Remorses

Remorses — CS2 Stats

IS76561199119853304[U:1:1159587576]Steam profile ↗✓ No bans

1,695Tracked matches37%Win rate2020Tracked since
CSDB Rating4.5 DevelopingSupport
FaceitLevel 6 · 1,304 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (36 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,695 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,428 -1,571 9 May – 6 Jul · 29 days played
18,10223,927peak 23,9279 May6 Jul
24,271Peak Premier in tracked matches
1,304Highest Faceit ELO seen on CSDB
39Days played since 2026-05-09

Faceit ELO

  • At peak — 1,304
  • Next: Level 7 at 1,351 — 47 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-09-13
  • Level 5 first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGRemorsesFACEITLevel 6 · 1,304 ELOSTANDINGTop 54.0% of rankedPEAK ELO1,304csdb.gg/stats

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Performance scores

Aim75
Positioning43
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY49–49–2Last 10049%Win rateLWLWLWWWWL

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · −1.6pp headshot accuracy · −0ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 519ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 562ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 562ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim7.5
Utility5.2
Positioning4.3
Opening Duels1.6
Clutch2.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 97% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

T-side openings. Opening success drops from 45% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning4.3
Utility5.2
Mechanics6.1
Opening Duels1.9
Win Impact0.6

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time572ms+23ms
first ⅓ avg 549ms → last ⅓ avg 572ms
Headshot accuracy19.8%−2.9%
first ⅓ avg 22.7% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 3–2 · warden, 23 May →
58%Best headshot accuracy · 13–1 · cache, 13 May →
352msFastest reaction time · 1–13 · ancient, 11 May →
13–1Biggest win · cache, 13 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 73% over 11infernoWeakest map · 38% over 24
MapGradePlayedRecordWin rateAvg rating
infernoC249–1538%-0.00
mirageB209–1145%-0.01
nukeB158–753%0.01
dust2S118–373%0.03
ancientB105–550%-0.02
cacheC73–443%0.03
overpassB63–350%-0.01
office—32–167%0.05
anubis—21–150%0.02
stronghold—10–10%0.03
warden—11–0100%0.27

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 24). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

75Matches
63%Win rate
1.43Avg K/D
89.5ADR
40%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Vertigo1136%1.2518.0
Ancient1080%1.4019.5
Anubis580%1.5319.0
Overpass450%1.9715.0
Nuke367%1.4718.3
Inferno3100%1.0318.7
Mirage1100%2.0016.0
Thera1100%1.3117.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
36.0%Accuracy (enemy spotted)
41.7%Spray accuracy
77.5%Counter-strafing
10.3°Preaim
576msReaction time
25.3%T opening success
45.0%CT opening success
0.48Enemies flashed / flash
5.4%Flash assists
13.52HE damage / grenade
10.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4833 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.2803% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke11–13-0.049%25 Jul →
cache16–130.0422%25 Jul →
inferno1–13-0.018%23 Jul →
mirage13–9-0.057%23 Jul →
cache11–130.0520%23 Jul →
dust213–100.0430%22 Jul →
anubis13–50.0518%21 Jul →
inferno13–10-0.0426%21 Jul →
inferno13–30.0117%20 Jul →
nuke2–13-0.0414%20 Jul →
dust213–70.0314%17 Jul →
dust27–13-0.0226%13 Jul →
anubis7–13-0.0219%13 Jul →
cache5–130.0110%10 Jul →
cache13–60.0110%9 Jul →
dust213–60.1118%6 Jul →
inferno9–13-0.0310%1 Jul →
ancient2–13-0.0822%30 Jun →
inferno6–13-0.0143%30 Jun →
mirage10–13-0.0616%25 Jun →
dust213–30.0433%25 Jun →
inferno6–13-0.0212%25 Jun →
mirage5–13-0.105%23 Jun →
nuke3–13-0.0740%23 Jun →
ancient13–10-0.0335%23 Jun →
overpass10–13-0.0817%22 Jun →
inferno9–13-0.0924%22 Jun →
ancient12–16-0.0220%22 Jun →
nuke10–13-0.0626%22 Jun →
inferno2–13-0.1325%21 Jun →
mirage13–16-0.0120%16 Jun →
mirage9–13-0.0819%16 Jun →
nuke13–30.0819%16 Jun →
nuke3–13-0.0512%14 Jun →
ancient13–10-0.0315%14 Jun →
inferno13–70.0528%14 Jun →
inferno4–13-0.0230%13 Jun →
mirage12–16-0.0121%10 Jun →
nuke11–00.2019%10 Jun →
dust23–13-0.0219%8 Jun →
mirage11–13-0.0311%4 Jun →
inferno13–40.0917%4 Jun →
inferno3–130.0613%3 Jun →
nuke13–80.0428%3 Jun →
dust213–90.0123%2 Jun →
mirage11–13-0.0114%1 Jun →
office4–13-0.0125%26 May →
office11–20.0525%26 May →
office13–90.1222%26 May →
mirage13–50.0315%26 May →
stronghold5–130.0324%23 May →
warden3–20.2732%23 May →
cache10–130.0133%23 May →
inferno3–130.0214%20 May →
nuke5–13-0.0221%20 May →
mirage4–11-0.080%19 May →
ancient6–13-0.0115%19 May →
ancient4–13-0.0510%19 May →
dust213–60.0722%19 May →
nuke10–13-0.0411%18 May →
dust216–120.0928%18 May →
mirage10–130.0721%17 May →
inferno13–80.0318%17 May →
mirage13–70.0213%17 May →
nuke13–10-0.0010%17 May →
overpass6–13-0.0123%17 May →
ancient13–50.0417%17 May →
inferno13–9-0.049%16 May →
overpass11–13-0.0414%16 May →
mirage13–90.0316%16 May →
nuke13–110.0414%15 May →
inferno13–11-0.0029%15 May →
mirage13–30.0539%15 May →
mirage5–13-0.0118%15 May →
mirage16–120.0420%15 May →
inferno13–5-0.0219%15 May →
mirage13–110.0428%15 May →
inferno13–110.0122%14 May →
overpass13–40.0514%14 May →
inferno15–150.0014%14 May →
nuke13–60.1124%14 May →
inferno10–13-0.0513%13 May →
overpass13–100.0217%13 May →
cache13–10.0258%13 May →
dust29–13-0.0730%12 May →
nuke13–10-0.0134%12 May →
overpass13–7-0.0123%12 May →
ancient1–13-0.0621%11 May →
inferno10–130.0233%11 May →
inferno11–130.0122%11 May →
inferno15–150.0834%11 May →
inferno7–130.0928%11 May →
mirage13–8-0.0123%11 May →
mirage14–16-0.0330%11 May →
cache11–130.0418%10 May →
mirage13–20.0625%10 May →
nuke13–7-0.0218%10 May →
ancient13–80.029%10 May →
ancient13–80.0523%9 May →
dust213–110.0110%9 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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