Racoone

Racoone — CS2 Stats

US76561199127621139[U:1:1167355411]Steam profile ↗✓ No bans

1,277Tracked matches25%Win rate2023Tracked since
1,978Hours in CS46Hrs last 2 wks
CSDB Rating5.0 DevelopingPositional Player
Premier CS Rating13,894Blue band · top ~34.3% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

−478Premier CS Rating · 14,372 → 13,894

Rating over time

Premier CS Rating: 13,894 -1,233 31 Aug – 1 Oct · 5 days played
13,89415,192peak 15,19231 Aug1 Oct
15,192Peak Premier in tracked matches
24Days played since 2026-08-31

Premier CS Rating

  • 1,298 below peak (15,192)
  • -1,233 over 30 days · declining
  • Next: Purple band at 15,000 — 1,106 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches18——
Win rate44%——
K/D0.95——
Headshot %52%——

Measured 26 Sep 2026 → 1 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches161——
Win rate34%——
K/D0.87——
Headshot %56%——

Measured 31 Aug 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,636), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate52.6%43.8%44.8%above
Shot accuracy1.1%12.0%12.4%11.3% short
Kill/death ratio0.721.021.030.32 short
Match win rate37.3%44.7%45.2%8.0% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRacooneFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER13,894 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning59
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY22–68–10Last 10022%Win rateWLLWLWWWLL

Last 10 vs previous 10: +50pp win rate · +0.03 avg rating · −11.7pp headshot accuracy · −12ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 623ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 623ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 29%
  • Avg reaction 629ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.4
Utility4.3
Positioning5.9
Opening Duels3.5
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 67% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 67% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.9
Utility4.3
Mechanics6.3
Opening Duels6.2
Win Impact0.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.03
first ⅓ avg -0.03 → last ⅓ avg 0.00
Reaction time635ms+18ms
first ⅓ avg 618ms → last ⅓ avg 635ms
Headshot accuracy30.2%+9.3%
first ⅓ avg 20.9% → last ⅓ avg 30.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 12–12 · vertigo, 24 Sept →
100%Best headshot accuracy · 0–5 · vertigo, 25 Sept →
375msFastest reaction time · 4–13 · anubis, 12 Sept →
13–2Biggest win · mirage, 18 Sept →

Across the last 100 tracked matches.

Highlights

3Longest win streak
5–7In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 60% over 5ancientWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
nukeD225–1723%-0.02
vertigoD144–1029%0.00
officeD124–833%-0.01
infernoD112–918%0.01
anubisD101–910%-0.02
dust2D81–713%-0.01
ancientD50–50%-0.03
overpassD51–420%-0.00
mirageA53–260%-0.01
train—40–40%-0.03
cache—31–233%-0.02
cbble—10–10%-0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

43,038Lifetime kills
0.72K/D
3,197Matches
37.3%Match win rate
52.6%Headshot % · Top 25% of Level 5 players
1.1%Shot accuracy
6,290MVPs
1,549Hours (in match)
1,699Bombs planted
622Bombs defused

Most-used weapons

Lifetime map wins

4,429nuke
3,688inferno
2,866dust2
1,548vertigo
477train
461office
101cbble
73italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

