atte112

atte112 — CS2 Stats

FI76561199113201175[U:1:1152935447]Steam profile ↗✓ No bans

409Tracked matches50%Win rate2025Tracked since
233Hours in CS3Hrs last 2 wks
CSDB Rating2.5 LearningPositional Player
WingmanGold Nova III
Ladder ranks via Leetify

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches21——
Win rate52%——
K/D0.57——
Headshot %38%——

Measured 8 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim20
Positioning29
Utility21

0–100 skill scores via Leetify.

Recent form

STEADY41–40–19Last 10041%Win rateWWLLLWWWLT

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +1.4pp headshot accuracy · +3ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 10%
  • Avg reaction 711ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 11%
  • Avg reaction 666ms

Last 20

  • 11–6–3 · 55% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 11%
  • Avg reaction 665ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim2.0
Utility2.1
Positioning2.9
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 73% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 702ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.0
Positioning2.9
Utility2.1
Mechanics3.6
Opening Duels0.0
Win Impact5.0

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.08−0.02
first ⅓ avg -0.06 → last ⅓ avg -0.08
Reaction time677ms−21ms
first ⅓ avg 698ms → last ⅓ avg 677ms
Headshot accuracy10.5%+0.5%
first ⅓ avg 9.9% → last ⅓ avg 10.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–0 · poseidon, 29 Apr →
29%Best headshot accuracy · 8–8 · vertigo, 14 May →
422msFastest reaction time · 9–5 · inferno, 11 Feb →
13–2Biggest win · ancient, 18 Feb →

Across the last 100 tracked matches.

Highlights

3Longest win streak
W2Current streak
12–8In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 54% over 13overpassWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
nukeB2814–1450%-0.06
infernoB137–654%-0.09
poseidonD134–931%-0.07
vertigoC114–736%-0.07
overpassD91–811%-0.14
mirage—41–325%-0.06
train—43–175%-0.04
sanctum—41–325%-0.04
ancient—31–233%-0.06
anubis—32–167%-0.05
cache—32–167%-0.05
debris—21–150%-0.05
eldorado—20–20%-0.12
dust2—10–10%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

7,740Lifetime kills
0.65K/D
705Matches
34.5%Match win rate
31.0%Headshot %
6.1%Shot accuracy
590MVPs
160Hours (in match)
396Bombs planted
75Bombs defused

Most-used weapons

Lifetime map wins

1,031nuke
518inferno
395vertigo
255train
57dust2
24office
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.1%Headshot accuracy
30.1%Accuracy (enemy spotted)
30.1%Spray accuracy
66.3%Counter-strafing
11.4°Preaim
702msReaction time
18.3%T opening success
14.9%CT opening success
0.38Enemies flashed / flash
1.2%Flash assists
8.38HE damage / grenade
3.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.1347% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 702.1748ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3847 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
debris9–2-0.0210%7 Oct →
nuke9–7-0.099%7 Oct →
inferno5–9-0.0619%7 Oct →
nuke7–9-0.098%4 Oct →
ancient4–13-0.073%4 Oct →
nuke13–11-0.124%2 Oct →
poseidon9–7-0.0011%2 Oct →
nuke9–2-0.0520%25 Sept →
eldorado5–9-0.1326%23 Sept →
vertigo8–8-0.133%23 Sept →
nuke9–5-0.068%23 Sept →
nuke9–3-0.0413%21 Sept →
poseidon6–9-0.1718%21 Sept →
overpass8–8-0.1911%21 Sept →
anubis16–14-0.076%20 Sept →
nuke9–6-0.074%14 Sept →
nuke9–7-0.0519%11 Sept →
nuke8–8-0.030%26 Aug →
vertigo9–5-0.0910%15 Aug →
mirage8–13-0.119%15 Aug →
anubis3–13-0.0721%13 Aug →
train13–11-0.064%13 Aug →
inferno13–80.014%12 Aug →
nuke8–8-0.136%11 Aug →
poseidon4–9-0.1316%11 Aug →
inferno2–9-0.2311%11 Aug →
debris6–9-0.0710%6 Aug →
eldorado5–9-0.1115%6 Aug →
nuke8–8-0.109%6 Aug →
inferno8–8-0.0412%6 Aug →
cache13–11-0.0111%25 Jun →
cache13–6-0.056%25 Jun →
train1–100.0010%25 Jun →
nuke7–9-0.0916%28 May →
nuke9–7-0.1110%28 May →
inferno9–6-0.1324%28 May →
poseidon4–9-0.086%16 May →
poseidon7–9-0.027%16 May →
overpass8–8-0.078%16 May →
nuke9–6-0.0618%16 May →
inferno5–9-0.0922%14 May →
vertigo8–8-0.0429%14 May →
overpass2–9-0.2817%14 May →
nuke9–5-0.1312%14 May →
inferno4–9-0.220%13 May →
sanctum2–9-0.155%13 May →
nuke5–9-0.0723%13 May →
inferno9–60.0511%1 May →
poseidon2–9-0.164%1 May →
cache6–13-0.0810%1 May →
sanctum7–9-0.0711%29 Apr →
overpass8–8-0.1912%29 Apr →
poseidon9–00.237%29 Apr →
nuke7–90.0418%29 Apr →
overpass4–9-0.266%23 Apr →
vertigo8–80.0112%23 Apr →
nuke8–8-0.0610%23 Apr →
nuke5–13-0.094%23 Apr →
overpass9–6-0.1110%22 Apr →
inferno9–6-0.0515%22 Apr →
nuke8–8-0.120%22 Apr →
poseidon8–8-0.156%19 Apr →
inferno9–7-0.1012%19 Apr →
sanctum9–10.182%19 Apr →
nuke9–50.018%19 Apr →
poseidon2–9-0.1713%31 Mar →
nuke9–3-0.0021%31 Mar →
vertigo3–9-0.198%31 Mar →
inferno5–9-0.156%31 Mar →
train13–9-0.0717%19 Mar →
nuke4–9-0.190%25 Feb →
vertigo8–8-0.0813%25 Feb →
mirage11–13-0.059%23 Feb →
overpass8–8-0.056%23 Feb →
inferno9–7-0.146%23 Feb →
poseidon9–4-0.1210%23 Feb →
vertigo9–20.1317%23 Feb →
nuke8–8-0.055%22 Feb →
poseidon9–6-0.0513%22 Feb →
nuke8–13-0.065%18 Feb →
ancient13–2-0.034%18 Feb →
poseidon6–9-0.0910%16 Feb →
vertigo2–9-0.247%16 Feb →
train13–10-0.046%13 Feb →
overpass8–8-0.0212%13 Feb →
poseidon7–9-0.063%11 Feb →
sanctum4–9-0.1213%11 Feb →
vertigo2–9-0.153%11 Feb →
inferno9–5-0.0613%11 Feb →
nuke8–80.0411%8 Feb →
overpass8–8-0.0713%8 Feb →
vertigo9–5-0.049%8 Feb →
nuke13–11-0.0215%5 Feb →
mirage5–13-0.0910%5 Feb →
nuke9–4-0.0415%5 Feb →
dust29–13-0.0125%4 Feb →
anubis13–6-0.008%4 Feb →
vertigo9–70.0518%4 Feb →
ancient11–13-0.077%3 Feb →
mirage13–4-0.0013%3 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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