lol Tris — CS2 Stats
76561199101680790[U:1:1141415062]
Rating over time
Faceit ELO
- At peak — 1,860
- Next: Level 10 at 2,001 — 141 to go
- Reached: Level 9 · Level 8 · Level 7 · Level 6
- Level 9 first seen 2026-08-28
- Level 8 first seen 2026-08-28
Premier CS Rating
- At peak — 25,011
- Next: Gold band at 30,000 — 4,989 to go
- Reached: Red band · Pink band · Purple band · Blue band
- Red band first seen 2026-08-28
- Pink band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerStrong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 97% playstyle similarity
Most alike: opening-duel success, positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 91 — the mechanical foundation is a clear strength.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 57% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 270 | 54% | 1.09 | 16.1 |
| Inferno | 137 | 50% | 1.08 | 15.5 |
| Dust2 | 127 | 50% | 1.14 | 15.8 |
| Ancient | 52 | 52% | 1.06 | 15.2 |
| Overpass | 36 | 47% | 1.02 | 14.6 |
| Nuke | 28 | 43% | 1.04 | 14.1 |
| Vertigo | 22 | 36% | 0.88 | 13.2 |
| Train | 16 | 56% | 0.98 | 14.6 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.474 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 31.1428% — below the 40% mark we flag