beach is closed

beach is closed — CS2 Stats

76561199184982321[U:1:1224716593]Steam profile ↗✓ No bans

22Tracked matches33%Win rate2026Tracked since
8Hours in CS
CSDB Rating · provisional4.4 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 22 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 8 days played since 25 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

8Days played since 2026-08-25

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches8
Win rate63%
K/D0.62
Headshot %62%

Measured 10 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim72
Positioning41
Utility3

0–100 skill scores via Leetify.

Recent form

STEADY7141Last 2232%Win rateWLWWLWLWLT

Last 10 vs previous 10: +50pp win rate · +0.01 avg rating · +2.1pp headshot accuracy · −52ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 19%
  • Avg reaction 678ms

Last 10

  • 541 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 25%
  • Avg reaction 696ms

Last 20

  • 5141 · 25% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 24%
  • Avg reaction 721ms

Newest first, from the last 22 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.6 against its own average).

Aim7.2
Utility0.3
Positioning4.1
Opening Duels0.0

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 72% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 33% on CT to 10% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 712ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning4.1
Utility0.3
Mechanics9.0
Opening Duels0.4
Win Impact0.0

Composite 4.4/10 (Developing, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.04 → last ⅓ avg -0.04
Reaction time675ms−71ms
first ⅓ avg 747ms → last ⅓ avg 675ms
Headshot accuracy20.9%−5.3%
first ⅓ avg 26.3% → last ⅓ avg 20.9%

Rolling 5-match average across the last 22 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.05Best match rating · 13–10 · mirage, 10 Sept
65%Best headshot accuracy · 12–12 · dust2, 4 Sept
594msFastest reaction time · 13–9 · mirage, 11 Sept
13–5Biggest win · dust2, 25 Aug

Across the last 22 tracked matches.

Highlights

2Longest win streak

Map breakdown

mirageBest map · 50% over 6dust2Weakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2D1441029%-0.04
mirageB63350%-0.04
anubis1010%-0.08
cache1010%-0.03

Across the last 22 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

326Lifetime kills
0.78K/D
26Matches
38.5%Match win rate
62.0%Headshot % · Top 5% of tracked players
0.0%Shot accuracy
38MVPs
8Hours (in match)
13Bombs planted
4Bombs defused

Most-used weapons

Lifetime map wins

110dust2
7train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.1%Headshot accuracy
31.8%Accuracy (enemy spotted)
36.4%Spray accuracy
90.3%Counter-strafing
9.4°Preaim
712msReaction time
10.3%T opening success
33.2%CT opening success
0.17Enemies flashed / flash
0.0%Flash assists
1.09HE damage / grenade
0.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 711.6746ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1746 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 10.2928% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–9-0.0918%11 Sept
anubis1–13-0.0836%11 Sept
dust213–11-0.0516%10 Sept
dust23–3-0.080%10 Sept
dust24–13-0.0624%10 Sept
mirage13–100.0531%10 Sept
mirage9–130.0122%10 Sept
mirage13–9-0.0424%10 Sept
mirage6–13-0.0716%4 Sept
dust212–12-0.0265%4 Sept
dust28–13-0.0719%3 Sept
cache9–13-0.0317%3 Sept
mirage5–13-0.1115%3 Sept
dust27–13-0.119%2 Sept
dust210–130.0130%31 Aug
dust26–130.0336%31 Aug
dust26–13-0.0337%31 Aug
dust23–13-0.1214%27 Aug
dust21–13-0.066%27 Aug
dust25–13-0.0647%27 Aug
dust213–7-0.0526%25 Aug
dust213–50.0517%25 Aug

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →