John Wok

John Wok — CS2 Stats

IT76561199034506804[U:1:1074241076]Steam profile ↗✓ No bans

932Tracked matches46%Win rate2024Tracked since
912Hours in CS3Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating16,504Purple band · top ~22.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Jun 2026 (101 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 27 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 16,504 -53 28 Apr9 Jun · 6 days played
16,50417,121peak 17,12128 Apr9 Jun
17,121Peak Premier in tracked matches
46Days played since 2026-04-27

Premier CS Rating

  • 617 below peak (17,121)
  • -264 over 30 days · steady
  • Next: Pink band at 20,000 3,496 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches2
Win rate50%
K/D0.52
Headshot %66%

Measured 10 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=35,214), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate46.9%44.3%47.0%meets
Shot accuracy0.0%11.8%13.0%13.0% short
Kill/death ratio1.041.031.080.04 short
Match win rate44.2%45.2%46.7%2.5% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJohn WokPREMIER16,504 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim80
Positioning45
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY49456Last 10049%Win rateLWLWWLWTWL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +4.3pp headshot accuracy · −24ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 569ms

Last 10

  • 541 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 581ms

Last 20

  • 992 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2 against its own average).

Aim8.0
Utility1.4
Positioning4.5
Opening Duels1.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 74% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning4.5
Utility1.4
Mechanics8.0
Opening Duels0.8
Win Impact3.8

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time626ms−36ms
first ⅓ avg 662ms → last ⅓ avg 626ms
Headshot accuracy17.1%+0.6%
first ⅓ avg 16.5% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · italy, 2 Jun
100%Best headshot accuracy · 13–0 · office, 19 May
422msFastest reaction time · 9–13 · office, 5 Sept
13–0Biggest win · office, 19 May

Across the last 100 tracked matches.

Highlights

6Longest win streak
1510In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 70% over 10dust2Weakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
officeB28151354%-0.02
infernoB147750%-0.00
nukeA116555%-0.03
anubisS107370%-0.01
overpassC94544%-0.04
dust2D82625%-0.04
cacheB63350%-0.03
italyA53260%0.02
vertigo4040%-0.04
ancient31233%0.00
train110100%-0.05
mirage1010%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

27,554Lifetime kills
1.04K/D · Top 50% of Purple band
1,343Matches
44.2%Match win rate
46.9%Headshot % · Top 50% of Purple band
0.0%Shot accuracy
1,832MVPs
587Hours (in match)
468Bombs planted
207Bombs defused

Most-used weapons

Lifetime map wins

3,982office
1,599dust2
1,147inferno
807nuke
648vertigo
267italy
242train
36ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.4%Spray accuracy
86.0%Counter-strafing
7.2°Preaim
618msReaction time
32.4%T opening success
34.3%CT opening success
0.14Enemies flashed / flash
0.0%Flash assists
8.34HE damage / grenade
0.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.141 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.3745% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno5–13-0.0829%10 Sept
italy13–100.0219%10 Sept
office9–13-0.077%5 Sept
ancient13–110.0218%5 Sept
office13–7-0.096%24 Aug
inferno6–13-0.0226%24 Aug
nuke13–80.0815%24 Aug
anubis12–12-0.0722%21 Aug
inferno13–10-0.0142%21 Aug
ancient7–13-0.0622%18 Aug
nuke13–11-0.0816%18 Aug
overpass13–9-0.018%18 Aug
nuke11–13-0.0121%3 Aug
office11–13-0.057%10 Jul
office5–130.0717%10 Jul
nuke13–11-0.0413%7 Jul
inferno12–120.0528%7 Jul
anubis13–100.0011%7 Jul
office11–13-0.0523%6 Jul
ancient6–130.0518%6 Jul
overpass9–13-0.0713%6 Jul
dust23–13-0.090%3 Jul
office11–13-0.039%3 Jul
office13–8-0.0015%3 Jul
nuke9–13-0.069%2 Jul
overpass3–13-0.0818%2 Jul
dust213–70.0113%1 Jul
office13–110.0720%30 Jun
office11–13-0.0411%29 Jun
anubis13–100.0918%28 Jun
nuke13–5-0.0125%27 Jun
italy10–13-0.0618%26 Jun
office13–30.0128%26 Jun
office9–13-0.0529%26 Jun
office13–90.0727%26 Jun
vertigo9–13-0.0614%25 Jun
office13–110.0315%25 Jun
office5–13-0.0517%24 Jun
office11–13-0.0014%21 Jun
office6–130.0236%21 Jun
inferno13–11-0.0314%20 Jun
inferno13–110.0115%18 Jun
office13–70.0422%17 Jun
office13–10-0.0219%16 Jun
nuke13–6-0.0421%14 Jun
anubis10–13-0.0712%9 Jun
inferno13–60.0013%8 Jun
train13–11-0.0521%7 Jun
vertigo11–13-0.0818%5 Jun
cache6–13-0.0817%5 Jun
inferno3–13-0.0119%5 Jun
dust213–11-0.0112%3 Jun
overpass13–10.0721%3 Jun
anubis4–13-0.0519%2 Jun
dust23–13-0.1129%2 Jun
cache13–11-0.0314%2 Jun
italy13–30.1236%2 Jun
inferno13–11-0.0318%1 Jun
dust212–12-0.0213%1 Jun
overpass11–13-0.0734%1 Jun
anubis13–10-0.0114%1 Jun
anubis13–10-0.0421%28 May
italy10–130.0117%28 May
office3–13-0.0610%28 May
overpass13–30.0122%27 May
office13–7-0.0326%19 May
office13–00.10100%19 May
overpass13–11-0.0510%12 May
office13–110.0025%12 May
office7–3-0.0522%12 May
nuke10–13-0.108%8 May
office13–5-0.0515%7 May
nuke9–13-0.0912%7 May
inferno12–120.0411%7 May
office13–10-0.0513%7 May
office13–10-0.0423%7 May
dust21–13-0.0617%7 May
overpass8–13-0.0911%5 May
cache13–10.0419%5 May
inferno13–90.0730%5 May
overpass5–13-0.079%5 May
anubis13–100.029%5 May
inferno5–13-0.0315%4 May
office4–13-0.0718%4 May
nuke13–7-0.0116%4 May
inferno12–120.0214%2 May
vertigo9–13-0.059%2 May
vertigo12–120.0113%2 May
nuke7–13-0.0130%1 May
dust210–13-0.0426%1 May
cache11–13-0.0520%30 Apr
cache11–13-0.0617%30 Apr
cache13–100.0220%29 Apr
inferno16–14-0.0513%28 Apr
dust25–130.0024%28 Apr
mirage7–13-0.0230%28 Apr
anubis13–110.0115%28 Apr
office0–5-0.110%28 Apr
anubis13–100.0415%27 Apr
italy13–10-0.0117%27 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →