MajestyOfMayhem

MajestyOfMayhem — CS2 Stats

LI76561199091453005[U:1:1131187277]Steam profile ↗✓ No bans

712Tracked matches47%Win rate2024Tracked since
1,154Hours in CS12Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating8,978Light Blue band · top ~59.8% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate55.7%39.9%42.0%above
Shot accuracy0.1%7.0%9.6%9.5% short
Kill/death ratio0.820.920.980.16 short
Match win rate42.9%42.3%43.8%0.9% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGMajestyOfMayhemPREMIER8,978 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim71
Positioning56
Utility7

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.2 against its own average).

Aim7.1
Utility0.7
Positioning5.6
Opening Duels0.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 74% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.6
Utility0.7
Mechanics7.3
Opening Duels1.4
Win Impact3.9

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

19,618Lifetime kills
0.82K/D
1,658Matches
42.9%Match win rate · Top 50% of Light Blue band
55.7%Headshot % · Top 10% of Light Blue band
0.1%Shot accuracy
3,391MVPs
487Hours (in match)
1,469Bombs planted
275Bombs defused

Most-used weapons

Lifetime map wins

2,889inferno
2,183dust2
2,064nuke
588vertigo
147train
41italy
22office
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
36.4%Accuracy (enemy spotted)
30.4%Spray accuracy
83.1%Counter-strafing
8.8°Preaim
655msReaction time
28.7%T opening success
41.5%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
5.66HE damage / grenade
0.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.7271% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.