Violator47

Violator47 — CS2 Stats

US76561199025918486[U:1:1065652758]Steam profile ↗✓ No bans

519Tracked matches28%Win rate2026Tracked since
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating13,075Blue band · top ~38.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,075 -543 1 Oct – 28 Oct · 14 days played
13,01214,999peak 14,9991 Oct28 Oct
14,999Peak Premier in tracked matches
23Days played since 2026-10-01

Premier CS Rating

  • 1,924 below peak (14,999)
  • -543 over 30 days · declining
  • Next: Purple band at 15,000 — 1,925 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGViolator47PREMIER13,075 · Blue bandcsdb.gg/stats

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Performance scores

Aim46
Positioning51
Utility31

0–100 skill scores via Leetify.

Recent form

COLD37–52–11Last 10037%Win rateLWWLLWLLTL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · +6.2pp headshot accuracy · +30ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 29%
  • Avg reaction 620ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 641ms

Last 20

  • 5–12–3 · 25% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 626ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim4.6
Utility3.1
Positioning5.1
Opening Duels1.9
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 65% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 651ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.1
Utility3.1
Mechanics6.5
Opening Duels5.5
Win Impact0.0

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time651ms+8ms
first ⅓ avg 643ms → last ⅓ avg 651ms
Headshot accuracy23.7%+1.0%
first ⅓ avg 22.7% → last ⅓ avg 23.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–1 · inferno, 28 Oct →
55%Best headshot accuracy · 13–6 · cache, 18 Oct →
453msFastest reaction time · 12–12 · anubis, 22 Oct →
13–1Biggest win · inferno, 28 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–7In matches decided by ≤2 rounds
3Overtime games

Map breakdown

mirageBest map · 50% over 12anubisWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
cacheC2410–1442%-0.00
dust2C207–1335%-0.02
infernoC167–944%0.01
mirageB126–650%-0.02
trainD72–529%-0.02
ancientC52–340%-0.03
nukeD51–420%-0.04
anubisD50–50%-0.00
overpass—32–167%0.01
vertigo—20–20%-0.06
office—10–10%0.05

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
67%Win rate
0.97Avg K/D
78.1ADR
43%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Dust2250%0.6610.5
Inferno1100%1.5722.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
26.3%Accuracy (enemy spotted)
27.0%Spray accuracy
79.2%Counter-strafing
10.3°Preaim
651msReaction time
64.9%T opening success
39.2%CT opening success
0.46Enemies flashed / flash
2.1%Flash assists
4.50HE damage / grenade
5.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4597 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.1883% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache11–13-0.059%28 Oct →
inferno13–10.1442%28 Oct →
cache13–40.0229%28 Oct →
vertigo6–13-0.0819%28 Oct →
dust25–13-0.0847%28 Oct →
cache13–6-0.0417%28 Oct →
dust214–16-0.0219%28 Oct →
mirage2–13-0.0921%27 Oct →
cache12–120.0118%27 Oct →
overpass10–130.0124%26 Oct →
mirage13–3-0.0525%25 Oct →
cache13–70.1118%25 Oct →
dust24–13-0.0613%24 Oct →
ancient12–12-0.0215%23 Oct →
cache11–13-0.0811%23 Oct →
cache12–120.0215%23 Oct →
nuke11–13-0.0424%23 Oct →
dust211–13-0.0118%23 Oct →
train6–13-0.0119%23 Oct →
mirage9–13-0.0423%22 Oct →
anubis12–12-0.0324%22 Oct →
inferno2–13-0.0340%22 Oct →
cache2–13-0.0329%22 Oct →
dust29–13-0.0723%21 Oct →
mirage1–13-0.0516%21 Oct →
ancient13–110.0028%20 Oct →
cache9–13-0.0919%20 Oct →
dust213–7-0.0423%19 Oct →
mirage4–13-0.0728%19 Oct →
cache12–12-0.0128%19 Oct →
cache13–10.0623%19 Oct →
mirage13–100.0129%19 Oct →
mirage5–13-0.0347%19 Oct →
vertigo12–12-0.0422%19 Oct →
nuke13–10-0.0025%18 Oct →
office8–130.0524%18 Oct →
dust212–12-0.0315%18 Oct →
ancient6–13-0.0435%18 Oct →
cache13–10.0427%18 Oct →
cache13–6-0.0355%18 Oct →
cache13–10-0.0436%18 Oct →
cache13–8-0.0224%17 Oct →
overpass13–10-0.0519%17 Oct →
inferno7–130.0315%16 Oct →
cache7–13-0.0429%16 Oct →
dust213–10-0.0222%16 Oct →
cache13–6-0.0026%16 Oct →
train13–4-0.0422%16 Oct →
dust213–30.0744%16 Oct →
dust212–120.0132%16 Oct →
nuke4–13-0.0626%16 Oct →
dust213–110.0926%15 Oct →
mirage13–10.1015%15 Oct →
inferno13–7-0.0123%15 Oct →
dust212–120.0431%14 Oct →
inferno11–130.0120%14 Oct →
cache14–160.0319%14 Oct →
train13–70.0316%13 Oct →
cache13–9-0.0419%13 Oct →
cache7–13-0.0122%10 Oct →
dust213–3-0.047%10 Oct →
anubis12–120.0216%10 Oct →
dust25–13-0.0719%10 Oct →
inferno12–12-0.0319%10 Oct →
inferno6–130.0223%9 Oct →
cache2–130.0428%9 Oct →
mirage13–30.0231%9 Oct →
train7–13-0.0220%9 Oct →
cache10–13-0.0431%9 Oct →
train3–13-0.0015%9 Oct →
train4–13-0.0226%9 Oct →
dust213–90.0422%8 Oct →
inferno5–13-0.0627%8 Oct →
inferno4–13-0.076%8 Oct →
cache5–130.0329%4 Oct →
mirage16–14-0.0327%4 Oct →
dust26–13-0.0422%4 Oct →
dust213–70.0318%4 Oct →
train3–13-0.0613%3 Oct →
ancient3–13-0.0722%3 Oct →
nuke8–13-0.0514%3 Oct →
inferno4–13-0.0022%3 Oct →
cache10–130.0516%3 Oct →
anubis3–130.0521%3 Oct →
mirage9–13-0.0617%3 Oct →
inferno13–50.0515%3 Oct →
inferno13–10-0.0132%3 Oct →
dust24–13-0.0829%3 Oct →
overpass13–100.0732%3 Oct →
dust22–13-0.0519%3 Oct →
inferno13–110.0926%3 Oct →
anubis2–13-0.0127%3 Oct →
nuke7–13-0.0528%2 Oct →
ancient13–4-0.0233%2 Oct →
inferno13–80.0042%2 Oct →
mirage13–10.0117%2 Oct →
inferno6–13-0.0425%2 Oct →
dust29–13-0.0517%1 Oct →
anubis6–13-0.0414%1 Oct →
inferno13–80.0330%1 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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