ez

ez — CS2 Stats

US76561199091142347[U:1:1130876619]Steam profile ↗✓ No bans

698Tracked matches61%Win rate2024Tracked since
619Hours in CS5Hrs last 2 wks
CSDB Rating2.9 LearningPositional Player
WingmanSilver Elite Master
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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Performance scores

Aim15
Positioning38
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY59365Last 10059%Win rateLWWLWLWWWL

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +8.4pp headshot accuracy · +26ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 21%
  • Avg reaction 739ms

Last 10

  • 64 · 60% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 18%
  • Avg reaction 702ms

Last 20

  • 1262 · 60% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 14%
  • Avg reaction 690ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim1.5
Utility1.8
Positioning3.8
Opening Duels0.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 68% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 719ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.5
Positioning3.8
Utility1.8
Mechanics3.6
Opening Duels0.3
Win Impact8.6

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.04
first ⅓ avg -0.01 → last ⅓ avg -0.05
Reaction time723ms+22ms
first ⅓ avg 701ms → last ⅓ avg 723ms
Headshot accuracy12.2%+2.0%
first ⅓ avg 10.2% → last ⅓ avg 12.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–1 · nuke, 19 Jun
50%Best headshot accuracy · 13–2 · train, 15 Sept
531msFastest reaction time · 5–1 · anubis, 23 Jun
13–0Biggest win · office, 21 Jun

Across the last 100 tracked matches.

Highlights

10Longest win streak

Map breakdown

anubisBest map · 80% over 5nukeWeakest map · 41% over 17
MapGradePlayedRecordWin rateAvg rating
nukeC1771041%-0.05
infernoC125742%-0.04
officeB126650%-0.02
cacheA116555%-0.03
trainS107370%-0.03
dust2A106460%-0.03
vertigoS97278%-0.00
anubisS54180%-0.01
ancientS54180%-0.05
overpass330100%-0.04
shelter2020%-0.03
mirage220100%-0.02
boulder110100%-0.05
fachwerk110100%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (41% over 17). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,295Lifetime kills
0.71K/D
823Matches
38.6%Match win rate
35.6%Headshot %
0.1%Shot accuracy
964MVPs
273Hours (in match)
767Bombs planted
73Bombs defused

Most-used weapons

Lifetime map wins

1,119dust2
842nuke
747train
703inferno
554vertigo
547office
5ar_baggage
5lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.8%Headshot accuracy
29.3%Accuracy (enemy spotted)
25.0%Spray accuracy
66.2%Counter-strafing
13.0°Preaim
719msReaction time
29.7%T opening success
32.5%CT opening success
0.39Enemies flashed / flash
0.5%Flash assists
6.50HE damage / grenade
2.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.0204° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.781% — below the 15% mark we flag

    Aim Training
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 719.2425ms — above the 700ms mark we flag

    Aim Training
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache8–13-0.056%15 Sept
train13–6-0.1214%15 Sept
train13–2-0.0750%15 Sept
dust25–13-0.136%15 Sept
nuke13–3-0.0229%13 Sept
nuke6–13-0.1018%13 Sept
cache13–7-0.109%13 Sept
cache13–1-0.0617%13 Sept
nuke13–9-0.1015%12 Sept
shelter5–13-0.0217%10 Sept
inferno7–13-0.087%8 Sept
inferno12–12-0.0512%7 Sept
mirage13–3-0.0910%7 Sept
inferno13–7-0.1117%6 Sept
inferno13–50.008%6 Sept
train13–4-0.0225%6 Sept
office3–13-0.083%5 Sept
inferno12–12-0.047%5 Sept
office13–11-0.027%4 Sept
inferno13–4-0.050%4 Sept
nuke5–13-0.089%4 Sept
inferno13–70.024%3 Sept
anubis10–13-0.0417%2 Sept
inferno4–13-0.087%2 Sept
overpass13–3-0.004%14 Jul
office13–7-0.0318%9 Jul
nuke3–13-0.0716%9 Jul
shelter9–13-0.055%9 Jul
boulder13–6-0.053%9 Jul
fachwerk13–30.014%9 Jul
train11–13-0.1010%9 Jul
office13–110.0116%7 Jul
nuke13–9-0.0412%7 Jul
cache13–7-0.0510%7 Jul
dust213–60.056%7 Jul
vertigo2–13-0.1017%7 Jul
cache13–70.0116%6 Jul
cache0–13-0.0510%6 Jul
cache13–3-0.0115%6 Jul
dust213–9-0.0824%29 Jun
vertigo13–70.0221%29 Jun
ancient13–8-0.0411%28 Jun
dust213–2-0.057%25 Jun
nuke9–13-0.0316%25 Jun
cache7–13-0.059%25 Jun
mirage13–50.0614%24 Jun
inferno8–13-0.0611%24 Jun
vertigo13–80.0219%24 Jun
nuke2–13-0.0511%24 Jun
nuke7–13-0.0013%24 Jun
office5–9-0.1029%23 Jun
nuke13–6-0.105%23 Jun
anubis5–1-0.0033%23 Jun
ancient8–13-0.0715%23 Jun
office13–30.0310%22 Jun
nuke5–130.0218%22 Jun
train8–13-0.0118%22 Jun
cache6–13-0.0512%22 Jun
dust213–10-0.0417%22 Jun
vertigo13–4-0.005%22 Jun
vertigo12–120.053%21 Jun
anubis13–9-0.0411%21 Jun
vertigo13–90.0510%21 Jun
train13–40.0123%21 Jun
nuke13–9-0.078%21 Jun
office13–0-0.040%21 Jun
vertigo13–4-0.0312%21 Jun
dust213–5-0.033%20 Jun
ancient13–11-0.0610%19 Jun
nuke13–10.085%19 Jun
overpass13–10-0.084%19 Jun
nuke9–13-0.128%19 Jun
office12–120.0215%19 Jun
anubis13–10-0.0011%18 Jun
inferno1–13-0.076%18 Jun
office12–12-0.026%18 Jun
nuke13–7-0.046%18 Jun
inferno13–30.0816%18 Jun
ancient13–4-0.0617%18 Jun
train13–3-0.0115%18 Jun
train13–30.0412%18 Jun
dust210–1-0.0112%18 Jun
ancient13–8-0.0215%17 Jun
anubis13–80.0415%17 Jun
train6–13-0.028%17 Jun
nuke7–13-0.0114%17 Jun
dust27–13-0.0110%17 Jun
office13–70.038%17 Jun
vertigo9–1-0.030%17 Jun
cache13–50.074%17 Jun
train13–00.016%17 Jun
office8–130.029%16 Jun
dust24–130.015%16 Jun
dust25–13-0.027%16 Jun
inferno5–13-0.0923%16 Jun
cache8–130.0513%16 Jun
nuke10–13-0.107%16 Jun
overpass13–10-0.0311%15 Jun
office10–13-0.0415%15 Jun
vertigo13–10-0.0119%15 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →