GonZo McFly

GonZo McFly — CS2 Stats

76561199084320961[U:1:1124055233]Steam profile ↗✓ No bans

529Tracked matches45%Win rate2020Tracked since
CSDB Rating3.8 LearningPositional Player
Premier CS Rating8,142Light Blue band · top ~63.8% of ranked players (population est.)
FaceitLevel 3 · 709 ELOTop 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,142 +2,512 21 Jul – 22 Oct · 26 days played
4,3148,142peak 8,14221 Jul22 Oct
8,142Peak Premier in tracked matches
709Highest Faceit ELO seen on CSDB
45Days played since 2026-07-18

Faceit ELO

  • At peak — 709
  • Next: Level 3 at 751 — 42 to go
  • Reached: Level 2

Premier CS Rating

  • At peak — 8,142
  • +3,142 over 30 days · improving
  • +2,250 over 90 days
  • Next: Blue band at 10,000 — 1,858 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGGonZo McFlyFACEITLevel 3 · 709 ELOSTANDINGTop 90.6% of rankedPREMIER8,142 · Light Blue bandPEAK ELO709csdb.gg/stats

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Performance scores

Aim45
Positioning48
Utility42

0–100 skill scores via Leetify.

Recent form

COLD54–45–1Last 10054%Win rateWTLWLLWLLL

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −3.1pp headshot accuracy · +71ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 725ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 723ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 687ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim4.5
Utility4.2
Positioning4.8
Opening Duels2.0
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 82% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 688ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.5
Positioning4.8
Utility4.2
Mechanics5.2
Opening Duels1.5
Win Impact3.3

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time678ms−53ms
first ⅓ avg 730ms → last ⅓ avg 678ms
Headshot accuracy10.8%−2.6%
first ⅓ avg 13.4% → last ⅓ avg 10.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–6 · nuke, 14 Aug →
39%Best headshot accuracy · 6–13 · dust2, 21 Aug →
438msFastest reaction time · 13–5 · inferno, 26 Aug →
13–0Biggest win · cache, 7 Oct →

Across the last 100 tracked matches.

Highlights

9Longest win streak
12–7In matches decided by ≤2 rounds
16Overtime games

Map breakdown

nukeBest map · 100% over 13cacheWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
infernoA2112–957%-0.03
cacheC176–1135%0.01
anubisC135–838%-0.01
nukeS1313–0100%-0.01
dust2B126–650%-0.04
ancientC114–736%-0.03
mirageB105–550%-0.01
overpass—22–0100%-0.01
train—11–0100%-0.02

Across the last 100 tracked matches.