39Matches
67%Win rate
0.94Avg K/D
76.8ADR
55%Headshot %

Clutches & streaks

33%1v1 clutch win
24%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis875%0.9015.5
Dust2850%0.7812.0
Nuke771%0.9615.6
Ancient580%1.0013.8
Mirage3100%1.1113.3
Inferno30%1.0015.7
Cache1100%1.1416.0
Vertigo1100%1.7017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.1%Headshot accuracy
30.7%Accuracy (enemy spotted)
31.5%Spray accuracy
78.3%Counter-strafing
11.1°Preaim
645msReaction time
67.1%T opening success
42.7%CT opening success
0.43Enemies flashed / flash
10.0%Flash assists
6.94HE damage / grenade
14.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4281 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–11-0.0223%1 Oct →
nuke9–13-0.0343%1 Oct →
anubis13–160.0320%1 Oct →
office13–110.0319%29 Sept →
vertigo6–13-0.0424%29 Sept →
nuke13–40.0720%28 Sept →
vertigo13–40.1020%28 Sept →
dust213–100.0129%26 Sept →
inferno6–13-0.0222%26 Sept →
anubis8–13-0.0316%26 Sept →
nuke10–13-0.0236%26 Sept →
inferno9–130.0624%26 Sept →
train11–13-0.0914%25 Sept →
vertigo12–12-0.0239%25 Sept →
vertigo0–5-0.11100%25 Sept →
office9–13-0.0238%25 Sept →
anubis6–13-0.0122%25 Sept →
dust28–130.0132%25 Sept →
anubis5–13-0.0422%24 Sept →
vertigo11–130.0425%24 Sept →
vertigo12–120.1434%24 Sept →
inferno7–130.0929%24 Sept →
nuke13–5-0.0038%23 Sept →
vertigo13–60.0332%23 Sept →
dust27–130.0238%22 Sept →
ancient4–13-0.0918%20 Sept →
anubis5–130.0030%20 Sept →
office11–130.0050%20 Sept →
dust26–13-0.0235%20 Sept →
cache7–130.0129%20 Sept →
overpass13–40.1131%20 Sept →
nuke2–13-0.0722%20 Sept →
overpass12–12-0.0621%19 Sept →
cache12–12-0.0646%19 Sept →
vertigo8–13-0.0032%19 Sept →
anubis5–13-0.0426%19 Sept →
vertigo12–12-0.0433%19 Sept →
nuke12–12-0.0116%19 Sept →
anubis5–130.0727%19 Sept →
dust29–130.0638%19 Sept →
ancient12–12-0.0317%18 Sept →
mirage13–20.0233%18 Sept →
nuke6–13-0.0124%18 Sept →
dust25–13-0.0526%18 Sept →
office2–13-0.0529%18 Sept →
anubis13–100.0325%17 Sept →
office2–13-0.0645%17 Sept →
vertigo13–10-0.059%17 Sept →
nuke2–13-0.0418%17 Sept →
office4–130.0146%16 Sept →
nuke12–120.0640%16 Sept →
inferno13–90.0335%15 Sept →
mirage13–16-0.0410%15 Sept →
vertigo8–13-0.0025%14 Sept →
office13–90.0144%14 Sept →
train8–13-0.0146%13 Sept →
office13–80.1138%13 Sept →
inferno1–110.0538%13 Sept →
nuke13–70.1335%13 Sept →
office8–130.0427%12 Sept →
office3–13-0.0844%12 Sept →
nuke8–130.0256%12 Sept →
vertigo8–130.0023%12 Sept →
cbble11–13-0.0620%12 Sept →
anubis4–13-0.0926%12 Sept →
inferno6–130.0333%12 Sept →
nuke12–12-0.0614%12 Sept →
train7–13-0.018%11 Sept →
office13–9-0.0433%11 Sept →
nuke6–13-0.0112%11 Sept →
overpass2–13-0.0420%11 Sept →
nuke12–120.0021%11 Sept →
cache13–5-0.0314%10 Sept →
dust23–13-0.0317%9 Sept →
mirage13–100.0420%9 Sept →
nuke1–9-0.0824%9 Sept →
inferno7–90.0624%9 Sept →
nuke7–13-0.0224%9 Sept →
mirage9–13-0.0136%9 Sept →
inferno10–13-0.0618%9 Sept →
ancient5–13-0.0129%9 Sept →
nuke13–110.0023%8 Sept →
inferno11–13-0.0920%8 Sept →
office0–13-0.0728%8 Sept →
vertigo13–11-0.0228%8 Sept →
nuke13–8-0.0533%7 Sept →
ancient9–13-0.0213%7 Sept →
dust26–13-0.0715%7 Sept →
nuke9–13-0.0623%7 Sept →
nuke6–13-0.0616%7 Sept →
overpass9–13-0.0426%6 Sept →
mirage13–11-0.0312%6 Sept →
nuke11–13-0.0916%6 Sept →
vertigo9–130.0319%6 Sept →
nuke3–13-0.0121%6 Sept →
overpass9–130.0318%6 Sept →
ancient1–13-0.0020%6 Sept →
anubis9–13-0.0818%6 Sept →
train3–13-0.0021%5 Sept →
inferno8–13-0.0420%5 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.