romizzzz

romizzzz — CS2 Stats

FR76561199044209921[U:1:1083944193]Steam profile ↗✓ No bans

1,480Tracked matches48%Win rate2025Tracked since
CSDB Rating4.2 DevelopingSupport
Premier CS Rating4,999Grey band · top ~78.8% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Nov 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

+74Premier CS Rating · 4,925 → 4,999

Rating over time

Premier CS Rating: 4,999 -633 7 Sept – 14 Nov · 6 days played
4,4985,632peak 5,6327 Sept14 Nov
5,632Peak Premier in tracked matches
22Days played since 2026-09-07

Premier CS Rating

  • 633 below peak (5,632)
  • Next: Light Blue band at 5,000 — 1 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGromizzzzFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER4,999 · Grey bandcsdb.gg/stats

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Performance scores

Aim52
Positioning41
Utility49

0–100 skill scores via Leetify.

Recent form

HOT51–47–2Last 10051%Win rateWWWWWWWWLW

Last 10 vs previous 10: +50pp win rate · +0.07 avg rating · +0.2pp headshot accuracy · −21ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 14%
  • Avg reaction 667ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 636ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 647ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim5.2
Utility4.9
Positioning4.1
Opening Duels1.8
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 84% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 652ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning4.1
Utility4.9
Mechanics6.3
Opening Duels1.9
Win Impact4.4

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.04
first ⅓ avg -0.06 → last ⅓ avg -0.02
Reaction time630ms−4ms
first ⅓ avg 634ms → last ⅓ avg 630ms
Headshot accuracy11.6%−1.0%
first ⅓ avg 12.6% → last ⅓ avg 11.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 9–1 · inferno, 9 Nov →
33%Best headshot accuracy · 6–8 · rush_001, 2 Oct →
461msFastest reaction time · 1–13 · mirage, 3 Nov →
13–1Biggest win · nuke, 11 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W8Current streak
8–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 75% over 12ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
infernoB199–1047%-0.03
nukeB178–947%-0.05
mirageC167–944%-0.03
dust2B147–750%-0.02
anubisS129–375%-0.02
vertigoS86–275%-0.02
ancientC83–538%-0.04
overpass—30–30%-0.07
cache—22–0100%0.01
rush_001—10–10%-0.09

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

280Matches
51%Win rate
0.85Avg K/D
69.1ADR
35%Headshot %

Clutches & streaks

33%1v1 clutch win
17%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust26055%0.8713.3
Mirage5040%0.7912.7
Anubis4349%0.7913.6
Nuke3954%0.8513.4
Ancient3554%0.9613.1
Inferno3361%0.7712.3
Cache1650%0.9314.9
Vertigo2100%1.1412.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.6%Headshot accuracy
36.4%Accuracy (enemy spotted)
35.6%Spray accuracy
78.6%Counter-strafing
10.8°Preaim
652msReaction time
32.0%T opening success
43.2%CT opening success
0.44Enemies flashed / flash
4.7%Flash assists
7.07HE damage / grenade
13.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.6493% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4374 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.9906% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–100.0114%14 Nov →
nuke9–70.1916%9 Nov →
vertigo9–40.048%9 Nov →
inferno9–10.2220%9 Nov →
inferno16–13-0.0810%9 Nov →
mirage13–70.067%9 Nov →
mirage13–9-0.0014%8 Nov →
vertigo13–4-0.0516%8 Nov →
vertigo7–9-0.1011%8 Nov →
inferno9–5-0.043%8 Nov →
inferno5–9-0.1310%8 Nov →
mirage15–15-0.078%8 Nov →
dust216–13-0.047%8 Nov →
ancient11–130.0518%7 Nov →
cache13–5-0.039%7 Nov →
vertigo13–4-0.0011%7 Nov →
nuke8–13-0.0511%7 Nov →
mirage8–13-0.1010%7 Nov →
nuke9–40.0120%7 Nov →
dust28–13-0.0714%4 Nov →
anubis3–13-0.0510%3 Nov →
nuke9–13-0.0714%3 Nov →
inferno12–16-0.048%3 Nov →
mirage1–13-0.076%3 Nov →
nuke9–7-0.074%3 Nov →
inferno9–6-0.0314%3 Nov →
mirage8–13-0.0511%1 Nov →
inferno7–13-0.074%1 Nov →
dust213–30.0525%1 Nov →
overpass4–90.069%1 Nov →
nuke7–90.0318%1 Nov →
inferno8–8-0.0912%1 Nov →
mirage6–130.0110%1 Nov →
anubis13–40.0419%1 Nov →
nuke4–9-0.100%19 Oct →
inferno9–60.0412%19 Oct →
nuke5–13-0.063%18 Oct →
ancient13–11-0.106%18 Oct →
ancient1–13-0.097%17 Oct →
anubis16–14-0.0412%17 Oct →
ancient13–4-0.0213%17 Oct →
vertigo9–5-0.019%17 Oct →
inferno6–9-0.0218%17 Oct →
dust213–11-0.0410%12 Oct →
ancient7–13-0.088%11 Oct →
anubis8–13-0.0511%11 Oct →
nuke13–1-0.0911%11 Oct →
mirage6–130.0314%11 Oct →
dust213–100.0120%11 Oct →
dust23–13-0.1011%9 Oct →
mirage13–11-0.018%9 Oct →
inferno13–60.008%9 Oct →
cache13–50.0421%9 Oct →
ancient13–20.0414%9 Oct →
inferno13–6-0.0312%9 Oct →
anubis13–8-0.029%9 Oct →
inferno7–9-0.0510%9 Oct →
anubis13–90.0213%5 Oct →
inferno14–16-0.039%5 Oct →
mirage13–7-0.026%5 Oct →
ancient8–13-0.003%5 Oct →
dust213–90.0426%3 Oct →
dust210–13-0.0313%3 Oct →
mirage16–13-0.0111%3 Oct →
dust210–13-0.0413%3 Oct →
dust213–50.0210%3 Oct →
anubis13–6-0.0117%3 Oct →
dust28–130.0122%3 Oct →
overpass7–9-0.092%3 Oct →
vertigo9–20.178%3 Oct →
vertigo2–00.000%3 Oct →
inferno7–9-0.1321%3 Oct →
anubis6–13-0.096%2 Oct →
mirage15–19-0.0721%2 Oct →
dust213–90.0113%2 Oct →
dust28–13-0.0224%2 Oct →
nuke9–13-0.0721%2 Oct →
rush_0016–8-0.0933%2 Oct →
ancient10–13-0.0912%29 Sept →
vertigo1–9-0.190%28 Sept →
anubis13–50.038%28 Sept →
nuke9–40.036%28 Sept →
inferno9–70.028%28 Sept →
anubis13–80.0120%28 Sept →
nuke1–9-0.310%27 Sept →
overpass6–9-0.1718%27 Sept →
nuke9–13-0.0419%27 Sept →
anubis13–5-0.027%27 Sept →
mirage7–13-0.0910%27 Sept →
inferno6–9-0.1120%26 Sept →
nuke5–9-0.1214%26 Sept →
mirage13–5-0.109%20 Sept →
anubis13–6-0.032%20 Sept →
nuke13–10-0.0710%19 Sept →
mirage13–40.0323%19 Sept →
nuke13–7-0.0412%19 Sept →
inferno13–8-0.0212%19 Sept →
dust22–13-0.0817%19 Sept →
inferno11–13-0.082%19 Sept →
mirage9–13-0.0517%19 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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