lol Tris — CS2 Stats

76561199101680790[U:1:1141415062]

3,257Tracked matches66%Win rate2020Tracked since
3,738Hours in CS65Hrs last 2 wks
CSDB Rating7.7 StrongAggressive Rifler
Premier CS Rating25,011Top 25% of 819 CSDB-tracked playersRed band · top ~3% of ranked players (population est.)
CSDB Leaderboard#2452 of 16306 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

25,011Peak Premier on CSDB
1,860Peak Faceit ELO on CSDB
1Days observed since 2026-08-28

Faceit ELO

  • At peak — 1,860
  • Next: Level 10 at 2,001 141 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-28
  • Level 8 first seen 2026-08-28

Premier CS Rating

  • At peak — 25,011
  • Next: Gold band at 30,000 4,989 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-28
  • Pink band first seen 2026-08-28

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGlol TrisPREMIER25,011 · Red bandPEAK ELO1,860csdb.gg/stats

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Performance scores

Aim91
Positioning63
Utility54

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.1
Aggression7.3
Utility5.4
Positioning6.3
Opening Duels3.5
Clutch3.4

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 97% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.3
Utility5.4
Mechanics7.7
Opening Duels3.5
Win Impact10.0

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

88,081Lifetime kills
0.95K/D
4,469Matches
42.4%Match win rate
61.4%Headshot % · Top 10% of tracked players
3.1%Shot accuracy
8,985MVPs
2,479Hours (in match)
4,729Bombs planted
962Bombs defused

Most-used weapons

AK-4742,422
AWP4,625
SSG 084,212
MP91,199
MAC-101,142

Lifetime map wins

11,398dust2
5,892inferno
2,590nuke
1,445vertigo
1,031train
397office
34cbble
9lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

797Matches
51%Win rate
1.10Avg K/D
76.8ADR
51%Headshot %

Clutches & streaks

37%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage27054%1.0916.1
Inferno13750%1.0815.5
Dust212750%1.1415.8
Ancient5252%1.0615.2
Overpass3647%1.0214.6
Nuke2843%1.0414.1
Vertigo2236%0.8813.2
Train1656%0.9814.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.6%Headshot accuracy
35.1%Accuracy (enemy spotted)
38.1%Spray accuracy
84.8%Counter-strafing
7.6°Preaim
508msReaction time
31.1%T opening success
57.2%CT opening success
0.47Enemies flashed / flash
6.7%Flash assists
3.75HE damage / grenade
25.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.474 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.1428% — below the 40% mark we flag

Milestones

1,000 MatchesAim 90+
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