puerto rico josé

puerto rico josé — CS2 Stats

76561199155641527[U:1:1195375799]Steam profile ↗✓ No bans

22Tracked matches40%Win rate2026Tracked since
33Hours in CS1Hrs last 2 wks
CSDB Rating · provisional3.9 LearningPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 8 days played since 29 May 2026. Come back after the next session and the change shows above.

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Rating over time

8Days played since 2026-05-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 11 Sep 2026 and 19 Sep 2026.

Measured 11 Sep 202619 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim54
Positioning33
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY8122Last 2236%Win rateLWLWLLWWLL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −3.6pp headshot accuracy · −97ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 761ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 707ms

Last 20

  • 8102 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 18%
  • Avg reaction 756ms

Newest first, from the last 22 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim5.4
Utility1.8
Positioning3.3
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 730ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning3.3
Utility1.8
Mechanics7.7
Opening Duels0.0
Win Impact1.7

Composite 3.9/10 (Learning, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.03
first ⅓ avg -0.07 → last ⅓ avg -0.04
Reaction time738ms+58ms
first ⅓ avg 680ms → last ⅓ avg 738ms
Headshot accuracy15.0%−1.0%
first ⅓ avg 16.0% → last ⅓ avg 15.0%

Rolling 5-match average across the last 22 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.05Best match rating · 9–13 · office, 24 Jul
37%Best headshot accuracy · 9–13 · office, 24 Jul
500msFastest reaction time · 11–13 · anubis, 27 Jul
13–0Biggest win · nuke, 17 Jun

Across the last 22 tracked matches.

Highlights

2Longest win streak

Map breakdown

Strongest and weakest map need 5+ matches on two different maps — 0 of 9 maps qualify so far.

MapGradePlayedRecordWin rateAvg rating
dust243175%-0.03
anubis41325%-0.07
nuke42250%-0.06
warden3030%-0.07
office21150%0.01
mirage21150%-0.04
fachwerk1010%-0.06
cache1010%-0.12
vertigo1010%-0.09

Across the last 22 tracked matches.

Lifetime stats

447Lifetime kills
0.99K/D
30Matches
46.7%Match win rate · Top 50% of tracked players
57.5%Headshot % · Top 10% of tracked players
0.0%Shot accuracy
55MVPs
10Hours (in match)
25Bombs planted
6Bombs defused

Most-used weapons

Lifetime map wins

62dust2
46nuke
17office
8italy
6vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
32.9%Accuracy (enemy spotted)
29.1%Spray accuracy
84.6%Counter-strafing
8.9°Preaim
730msReaction time
23.7%T opening success
30.2%CT opening success
0.39Enemies flashed / flash
1.1%Flash assists
1.57HE damage / grenade
4.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 729.5436ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3876 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.7004% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
fachwerk9–13-0.0622%29 Jul
office13–9-0.0220%29 Jul
mirage3–13-0.100%29 Jul
mirage13–100.0316%29 Jul
cache7–13-0.128%29 Jul
dust24–130.0318%29 Jul
dust213–4-0.0321%29 Jul
dust213–5-0.0216%29 Jul
vertigo6–13-0.0915%29 Jul
anubis11–13-0.0323%27 Jul
anubis13–2-0.0830%27 Jul
nuke13–50.0129%24 Jul
office9–130.0537%24 Jul
nuke13–0-0.1012%17 Jun
nuke9–13-0.084%17 Jun
dust213–7-0.0916%7 Jun
nuke12–12-0.0614%1 Jun
warden3–12-0.0914%1 Jun
warden12–12-0.0619%1 Jun
warden11–13-0.0522%31 May
anubis10–13-0.0710%29 May
anubis5–13-0.0917%29 May

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →