–110.0217%17 Jul
ancient13–9-0.0216%14 Jul
dust213–16-0.0623%13 Jul
nuke13–30.0316%12 Jul
nuke3–13-0.0515%12 Jul
dust26–13-0.0625%12 Jul
ancient13–8-0.0519%12 Jul
ancient4–13-0.0413%11 Jul
mirage13–9-0.0214%11 Jul
inferno5–13-0.0210%11 Jul
mirage13–9-0.0322%11 Jul
dust213–8-0.0121%11 Jul
ancient16–12-0.0526%11 Jul
cache6–13-0.1025%11 Jul
inferno13–80.008%11 Jul
ancient8–13-0.0510%10 Jul
mirage1–13-0.065%9 Jul
anubis13–10.0732%9 Jul
cache13–5-0.0222%9 Jul
inferno13–110.047%7 Jul
mirage13–100.0722%6 Jul
inferno13–100.0121%5 Jul
dust213–10-0.0021%5 Jul
inferno5–13-0.0114%5 Jul
ancient13–90.0525%5 Jul
dust29–13-0.0419%4 Jul
inferno13–3-0.0317%4 Jul
inferno6–13-0.079%4 Jul
mirage13–8-0.0127%3 Jul
mirage4–13-0.0726%3 Jul
anubis13–11-0.0816%2 Jul
anubis1–130.0113%1 Jul
inferno13–7-0.0118%1 Jul
nuke13–11-0.0129%30 Jun
overpass13–90.0310%29 Jun
nuke13–10-0.0310%29 Jun
anubis13–80.044%28 Jun
dust214–16-0.0421%28 Jun
overpass13–100.0817%28 Jun
overpass10–130.0414%28 Jun
dust25–13-0.065%28 Jun
dust213–50.0321%28 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →