Teča Gambino

Teča Gambino — CS2 Stats

DE76561199103403729[U:1:1143138001]Steam profile ↗✓ No bans

615Tracked matches60%Win rate2021Tracked since
3,232Hours in CS5Hrs last 2 wks
CSDB Rating2.8 LearningPositional Player
Premier CS Rating25,000Top 25% of 175,286 CSDB-tracked playersRed band · top ~3% of ranked players (population est.)
CSDB Leaderboard#19452 of 221297 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 38 days played since 17 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 25,000 +2,123 17 May15 Sept · 39 days played
15,39230,559peak 30,55917 May15 Sept
30,763Peak Premier in tracked matches
38Days played since 2026-05-17

Premier CS Rating

  • 5,559 below peak (30,559)
  • -3,295 over 30 days · declining
  • +5,112 over 90 days
  • Next: Gold band at 30,000 5,000 to go
  • Reached: Gold band · Red band · Pink band · Purple band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches54+1
Win rate60%0%+60pp
K/D0.470.00+0.47
Headshot %38%

Measured 10 Sep 202617 Sep 2026; previous 3 Sep 2026 → 10 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,475), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate26.0%49.2%50.3%24.3% short
Shot accuracy10.7%13.4%11.5%0.8% short
Kill/death ratio0.841.121.180.34 short
Match win rate60.6%48.5%51.9%above

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTeča GambinoPREMIER25,000 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim48
Positioning19
Utility4

0–100 skill scores via Leetify.

Recent form

COLD50491Last 10050%Win rateWWLLLLLLWL

Last 10 vs previous 10: −40pp win rate · −0.03 avg rating · −9.6pp headshot accuracy · −46ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 10%
  • Avg reaction 422ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 7%
  • Avg reaction 394ms

Last 20

  • 1010 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 11%
  • Avg reaction 417ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.1 against its own average).

Aim4.8
Utility0.4
Positioning1.9
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 49% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning1.9
Utility0.4
Mechanics0.0
Opening Duels0.0
Win Impact8.3

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.00
first ⅓ avg -0.05 → last ⅓ avg -0.05
Reaction time403ms−270ms
first ⅓ avg 673ms → last ⅓ avg 403ms
Headshot accuracy12.1%−2.7%
first ⅓ avg 14.8% → last ⅓ avg 12.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–4 · cache, 16 Aug
100%Best headshot accuracy · 13–2 · dust2, 8 Aug
16msFastest reaction time · 13–4 · dust2, 20 Aug
13–0Biggest win · dust2, 27 Aug

Across the last 100 tracked matches.

Highlights

11Longest win streak
W2Current streak
26In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 75% over 8nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A29171259%-0.05
mirageC29121741%-0.06
ancientC114736%-0.05
cacheS86275%-0.04
infernoB84450%-0.03
nukeD72529%-0.04
overpass32167%-0.04
anubis31233%-0.07
office220100%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,051Lifetime kills
0.84K/D
1,957Matches
60.6%Match win rate · Top 10% of Red band
26.0%Headshot %
10.7%Shot accuracy
2,215MVPs
549Hours (in match)
1,080Bombs planted
156Bombs defused

