Lynard

Lynard — CS2 Stats

76561199044738039[U:1:1084472311]Steam profile ↗✓ No bans

525Tracked matches66%Win rate2023Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating6,557Light Blue band · top ~71.4% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 6,557 +1,195 18 Oct – 6 Nov · 18 days played
4,1196,843peak 6,84318 Oct6 Nov
7,336Peak Premier in tracked matches
19Days played since 2026-10-18

Premier CS Rating

  • 286 below peak (6,843)
  • Next: Blue band at 10,000 — 3,443 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGLynardFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER6,557 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning68
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY48–48–4Last 10048%Win rateWLLLWWLLWW

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +3.8pp headshot accuracy · −34ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 628ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 588ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim6.7
Utility4.2
Positioning6.8
Opening Duels4.2
Clutch1.4

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 65% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.8
Utility4.2
Mechanics6.8
Opening Duels5.4
Win Impact10.0

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time621ms−11ms
first ⅓ avg 632ms → last ⅓ avg 621ms
Headshot accuracy18.0%+2.6%
first ⅓ avg 15.4% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–3 · anubis, 28 Oct →
50%Best headshot accuracy · 5–5 · dust2, 31 Oct →
438msFastest reaction time · 2–8 · inferno, 6 Nov →
13–3Biggest win · ancient, 6 Nov →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–2In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 63% over 8infernoWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
nukeC2310–1343%0.00
mirageA2011–955%-0.00
dust2A138–562%0.01
cacheC125–742%0.01
anubisA116–555%0.01
infernoD103–730%0.02
ancientA85–363%0.01
train—10–10%-0.06
overpass—10–10%-0.04
office—10–10%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

82Matches
51%Win rate
0.95Avg K/D
71.0ADR
43%Headshot %

Clutches & streaks

27%1v1 clutch win
26%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Dust22152%0.8813.4
Mirage1753%0.8412.4
Nuke1547%1.0715.2
Cache1267%1.1914.0
Ancient650%0.7912.5
Inferno560%1.1521.4
Anubis40%0.6510.0
Vertigo250%0.7214.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
36.4%Accuracy (enemy spotted)
39.0%Spray accuracy
80.7%Counter-strafing
11.2°Preaim
615msReaction time
65.0%T opening success
38.0%CT opening success
0.51Enemies flashed / flash
8.7%Flash assists
6.87HE damage / grenade
3.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6399 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.0461% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–100.0317%6 Nov →
mirage10–13-0.007%6 Nov →
cache9–130.0415%6 Nov →
nuke9–13-0.0127%6 Nov →
ancient13–30.0128%6 Nov →
cache13–11-0.0319%6 Nov →
inferno2–80.0916%6 Nov →
mirage10–13-0.0724%6 Nov →
anubis13–11-0.034%6 Nov →
ancient13–60.0721%6 Nov →
dust210–130.0210%5 Nov →
dust213–9-0.0211%5 Nov →
anubis13–60.0213%5 Nov →
cache13–100.1014%5 Nov →
nuke13–110.0716%4 Nov →
dust216–130.0216%3 Nov →
inferno13–100.0719%3 Nov →
mirage7–130.0012%3 Nov →
nuke9–4-0.0511%1 Nov →
anubis13–8-0.0417%1 Nov →
nuke16–14-0.0311%1 Nov →
inferno13–80.0430%1 Nov →
mirage12–12-0.0216%1 Nov →
mirage13–3-0.0212%1 Nov →
mirage13–11-0.0525%31 Oct →
nuke4–13-0.0425%31 Oct →
dust22–13-0.0114%31 Oct →
dust211–20.139%31 Oct →
dust25–50.0550%31 Oct →
dust213–9-0.0622%30 Oct →
cache9–13-0.1019%30 Oct →
nuke10–130.0925%30 Oct →
dust213–50.0319%30 Oct →
nuke13–40.0630%30 Oct →
cache8–13-0.0610%30 Oct →
mirage13–11-0.0014%30 Oct →
ancient7–130.0116%30 Oct →
mirage13–8-0.0112%30 Oct →
nuke7–130.0512%30 Oct →
mirage2–13-0.0315%30 Oct →
nuke2–13-0.027%30 Oct →
mirage11–13-0.0521%30 Oct →
ancient12–12-0.0429%29 Oct →
nuke13–90.0214%29 Oct →
ancient13–90.0616%29 Oct →
mirage13–4-0.0625%29 Oct →
nuke13–90.1323%29 Oct →
ancient9–13-0.0128%29 Oct →
dust22–13-0.0820%29 Oct →
anubis13–40.0411%28 Oct →
anubis13–30.209%28 Oct →
inferno4–130.0529%28 Oct →
nuke6–13-0.0416%28 Oct →
mirage13–50.0510%27 Oct →
mirage13–110.0625%27 Oct →
mirage6–130.0615%27 Oct →
nuke12–120.0525%27 Oct →
ancient13–90.0316%27 Oct →
train12–12-0.0611%27 Oct →
ancient13–8-0.0216%26 Oct →
overpass5–13-0.0410%26 Oct →
anubis9–130.0418%25 Oct →
nuke13–11-0.0321%25 Oct →
mirage6–130.0814%25 Oct →
cache13–100.0315%25 Oct →
mirage13–100.058%25 Oct →
cache6–130.0120%25 Oct →
office3–13-0.0315%25 Oct →
nuke5–9-0.0213%25 Oct →
nuke13–80.1421%25 Oct →
anubis13–5-0.0411%24 Oct →
nuke10–13-0.0420%24 Oct →
anubis9–13-0.0219%24 Oct →
cache13–50.0320%24 Oct →
dust213–8-0.0310%24 Oct →
inferno13–3-0.0125%24 Oct →
nuke13–11-0.0310%24 Oct →
nuke4–13-0.039%23 Oct →
inferno9–13-0.0014%23 Oct →
cache8–13-0.0016%23 Oct →
cache4–130.0110%23 Oct →
anubis24–28-0.0415%23 Oct →
anubis5–13-0.016%23 Oct →
inferno2–13-0.0613%23 Oct →
dust23–130.028%23 Oct →
mirage13–80.0314%22 Oct →
nuke6–13-0.0911%22 Oct →
dust213–90.0321%22 Oct →
cache6–130.0411%22 Oct →
inferno5–90.0123%21 Oct →
mirage13–8-0.0413%20 Oct →
nuke13–4-0.0912%20 Oct →
inferno10–13-0.0116%20 Oct →
mirage13–80.0416%20 Oct →
nuke3–13-0.0617%20 Oct →
inferno7–130.0535%19 Oct →
anubis10–130.025%19 Oct →
nuke9–130.0025%19 Oct →
mirage0–13-0.1110%18 Oct →
dust211–13-0.0021%18 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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