TGFD ⛟

TGFD ⛟ — CS2 Stats

76561199034514889[U:1:1074249161]Steam profile ↗✓ No bans

1,669Tracked matches53%Win rate2021Tracked since
CSDB Rating6.1 SolidAggressive Rifler
FaceitLevel 8 · 1,757 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGTGFD ⛟FACEITLevel 8 · 1,757 ELOSTANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim87
Positioning56
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY47512Last 10047%Win rateWWWWWWLLLL

Last 10 vs previous 10: +0pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression8.5
Utility4.0
Positioning5.6
Opening Duels4.4
Clutch2.0

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 564ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.6
Utility4.0
Mechanics7.1
Opening Duels4.4
Win Impact6.1

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time558ms−29ms
first ⅓ avg 587ms → last ⅓ avg 558ms
Headshot accuracy22.7%+5.1%
first ⅓ avg 17.6% → last ⅓ avg 22.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — cache 13–1
131Biggest win — mirage
6Longest win streak
W6Current streak
108In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 60% over 15officeWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC1661038%0.00
ancientA159660%0.01
infernoB158753%0.01
nukeB136746%-0.01
dust2C104640%-0.01
officeD102820%-0.00
cacheC94544%0.02
anubis43175%0.00
overpass42250%-0.01
train43175%0.04

Across the last 100 tracked matches.

Faceit stats

Combat

650Matches
51%Win rate
0.95Avg K/D
71.8ADR
45%Headshot %

Clutches & streaks

30%1v1 clutch win
17%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient12253%1.0715.3
Anubis9052%0.9114.3
Dust27344%0.8614.6
Mirage5157%0.9113.0
Nuke4749%0.9714.3
Vertigo2843%0.9316.9
Train1644%0.9615.4
Inferno1457%0.8814.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
39.0%Accuracy (enemy spotted)
38.8%Spray accuracy
81.8%Counter-strafing
8.2°Preaim
564msReaction time
34.4%T opening success
61.1%CT opening success
0.45Enemies flashed / flash
6.7%Flash assists
6.67HE damage / grenade
5.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4462 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.4298% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–80.0632%19 Aug
cache13–9-0.0412%19 Aug
mirage13–10.0311%19 Aug
dust213–11-0.0322%19 Aug
inferno13–10-0.0128%19 Aug
dust213–100.0119%1 Jul
dust211–130.0121%1 Jul
ancient5–13-0.0719%1 Jul
nuke4–13-0.0518%1 Jul
inferno4–13-0.0235%25 Jun
anubis16–13-0.0110%25 Jun
inferno8–13-0.0812%25 Jun
mirage16–13-0.0018%25 Jun
dust211–130.0542%25 Jun
inferno16–130.0724%25 Jun
nuke4–13-0.0028%11 Jun
anubis13–110.0325%6 Jun
ancient8–13-0.0126%6 Jun
nuke13–10-0.0131%6 Jun
inferno16–140.0225%6 Jun
mirage3–13-0.0139%6 Jun
inferno13–50.1739%6 Jun
cache3–13-0.0320%3 May
cache11–130.0722%3 May
cache13–100.0325%3 May
cache5–13-0.0314%3 May
office9–130.0218%30 Apr
overpass13–30.0115%30 Apr
cache13–10.1721%30 Apr
cache4–130.0212%30 Apr
cache13–100.0618%30 Apr
cache6–13-0.0523%30 Apr
dust29–130.0029%6 Apr
inferno9–13-0.0316%27 Mar
ancient16–140.0729%27 Mar
nuke8–13-0.0425%7 Feb
inferno10–13-0.0315%7 Feb
anubis6–13-0.0421%6 Feb
ancient9–130.0215%6 Feb
dust29–4-0.047%6 Feb
mirage13–11-0.0320%6 Feb
anubis13–20.0427%6 Feb
nuke13–80.037%3 Jan
office10–130.0325%3 Jan
mirage8–130.0319%29 Dec
overpass4–13-0.0620%29 Dec
ancient4–130.015%22 Dec
dust29–13-0.0419%20 Dec
nuke13–8-0.0223%10 Dec
dust213–8-0.0032%10 Dec
inferno10–13-0.0230%8 Dec
ancient7–13-0.0721%8 Dec
office4–13-0.0415%5 Dec
office13–110.0022%5 Dec
nuke13–80.0024%30 Nov
inferno10–13-0.0213%24 Nov
mirage14–160.0410%24 Nov
inferno13–40.0827%24 Nov
overpass9–13-0.0014%23 Nov
ancient13–10-0.0223%23 Nov
mirage10–13-0.0211%23 Nov
mirage13–80.0733%23 Nov
train13–9-0.0133%23 Nov
nuke14–160.0022%18 Nov
ancient13–60.0934%17 Nov
inferno13–110.0615%17 Nov
ancient13–60.0118%17 Nov
train13–110.0916%16 Nov
inferno12–16-0.043%16 Nov
nuke10–13-0.027%13 Nov
ancient13–70.007%12 Nov
nuke7–13-0.0426%11 Nov
mirage13–160.0525%28 Oct
office11–13-0.016%25 Oct
office6–13-0.0623%25 Oct
office12–12-0.0211%25 Oct
office5–13-0.0219%25 Oct
office9–13-0.0221%25 Oct
mirage13–50.0322%24 Oct
train13–110.0513%24 Oct
nuke12–10.026%24 Oct
ancient9–13-0.0518%22 Oct
inferno13–9-0.0120%22 Oct
nuke6–13-0.0511%22 Oct
mirage2–130.0239%22 Oct
train15–150.0314%19 Oct
mirage7–13-0.0317%19 Oct
ancient13–110.0122%19 Oct
ancient13–20.0619%19 Oct
dust27–13-0.0733%19 Oct
inferno13–50.078%18 Oct
office13–80.1316%18 Oct
mirage14–16-0.0322%18 Oct
mirage11–13-0.0713%18 Oct
mirage9–13-0.0517%18 Oct
overpass13–60.0112%16 Oct
mirage13–30.0515%16 Oct
dust210–130.0320%16 Oct
nuke13–100.0221%16 Oct
ancient13–70.0138%16 Oct

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →