AimAssistMilf

AimAssistMilf — CS2 Stats

US76561199206123343[U:1:1245857615]Steam profile ↗✓ No bans

1,409Tracked matches50%Win rate2023Tracked since
CSDB Rating4.8 DevelopingSupport
Premier CS Rating5,092Light Blue band · top ~78.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 25 days played since 19 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 5,092 -215 19 Aug21 Sept · 19 days played
4,5156,178peak 6,17819 Aug21 Sept
6,546Peak Premier in tracked matches
25Days played since 2026-08-19

Premier CS Rating

  • 1,086 below peak (6,178)
  • -107 over 30 days · steady
  • Next: Blue band at 10,000 4,908 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGAimAssistMilfPREMIER5,092 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim64
Positioning54
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY47494Last 10047%Win rateWLLWLLWWLW

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · +4.6pp headshot accuracy · −77ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 544ms

Last 10

  • 55 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 550ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 12%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.9 against its own average).

Aim6.4
Utility6.0
Positioning5.4
Opening Duels0.8

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.75 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.4
Utility6.0
Mechanics4.8
Opening Duels1.8
Win Impact5.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time596ms+3ms
first ⅓ avg 593ms → last ⅓ avg 596ms
Headshot accuracy11.9%−0.4%
first ⅓ avg 12.4% → last ⅓ avg 11.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · anubis, 13 Sept
30%Best headshot accuracy · 13–2 · cache, 23 Sept
422msFastest reaction time · 13–4 · cache, 27 Aug
13–0Biggest win · mirage, 29 Aug

Across the last 100 tracked matches.

Highlights

7Longest win streak
48In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 56% over 9nukeWeakest map · 8% over 12
MapGradePlayedRecordWin rateAvg rating
dust2B31161552%-0.01
mirageB23121152%-0.00
nukeD121118%0.02
infernoC104640%0.00
cacheA95456%0.02
ancientC52340%0.02
anubisC52340%-0.02
vertigo330100%-0.01
train110100%-0.04
office110100%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (8% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.2%Headshot accuracy
38.2%Accuracy (enemy spotted)
41.2%Spray accuracy
71.5%Counter-strafing
9.8°Preaim
595msReaction time
37.4%T opening success
37.1%CT opening success
0.75Enemies flashed / flash
8.5%Flash assists
6.28HE damage / grenade
8.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1872% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4046% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

8% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–20.0130%23 Sept
mirage10–13-0.039%23 Sept
inferno9–13-0.045%23 Sept
dust213–90.0615%22 Sept
dust214–16-0.0127%21 Sept
dust29–13-0.0313%21 Sept
dust213–10-0.0112%20 Sept
dust213–90.037%19 Sept
cache7–130.0413%19 Sept
dust213–80.0113%19 Sept
mirage13–90.067%17 Sept
dust28–130.067%17 Sept
dust213–90.0418%17 Sept
train13–8-0.043%14 Sept
mirage13–11-0.027%14 Sept
inferno13–90.0613%14 Sept
inferno6–13-0.017%14 Sept
dust213–8-0.0217%13 Sept
ancient10–130.017%13 Sept
anubis13–20.1314%13 Sept
cache5–13-0.016%13 Sept
dust212–12-0.0120%13 Sept
inferno13–30.0818%13 Sept
dust27–13-0.0613%13 Sept
dust26–13-0.078%12 Sept
inferno13–100.0415%12 Sept
mirage15–15-0.0211%12 Sept
inferno14–16-0.084%12 Sept
dust28–13-0.0622%12 Sept
nuke11–13-0.019%12 Sept
dust210–13-0.0612%11 Sept
dust213–16-0.038%11 Sept
nuke4–13-0.065%11 Sept
cache6–130.0413%11 Sept
mirage11–130.078%11 Sept
inferno2–13-0.059%11 Sept
inferno8–130.0213%11 Sept
nuke9–130.017%10 Sept
ancient5–13-0.0411%10 Sept
dust22–13-0.053%10 Sept
mirage13–110.0212%10 Sept
anubis13–6-0.0310%8 Sept
dust213–110.018%8 Sept
mirage13–5-0.0524%8 Sept
vertigo13–7-0.065%8 Sept
cache13–2-0.0714%8 Sept
ancient13–20.118%8 Sept
mirage8–130.0313%7 Sept
mirage13–2-0.063%7 Sept
vertigo13–7-0.029%7 Sept
dust213–70.054%3 Sept
cache13–90.0814%3 Sept
dust213–8-0.0113%3 Sept
dust26–13-0.069%3 Sept
anubis6–13-0.0610%3 Sept
nuke13–40.0613%2 Sept
nuke15–150.008%2 Sept
dust213–4-0.0410%2 Sept
mirage10–130.028%2 Sept
mirage6–13-0.0515%2 Sept
mirage6–13-0.0314%31 Aug
dust211–13-0.0325%31 Aug
anubis12–12-0.0510%30 Aug
nuke10–13-0.0013%30 Aug
mirage4–13-0.0817%29 Aug
dust213–60.0214%29 Aug
dust213–50.029%29 Aug
mirage9–130.0218%29 Aug
nuke10–13-0.0212%29 Aug
mirage13–00.0611%29 Aug
nuke3–130.039%28 Aug
dust210–13-0.0313%28 Aug
mirage13–100.0314%28 Aug
ancient13–110.088%28 Aug
mirage13–6-0.0211%28 Aug
mirage13–9-0.0117%28 Aug
dust213–4-0.019%28 Aug
anubis8–13-0.096%27 Aug
cache13–40.0310%27 Aug
mirage13–100.069%27 Aug
inferno5–13-0.017%27 Aug
mirage11–130.0121%26 Aug
dust213–50.068%26 Aug
inferno13–100.0417%26 Aug
mirage13–10.0727%26 Aug
nuke10–130.0715%26 Aug
nuke11–130.037%25 Aug
nuke8–130.0415%25 Aug
dust213–9-0.079%25 Aug
dust29–130.008%25 Aug
ancient11–13-0.059%23 Aug
dust29–13-0.0614%23 Aug
mirage7–13-0.0313%23 Aug
mirage13–10-0.0420%22 Aug
cache10–130.0110%22 Aug
vertigo13–30.069%22 Aug
nuke10–130.0813%22 Aug
office13–70.0310%19 Aug
cache13–00.0312%19 Aug
dust213–6-0.0419%19 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →