Stompz

Stompz — CS2 Stats

CN76561199153596438[U:1:1193330710]Steam profile ↗1 game ban

1,911Tracked matches55%Win rate2024Tracked since
CSDB Rating6.6 SolidHybrid Rifler
Premier CS Rating26,428Top 25% of 819 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#754 of 8083 tracked
FaceitLevel 10 · 1,285 ELOTop 12.4% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGStompzFACEITLevel 10 · 1,285 ELOSTANDINGTop 12.4% of rankedPREMIER26,428 · Red bandcsdb.gg/stats

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Performance scores

Aim83
Positioning53
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY52453Last 10052%Win rateWLLLLWWLLW

Last 10 vs previous 10: -30pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.3
Aggression4.9
Utility3.2
Positioning5.3
Opening Duels1.5
Clutch3.6

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.9° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 45% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.3
Utility3.2
Mechanics9.3
Opening Duels1.9
Win Impact6.7

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time616ms+40ms
first ⅓ avg 575ms → last ⅓ avg 616ms
Headshot accuracy24.1%−2.6%
first ⅓ avg 26.6% → last ⅓ avg 24.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — ancient 13–6
131Biggest win — inferno
8Longest win streak
412In matches decided by ≤2 rounds
13Overtime games

Map breakdown

dust2Best map · 71% over 14anubisWeakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB26121446%0.01
anubisD1551033%0.02
dust2S1410471%0.03
cacheC135838%-0.00
ancientB137654%0.04
infernoS107370%0.03
nukeS96367%0.00

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

769Matches
51%Win rate
1.19Avg K/D
80.0ADR
57%Headshot %

Clutches & streaks

38%1v1 clutch win
27%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage25348%1.0916.3
Ancient14156%1.1917.7
Anubis11259%1.2918.1
Nuke8148%1.2818.4
Dust25433%1.1116.1
Inferno4753%1.2317.5
Cache4060%1.3218.2
Overpass2540%1.1817.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.2%Headshot accuracy
37.7%Accuracy (enemy spotted)
37.8%Spray accuracy
91.9%Counter-strafing
10.9°Preaim
616msReaction time
26.6%T opening success
45.5%CT opening success
0.37Enemies flashed / flash
5.1%Flash assists
6.12HE damage / grenade
2.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3701 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.6085% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–90.0338%6 Aug
anubis10–130.0020%5 Aug
cache8–13-0.0612%5 Aug
ancient9–130.0012%5 Aug
dust28–130.0117%5 Aug
ancient13–70.1137%4 Aug
dust213–60.0123%4 Aug
mirage8–13-0.0311%4 Aug
mirage8–13-0.0020%2 Aug
anubis13–90.0330%2 Aug
nuke13–70.0229%2 Aug
mirage13–110.0339%2 Aug
ancient13–80.0226%2 Aug
mirage15–150.0323%2 Aug
inferno16–120.0114%2 Aug
dust26–13-0.0238%1 Aug
dust213–6-0.0133%1 Aug
cache13–7-0.0716%1 Aug
mirage7–130.0220%1 Aug
ancient13–60.1520%1 Aug
cache7–130.0325%1 Aug
nuke13–8-0.0038%1 Aug
anubis3–13-0.0618%1 Aug
dust213–40.0625%1 Aug
dust213–90.0638%1 Aug
anubis3–130.0126%31 Jul
cache13–7-0.0123%31 Jul
inferno9–13-0.0117%31 Jul
dust211–130.0116%31 Jul
nuke13–9-0.0427%31 Jul
anubis13–40.0919%31 Jul
anubis11–13-0.0231%31 Jul
mirage15–150.0416%31 Jul
cache10–130.0516%31 Jul
mirage4–130.0136%30 Jul
mirage13–10-0.0722%30 Jul
dust213–70.0850%30 Jul
mirage13–90.1534%30 Jul
mirage12–16-0.0129%30 Jul
anubis15–150.0625%30 Jul
ancient11–13-0.0211%30 Jul
nuke13–110.0730%29 Jul
mirage7–130.0219%29 Jul
inferno10–130.0536%29 Jul
anubis2–12-0.0223%29 Jul
cache9–130.0320%29 Jul
nuke5–130.0322%28 Jul
ancient7–130.0026%28 Jul
ancient13–60.0731%28 Jul
anubis11–13-0.0112%28 Jul
nuke4–13-0.1014%28 Jul
ancient13–90.0017%28 Jul
inferno14–160.0234%28 Jul
cache13–11-0.0626%28 Jul
dust213–4-0.0229%28 Jul
mirage13–6-0.0123%28 Jul
mirage13–8-0.0338%27 Jul
ancient13–80.0216%27 Jul
ancient13–11-0.0524%27 Jul
dust213–70.0433%27 Jul
inferno13–100.0633%27 Jul
cache11–13-0.0014%27 Jul
mirage13–20.0931%27 Jul
anubis10–130.0130%27 Jul
cache14–16-0.0225%27 Jul
inferno13–90.0410%27 Jul
inferno13–80.0432%27 Jul
anubis13–90.0832%27 Jul
mirage13–70.0628%27 Jul
dust214–160.0427%27 Jul
mirage11–130.0023%27 Jul
mirage13–9-0.0311%26 Jul
ancient9–130.0934%26 Jul
ancient11–13-0.0426%26 Jul
cache16–130.0227%26 Jul
nuke13–80.0825%26 Jul
mirage13–160.1132%26 Jul
inferno13–90.0522%26 Jul
mirage13–8-0.0424%26 Jul
mirage2–7-0.0044%26 Jul
anubis13–100.0825%26 Jul
dust216–120.0636%26 Jul
cache10–30.0938%26 Jul
nuke9–13-0.0320%26 Jul
inferno13–10.0323%26 Jul
mirage13–70.0121%26 Jul
cache7–13-0.0122%26 Jul
ancient11–130.0933%26 Jul
anubis13–70.0121%26 Jul
mirage9–13-0.0123%26 Jul
cache10–13-0.0223%25 Jul
mirage13–10-0.0320%25 Jul
nuke13–3-0.0031%25 Jul
anubis13–160.0335%25 Jul
mirage13–8-0.0028%25 Jul
mirage5–13-0.0135%25 Jul
anubis11–13-0.0228%25 Jul
dust216–130.0623%25 Jul
mirage9–13-0.0021%25 Jul
inferno13–100.0419%25 Jul

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →