NoEducationEmploymentorTraining

NoEducationEmploymentorTraining — CS2 Stats

76561199199845413[U:1:1239579685]Steam profile ↗✓ No bans

47Tracked matches68%Win rate2026Tracked since
CSDB Rating6.1 SolidAll-Rounder
Premier CS Rating13,506Blue band · top ~36.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Jun 2026 (103 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 13 days played since 12 May 2026. Come back after the next session and the change shows above.

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Rating over time

13,506Peak Premier in tracked matches
13Days played since 2026-05-12

Premier CS Rating

  • At peak — 13,506
  • Next: Purple band at 15,000 1,494 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGNoEducationEmploymentorTr…PREMIER13,506 · Blue bandcsdb.gg/stats

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Performance scores

Aim78
Positioning62
Utility48

0–100 skill scores via Leetify.

Recent form

HOT3593Last 4774%Win rateWLWTWWWWWL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −11.4pp headshot accuracy · −181ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 311 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 23%
  • Avg reaction 512ms

Last 10

  • 721 · 70% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 19%
  • Avg reaction 455ms

Last 20

  • 1451 · 70% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 25%
  • Avg reaction 545ms

Newest first, from the last 47 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim7.8
Utility4.8
Positioning6.2
Opening Duels5.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning6.2
Utility4.8
Mechanics4.6
Opening Duels4.1
Win Impact10.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.04
first ⅓ avg 0.09 → last ⅓ avg 0.05
Reaction time504ms−67ms
first ⅓ avg 571ms → last ⅓ avg 504ms
Headshot accuracy25.2%+6.8%
first ⅓ avg 18.4% → last ⅓ avg 25.2%

Rolling 5-match average across the last 47 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 13–3 · vertigo, 15 May
100%Best headshot accuracy · 0–13 · mirage, 4 Jun
359msFastest reaction time · 0–13 · mirage, 4 Jun
13–0Biggest win · ancient, 7 Jun

Across the last 47 tracked matches.

Highlights

10Longest win streak

Map breakdown

cacheBest map · 88% over 8mirageWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
cacheS87188%0.09
mirageC73443%0.02
vertigoS65183%0.08
anubisS54180%0.04
inferno440100%0.01
dust242250%0.03
nuke32167%-0.01
ancient220100%0.13
warden220100%0.08
train21150%0.06
overpass110100%0.08
office1010%0.02
alpine110100%0.15
italy110100%0.15

Across the last 47 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
38.4%Accuracy (enemy spotted)
41.5%Spray accuracy
70.7%Counter-strafing
10.2°Preaim
553msReaction time
43.5%T opening success
49.4%CT opening success
0.43Enemies flashed / flash
8.6%Flash assists
12.00HE damage / grenade
4.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4276 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–90.0319%20 Jun
cache8–130.0518%20 Jun
inferno13–110.0326%20 Jun
mirage12–12-0.0233%20 Jun
anubis13–60.2118%20 Jun
cache13–90.1018%20 Jun
mirage13–100.1213%9 Jun
ancient13–00.2022%7 Jun
inferno13–100.0628%7 Jun
nuke1–5-0.120%7 Jun
anubis2–13-0.0628%7 Jun
dust210–00.1319%7 Jun
vertigo13–80.0715%4 Jun
mirage1–9-0.0521%4 Jun
mirage0–130.00100%4 Jun
vertigo13–50.0517%4 Jun
mirage12–30.0416%4 Jun
anubis13–60.0025%31 May
overpass13–80.0831%30 May
cache13–00.1734%30 May
anubis13–110.0216%30 May
mirage4–13-0.0017%26 May
office11–130.0216%26 May
dust23–13-0.0216%26 May
warden13–50.0620%26 May
dust213–100.0516%22 May
inferno13–5-0.0524%18 May
inferno13–1-0.0122%18 May
vertigo9–13-0.0213%17 May
train12–120.0322%17 May
vertigo13–00.0328%17 May
nuke13–30.1221%17 May
cache13–80.1031%17 May
mirage13–40.0815%15 May
warden13–60.1122%15 May
cache13–50.0320%15 May
vertigo13–30.2620%15 May
anubis13–70.0312%13 May
ancient13–110.0727%13 May
cache13–80.0911%12 May
dust212–12-0.0420%12 May
nuke13–9-0.0312%12 May
vertigo9–60.1019%12 May
train13–100.0817%12 May
alpine13–10.1514%12 May
cache13–10.1213%12 May
italy13–60.1525%12 May

Match data via Leetify.

Recent teammates

Milestones

10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →