Akuus_Ankka

Akuus_Ankka — CS2 Stats

FI76561199147678256[U:1:1187412528]Steam profile ↗✓ No bans

4,033Tracked matches58%Win rate2021Tracked since
CSDB Rating7.5 StrongAll-Rounder
Premier CS Rating18,311Purple band · top ~15.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+366Premier CS Rating · 17,945 → 18,311

Rating over time

Premier CS Rating: 18,311 +3,796 31 Aug – 7 Nov · 17 days played
14,51518,394peak 18,39431 Aug7 Nov
18,854Peak Premier in tracked matches
29Days played since 2026-08-29

Premier CS Rating

  • 83 below peak (18,394)
  • +1,531 over 30 days · improving
  • Next: Pink band at 20,000 — 1,689 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGAkuus_AnkkaFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER18,311 · Purple bandcsdb.gg/stats

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Performance scores

Aim78
Positioning73
Utility61

0–100 skill scores via Leetify.

Recent form

HOT50–42–8Last 10050%Win rateWLLWWWWWWL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +7.2pp headshot accuracy · −45ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 614ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 573ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 596ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.8
Utility6.1
Positioning7.3
Opening Duels6.2

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 87% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning7.3
Utility6.1
Mechanics8.5
Opening Duels7.6
Win Impact7.6

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time591ms+46ms
first ⅓ avg 545ms → last ⅓ avg 591ms
Headshot accuracy17.7%−5.8%
first ⅓ avg 23.6% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–6 · inferno, 31 Aug →
50%Best headshot accuracy · 0–9 · inferno, 2 Oct →
398msFastest reaction time · 7–13 · ancient, 17 Oct →
13–1Biggest win · vertigo, 23 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
8–3In matches decided by ≤2 rounds
10Overtime games

Map breakdown

dust2Best map · 71% over 7nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
cacheS1711–665%0.03
infernoB158–753%0.02
nukeD124–833%0.03
mirageA116–555%0.02
anubisA117–464%0.04
vertigoC83–538%0.02
ancientC83–538%-0.01
dust2S75–271%0.04
office—41–325%-0.01
train—31–233%0.06
overpass—31–233%-0.02
poseidon—10–10%-0.15

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

28Matches
54%Win rate
1.29Avg K/D
—ADR
45%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Vertigo757%1.2018.1
Mirage540%1.2217.0
Nuke560%1.3416.0
Inferno450%1.5217.3
Anubis367%1.4423.7
Overpass2100%1.6419.0
Ancient20%0.649.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
37.6%Accuracy (enemy spotted)
39.7%Spray accuracy
88.1%Counter-strafing
11.0°Preaim
588msReaction time
59.8%T opening success
60.9%CT opening success
0.50Enemies flashed / flash
8.2%Flash assists
14.10HE damage / grenade
14.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4996 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust216–13-0.0116%7 Nov →
mirage10–13-0.0317%6 Nov →
inferno10–13-0.0437%5 Nov →
cache13–9-0.0124%5 Nov →
inferno13–30.0512%5 Nov →
mirage13–70.0314%5 Nov →
inferno13–20.1129%5 Nov →
anubis16–140.0628%5 Nov →
mirage13–40.0617%5 Nov →
mirage11–13-0.0213%5 Nov →
cache15–150.0318%5 Nov →
anubis13–40.0314%5 Nov →
vertigo5–130.1120%1 Nov →
ancient13–80.0012%1 Nov →
cache4–13-0.029%1 Nov →
anubis13–90.048%1 Nov →
train9–130.0613%1 Nov →
inferno13–60.0213%31 Oct →
nuke7–130.0917%31 Oct →
vertigo13–11-0.0111%25 Oct →
anubis5–130.0117%24 Oct →
nuke6–9-0.0911%24 Oct →
cache4–13-0.0119%24 Oct →
nuke12–120.0719%24 Oct →
inferno6–9-0.0527%23 Oct →
mirage3–130.0414%23 Oct →
ancient15–150.0217%23 Oct →
cache13–100.0229%23 Oct →
inferno7–13-0.0411%23 Oct →
vertigo13–70.0227%18 Oct →
overpass12–12-0.0129%18 Oct →
train13–40.1120%18 Oct →
mirage13–9-0.014%17 Oct →
dust213–80.0424%17 Oct →
nuke13–100.1024%17 Oct →
anubis1–13-0.0314%17 Oct →
cache13–5-0.0316%17 Oct →
ancient7–13-0.0231%17 Oct →
inferno8–13-0.0530%17 Oct →
cache9–130.0416%17 Oct →
anubis16–130.0014%16 Oct →
cache13–40.0314%16 Oct →
dust216–140.0532%15 Oct →
anubis13–100.0831%14 Oct →
dust213–6-0.0428%14 Oct →
cache13–20.0922%14 Oct →
mirage13–50.1225%14 Oct →
cache13–8-0.0123%13 Oct →
inferno13–40.0238%13 Oct →
anubis3–100.0717%13 Oct →
mirage3–13-0.0425%10 Oct →
ancient7–130.028%10 Oct →
nuke13–60.0625%10 Oct →
vertigo12–12-0.0333%9 Oct →
cache13–100.0217%9 Oct →
office13–110.0124%9 Oct →
inferno10–130.0631%9 Oct →
anubis9–10.1222%9 Oct →
cache13–110.0715%8 Oct →
vertigo9–130.0627%8 Oct →
nuke6–13-0.0222%8 Oct →
ancient13–7-0.0017%7 Oct →
inferno13–40.0820%7 Oct →
vertigo9–13-0.0322%7 Oct →
cache13–90.0714%5 Oct →
inferno13–50.0631%5 Oct →
office8–13-0.0218%4 Oct →
vertigo8–8-0.0129%4 Oct →
nuke9–50.0623%4 Oct →
inferno9–50.1431%4 Oct →
cache16–140.0711%4 Oct →
overpass9–60.0433%4 Oct →
inferno0–9-0.2050%2 Oct →
inferno7–90.0728%2 Oct →
anubis7–13-0.0515%2 Oct →
ancient6–13-0.0016%2 Oct →
cache13–110.0720%2 Oct →
nuke9–13-0.0819%26 Sept →
office6–13-0.0033%26 Sept →
dust28–130.0923%26 Sept →
nuke13–70.0321%23 Sept →
mirage11–130.0119%23 Sept →
mirage16–140.0323%23 Sept →
vertigo13–10.0114%23 Sept →
ancient8–13-0.0514%5 Sept →
overpass10–13-0.0916%5 Sept →
cache12–120.0419%5 Sept →
dust215–150.0725%2 Sept →
dust213–70.0727%2 Sept →
ancient13–10-0.0018%2 Sept →
anubis16–130.0717%1 Sept →
cache5–130.0225%1 Sept →
inferno9–60.1446%31 Aug →
poseidon5–9-0.1529%31 Aug →
nuke7–130.0611%31 Aug →
nuke6–130.0133%31 Aug →
office2–13-0.0526%31 Aug →
mirage13–9-0.0217%31 Aug →
train10–130.0023%30 Aug →
nuke9–130.1124%29 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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