Faceit stats

Combat

216Matches
48%Win rate
0.82Avg K/D
65.7ADR
38%Headshot %

Clutches & streaks

31%1v1 clutch win
13%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno4466%0.7511.3
Nuke4349%0.8213.9
Anubis3644%0.8814.4
Mirage2450%0.8111.6
Cache2343%0.8912.4
Ancient2138%0.9112.2
Dust21421%0.7011.6
Overpass956%0.7410.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.6%Headshot accuracy
35.9%Accuracy (enemy spotted)
36.5%Spray accuracy
73.4%Counter-strafing
10.4°Preaim
688msReaction time
34.6%T opening success
37.0%CT opening success
0.45Enemies flashed / flash
4.6%Flash assists
11.58HE damage / grenade
6.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.5646% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4469 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.6421% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage13–110.0114%22 Oct →
inferno15–150.0210%21 Oct →
anubis6–13-0.013%19 Oct →
nuke16–12-0.059%19 Oct →
cache2–13-0.067%19 Oct →
inferno9–13-0.0010%19 Oct →
inferno13–11-0.055%17 Oct →
dust26–13-0.0812%16 Oct →
cache11–130.0410%16 Oct →
dust219–22-0.058%14 Oct →
ancient2–13-0.035%12 Oct →
nuke13–9-0.0111%10 Oct →
cache13–00.1318%7 Oct →
mirage3–13-0.107%2 Oct →
dust213–6-0.0414%27 Sept →
cache7–13-0.0112%26 Sept →
dust213–10-0.0311%25 Sept →
anubis10–130.0213%23 Sept →
mirage6–13-0.0014%19 Sept →
anubis13–90.0213%19 Sept →
cache6–13-0.0312%18 Sept →
dust23–130.0427%13 Sept →
nuke16–14-0.028%3 Sept →
cache7–130.0020%3 Sept →
inferno10–13-0.035%3 Sept →
overpass13–11-0.026%29 Aug →
nuke13–100.028%29 Aug →
anubis9–13-0.0211%29 Aug →
inferno25–23-0.0315%28 Aug →
anubis13–9-0.006%26 Aug →
inferno13–50.0115%26 Aug →
mirage25–22-0.0211%24 Aug →
inferno13–40.057%24 Aug →
cache13–50.0422%24 Aug →
nuke16–12-0.0517%24 Aug →
cache19–170.0113%23 Aug →
cache13–20.0516%23 Aug →
anubis15–19-0.0313%23 Aug →
cache13–100.0112%22 Aug →
cache1–13-0.0310%22 Aug →
inferno13–5-0.057%22 Aug →
ancient13–7-0.0321%21 Aug →
train13–5-0.029%21 Aug →
cache13–90.0111%21 Aug →
anubis11–13-0.0413%21 Aug →
inferno13–6-0.0219%21 Aug →
nuke13–00.037%21 Aug →
dust26–13-0.0239%21 Aug →
inferno4–13-0.0610%21 Aug →
ancient6–13-0.099%21 Aug →
cache4–13-0.0130%20 Aug →
inferno6–13-0.0315%20 Aug →
inferno16–14-0.049%19 Aug →
anubis13–16-0.0615%18 Aug →
nuke13–6-0.0318%18 Aug →
inferno16–14-0.0212%18 Aug →
mirage5–13-0.0316%15 Aug →
nuke13–70.0114%15 Aug →
ancient14–16-0.017%15 Aug →
nuke13–60.1412%14 Aug →
cache14–16-0.0512%12 Aug →
ancient13–6-0.025%12 Aug →
mirage9–130.0126%12 Aug →
inferno7–130.0011%12 Aug →
dust213–40.0112%11 Aug →
inferno13–6-0.0513%11 Aug →
nuke13–5-0.0116%11 Aug →
nuke16–13-0.089%10 Aug →
mirage10–13-0.0820%8 Aug →
ancient5–13-0.0811%7 Aug →
cache11–130.0319%7 Aug →
anubis13–80.0314%7 Aug →
inferno9–13-0.0417%6 Aug →
nuke13–110.009%6 Aug →
inferno0–20.000%6 Aug →
anubis13–10-0.0215%6 Aug →
mirage13–40.0313%5 Aug →
inferno13–4-0.0112%4 Aug →
ancient7–130.0617%4 Aug →
ancient13–10.0612%3 Aug →
dust28–13-0.0310%2 Aug →
anubis16–140.017%2 Aug →
inferno13–4-0.0715%2 Aug →
dust213–7-0.0418%2 Aug →
nuke13–6-0.0930%2 Aug →
inferno13–4-0.065%2 Aug →
inferno5–13-0.0718%1 Aug →
dust213–80.0118%1 Aug →
overpass13–6-0.0117%1 Aug →
mirage13–30.0712%31 Jul →
cache4–130.006%31 Jul →
dust213–11-0.0814%31 Jul →
cache6–13-0.0216%31 Jul →
anubis11–130.0412%22 Jul →
ancient13–8-0.0413%22 Jul →
ancient7–13-0.1110%21 Jul →
dust21–13-0.1211%21 Jul →
mirage13–110.019%21 Jul →
ancient6–130.0211%21 Jul →
anubis6–13-0.0322%18 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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