Most-used weapons

AK-474,205
AWP2,920
MP7976
Knife812
P90757

Lifetime map wins

5,110office
2,366dust2
1,397inferno
856nuke
723vertigo
276train
57cbble
49italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
27.9%Accuracy (enemy spotted)
35.3%Spray accuracy
49.0%Counter-strafing
7.2°Preaim
457msReaction time
14.4%T opening success
12.6%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
1.90HE damage / grenade
0.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.3791% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 14.3903% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
office7–3-0.1115%15 Sept
office13–10-0.0111%15 Sept
dust22–13-0.148%15 Sept
cache3–13-0.0413%15 Sept
inferno0–13-0.030%9 Sept
dust20–13-0.010%9 Sept
dust20–13-0.040%9 Sept
mirage6–13-0.117%2 Sept
mirage13–4-0.1010%31 Aug
mirage0–13-0.080%30 Aug
dust213–1-0.0217%27 Aug
ancient3–13-0.0322%27 Aug
dust213–0-0.0317%27 Aug
mirage7–13-0.0617%27 Aug
mirage13–2-0.0926%22 Aug
mirage0–2-0.060%22 Aug
dust213–5-0.0012%22 Aug
dust213–4-0.0844%20 Aug
ancient13–20.016%20 Aug
dust213–1-0.020%19 Aug
inferno13–9-0.047%19 Aug
ancient13–3-0.020%19 Aug
cache13–4-0.077%19 Aug
mirage13–40.032%19 Aug
dust211–13-0.1018%19 Aug
mirage7–13-0.1215%19 Aug
dust213–6-0.0620%19 Aug
mirage13–4-0.030%17 Aug
cache13–1-0.039%17 Aug
dust213–00.0167%17 Aug
mirage5–13-0.0719%16 Aug
mirage1–13-0.100%16 Aug
dust211–13-0.029%16 Aug
dust216–12-0.1017%16 Aug
dust213–10-0.0619%16 Aug
cache13–1-0.037%16 Aug
mirage13–8-0.068%16 Aug
cache13–40.094%16 Aug
dust25–00.010%16 Aug
mirage13–6-0.0717%13 Aug
inferno13–6-0.0520%13 Aug
cache13–7-0.0411%13 Aug
mirage13–4-0.0211%11 Aug
dust213–0-0.029%11 Aug
dust24–13-0.0729%10 Aug
dust24–0-0.190%10 Aug
cache3–13-0.1611%9 Aug
inferno13–4-0.050%9 Aug
mirage13–5-0.010%9 Aug
inferno3–0-0.020%9 Aug
dust26–00.040%9 Aug
mirage13–11-0.040%8 Aug
dust213–7-0.0517%8 Aug
dust213–2-0.02100%8 Aug
cache3–00.000%4 Aug
dust213–0-0.0220%4 Aug
overpass15–15-0.0411%6 Jul
ancient13–16-0.0612%5 Jul
mirage13–6-0.0614%5 Jul
mirage11–130.029%5 Jul
ancient14–16-0.0812%2 Jul
mirage3–13-0.033%2 Jul
dust29–13-0.0819%30 Jun
mirage10–13-0.039%26 Jun
nuke6–13-0.0218%26 Jun
nuke10–13-0.074%24 Jun
anubis4–13-0.115%24 Jun
dust210–13-0.0211%23 Jun
inferno13–16-0.0216%23 Jun
mirage13–9-0.0611%23 Jun
dust25–130.0015%23 Jun
ancient5–13-0.042%17 Jun
anubis11–13-0.0621%16 Jun
overpass13–10-0.0618%16 Jun
dust213–10-0.0423%16 Jun
nuke9–13-0.0814%10 Jun
mirage2–13-0.0925%10 Jun
ancient6–13-0.1017%9 Jun
nuke13–9-0.0124%9 Jun
ancient13–8-0.0124%9 Jun
ancient1–13-0.0731%6 Jun
ancient13–9-0.0418%3 Jun
mirage0–5-0.0725%3 Jun
nuke13–10-0.0413%2 Jun
overpass13–8-0.0116%2 Jun
mirage5–13-0.0413%31 May
inferno6–13-0.0213%28 May
inferno2–11-0.0515%27 May
dust20–13-0.125%27 May
dust210–13-0.109%23 May
mirage7–13-0.048%22 May
dust23–13-0.058%22 May
nuke6–13-0.0516%22 May
anubis13–8-0.0410%21 May
mirage13–11-0.0511%17 May
mirage6–13-0.0611%17 May
mirage5–13-0.0614%17 May
nuke4–13-0.044%17 May
ancient7–13-0.0811%17 May
mirage4–13-0.0614%17 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →