urelevant

urelevant — CS2 Stats

NO76561199086119699[U:1:1125853971]Steam profile ↗✓ No bans

758Tracked matches30%Win rate2023Tracked since
CSDB Rating2.4 LearningClutch Specialist
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanSilver Elite
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 29 days played since 14 Feb 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 2,148 +770 27 Feb3 Mar · 2 days played
1,3782,148peak 2,14827 Feb3 Mar
2,148Peak Premier in tracked matches
29Days played since 2026-02-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGurelevantFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim20
Positioning28
Utility45

0–100 skill scores via Leetify.

Recent form

COLD345610Last 10034%Win rateWLLLLLTWLL

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · −7.6pp headshot accuracy · +10ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 680ms

Last 10

  • 271 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 687ms

Last 20

  • 4142 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 16%
  • Avg reaction 682ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+5.7 against its own average).

Aim2.0
Utility4.5
Positioning2.8
Opening Duels0.0
Clutch10.0

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 63% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 714ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.0
Positioning2.8
Utility4.5
Mechanics3.6
Opening Duels0.0
Win Impact0.0

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.08−0.02
first ⅓ avg -0.06 → last ⅓ avg -0.08
Reaction time652ms−69ms
first ⅓ avg 721ms → last ⅓ avg 652ms
Headshot accuracy15.3%+5.0%
first ⅓ avg 10.4% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–2 · eldorado, 8 Aug
43%Best headshot accuracy · 1–9 · inferno, 6 Jun
469msFastest reaction time · 5–9 · vertigo, 3 Mar
13–1Biggest win · train, 28 Feb

Across the last 100 tracked matches.

Highlights

4Longest win streak
75In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 42% over 12mirageWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoD31102132%-0.10
overpassC156940%-0.07
nukeC125742%-0.07
vertigoC114736%-0.07
mirageD71614%-0.06
ancientD61517%-0.04
train42250%-0.05
poseidon32167%-0.04
cache3030%-0.07
eldorado21150%0.08
sanctum21150%-0.15
dust22020%-0.07
warden1010%-0.10
office110100%-0.09

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
20%Win rate
0.28Avg K/D
38.6ADR
29%Headshot %

Clutches & streaks

100%1v1 clutch win
25%1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient20%0.203.0
Overpass20%0.274.0
Nuke1100%0.448.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
28.8%Accuracy (enemy spotted)
25.8%Spray accuracy
66.3%Counter-strafing
11.1°Preaim
714msReaction time
21.8%T opening success
11.4%CT opening success
0.44Enemies flashed / flash
1.6%Flash assists
12.01HE damage / grenade
5.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3618% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 713.8027ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4378 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–20.0225%10 Sept
mirage8–13-0.0516%10 Sept
poseidon1–9-0.165%28 Aug
inferno3–90.0118%28 Aug
inferno6–9-0.0312%28 Aug
inferno1–9-0.260%28 Aug
nuke8–80.0318%28 Aug
eldorado9–20.2912%8 Aug
vertigo4–9-0.1312%8 Aug
eldorado3–9-0.135%8 Aug
overpass9–60.0614%8 Aug
nuke4–9-0.2118%6 Aug
inferno8–8-0.0328%6 Aug
inferno6–9-0.1522%6 Aug
inferno6–9-0.1028%6 Aug
nuke6–9-0.0735%6 Aug
inferno13–6-0.0214%8 Jul
nuke9–13-0.0415%8 Jul
mirage5–13-0.0913%14 Jun
vertigo3–9-0.0412%14 Jun
inferno0–9-0.2021%14 Jun
inferno4–9-0.1314%13 Jun
inferno8–8-0.0118%13 Jun
inferno0–9-0.290%13 Jun
nuke3–9-0.0717%13 Jun
vertigo2–9-0.1820%6 Jun
inferno1–9-0.1143%6 Jun
inferno9–00.066%6 Jun
inferno1–9-0.240%6 Jun
vertigo8–8-0.063%16 May
overpass9–2-0.1017%16 May
sanctum8–8-0.093%16 May
inferno9–7-0.1023%16 May
poseidon9–30.0214%16 May
nuke9–5-0.0922%16 May
cache9–13-0.0420%5 May
cache3–12-0.1118%2 May
cache11–13-0.0615%2 May
overpass9–4-0.1216%15 Apr
inferno9–2-0.160%15 Apr
nuke9–5-0.0310%15 Apr
vertigo9–60.0620%15 Apr
ancient3–13-0.0313%12 Apr
overpass4–13-0.0413%10 Apr
inferno3–13-0.116%9 Apr
dust28–13-0.1021%3 Apr
mirage6–13-0.137%2 Apr
overpass7–13-0.0817%1 Apr
mirage12–12-0.074%1 Apr
overpass13–40.026%1 Apr
train12–12-0.0514%1 Apr
warden4–13-0.100%1 Apr
overpass4–9-0.0011%1 Apr
inferno9–5-0.0613%1 Apr
inferno3–9-0.1913%27 Mar
vertigo5–9-0.153%13 Mar
inferno5–90.0213%13 Mar
nuke8–8-0.1510%13 Mar
overpass7–9-0.0810%12 Mar
nuke3–9-0.2214%12 Mar
overpass1–9-0.2914%12 Mar
ancient12–120.039%11 Mar
vertigo13–5-0.014%11 Mar
office13–11-0.0916%11 Mar
overpass8–13-0.0415%11 Mar
overpass11–13-0.057%11 Mar
overpass2–9-0.1425%11 Mar
inferno9–7-0.074%11 Mar
inferno9–7-0.1312%11 Mar
dust29–13-0.0414%4 Mar
ancient13–8-0.027%3 Mar
nuke13–20.0511%3 Mar
vertigo5–9-0.019%3 Mar
inferno7–9-0.198%3 Mar
inferno2–9-0.1710%3 Mar
inferno9–4-0.100%3 Mar
train8–13-0.0911%28 Feb
train13–10.0316%28 Feb
mirage1–13-0.0317%27 Feb
ancient10–13-0.059%27 Feb
sanctum9–7-0.2014%27 Feb
vertigo9–5-0.099%27 Feb
vertigo5–9-0.1310%27 Feb
overpass9–7-0.1713%27 Feb
nuke9–6-0.0915%27 Feb
inferno9–40.1012%27 Feb
ancient3–13-0.0615%25 Feb
overpass13–11-0.0211%25 Feb
mirage6–13-0.088%25 Feb
train13–5-0.079%16 Feb
inferno12–12-0.0412%16 Feb
ancient5–13-0.094%16 Feb
inferno3–9-0.068%14 Feb
overpass6–9-0.079%14 Feb
poseidon9–40.0212%14 Feb
vertigo9–2-0.035%14 Feb
inferno7–9-0.079%14 Feb
inferno9–60.0216%14 Feb
nuke9–40.036%14 Feb
inferno5–9-0.1914%14 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →