Oceangrass

Oceangrass — CS2 Stats

US76561198079344461[U:1:119078733]Steam profile ↗VAC banned

2,124Tracked matches57%Win rate2023Tracked since
CSDB Rating2.4 LearningPositional Player
Premier CS Rating3,430Grey band · top ~85.5% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,430 +255 28 Aug – 21 Oct · 14 days played
2,6094,124peak 4,12428 Aug21 Oct
4,124Peak Premier in tracked matches
10Days played since 2026-08-28

Premier CS Rating

  • 694 below peak (4,124)
  • -694 over 30 days · declining
  • Next: Light Blue band at 5,000 — 1,570 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGOceangrassPREMIER3,430 · Grey bandcsdb.gg/stats

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Performance scores

Aim10
Positioning44
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY58–36–6Last 10058%Win rateWWLLLWWLWW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · +3.1pp headshot accuracy · −41ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 5%
  • Avg reaction 634ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 7%
  • Avg reaction 613ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 6%
  • Avg reaction 634ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim1.0
Utility3.0
Positioning4.4
Opening Duels0.2
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 59% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 654ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 56% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.0
Positioning4.4
Utility3.0
Mechanics1.4
Opening Duels1.0
Win Impact7.4

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time659ms+13ms
first ⅓ avg 647ms → last ⅓ avg 659ms
Headshot accuracy7.4%−3.3%
first ⅓ avg 10.7% → last ⅓ avg 7.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–8 · cache, 21 Oct →
27%Best headshot accuracy · 10–1 · cache, 15 Oct →
391msFastest reaction time · 10–13 · cache, 21 Oct →
13–0Biggest win · nuke, 19 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
9–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 62% over 21ancientWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
cacheA3622–1461%-0.01
dust2A2113–862%-0.02
mirageB105–550%-0.02
infernoA95–456%-0.05
nukeA74–357%-0.03
anubisB63–350%-0.05
ancientC52–340%-0.03
vertigo—32–167%0.01
train—21–150%0.02
overpass—11–0100%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

6Matches
67%Win rate
0.68Avg K/D
70.4ADR
29%Headshot %

Clutches & streaks

0%1v1 clutch win
100%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust22100%1.0615.0
Anubis1100%0.7512.0
Ancient1100%0.578.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

7.2%Headshot accuracy
25.6%Accuracy (enemy spotted)
27.7%Spray accuracy
56.3%Counter-strafing
12.3°Preaim
654msReaction time
32.3%T opening success
36.0%CT opening success
0.39Enemies flashed / flash
4.2%Flash assists
5.62HE damage / grenade
6.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.2729° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 7.185% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3858 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–2-0.044%22 Oct →
vertigo13–80.018%22 Oct →
mirage10–13-0.073%21 Oct →
dust23–13-0.090%21 Oct →
ancient5–13-0.0610%21 Oct →
dust213–110.075%21 Oct →
cache13–80.1016%21 Oct →
anubis11–13-0.067%21 Oct →
mirage6–0-0.0113%21 Oct →
anubis13–10-0.016%21 Oct →
dust213–6-0.042%21 Oct →
cache13–50.055%21 Oct →
cache13–40.063%21 Oct →
cache10–13-0.057%21 Oct →
cache10–13-0.057%21 Oct →
cache12–12-0.050%21 Oct →
cache13–50.012%21 Oct →
dust29–13-0.0914%21 Oct →
dust213–10-0.010%21 Oct →
mirage14–160.003%21 Oct →
cache9–13-0.1412%20 Oct →
cache4–13-0.0920%20 Oct →
anubis13–4-0.076%20 Oct →
cache13–40.025%20 Oct →
nuke15–15-0.122%19 Oct →
nuke13–00.000%19 Oct →
dust213–7-0.0421%19 Oct →
mirage4–13-0.075%19 Oct →
dust211–13-0.0517%19 Oct →
anubis13–9-0.0317%19 Oct →
inferno13–7-0.0310%19 Oct →
dust213–8-0.038%19 Oct →
cache12–12-0.018%19 Oct →
cache13–2-0.0212%19 Oct →
cache9–13-0.0212%19 Oct →
ancient10–13-0.040%19 Oct →
cache12–12-0.094%19 Oct →
cache13–1-0.0313%19 Oct →
cache13–110.0316%19 Oct →
vertigo12–12-0.034%19 Oct →
nuke13–10-0.039%18 Oct →
dust213–110.0413%18 Oct →
vertigo13–70.0514%18 Oct →
ancient6–130.019%18 Oct →
cache13–10.0513%18 Oct →
cache13–60.012%18 Oct →
cache13–100.058%18 Oct →
cache13–90.0113%18 Oct →
cache13–4-0.020%18 Oct →
cache8–8-0.027%18 Oct →
cache13–4-0.049%18 Oct →
inferno8–13-0.114%17 Oct →
mirage13–10-0.053%16 Oct →
inferno13–9-0.0413%16 Oct →
dust213–90.088%16 Oct →
ancient13–7-0.023%16 Oct →
inferno7–13-0.0514%16 Oct →
cache7–13-0.057%16 Oct →
dust213–10-0.0313%16 Oct →
cache13–6-0.0111%16 Oct →
train13–40.0615%16 Oct →
dust213–30.0022%16 Oct →
anubis5–13-0.093%16 Oct →
mirage8–13-0.0311%16 Oct →
overpass13–5-0.0315%15 Oct →
train9–13-0.0313%15 Oct →
inferno6–13-0.0623%15 Oct →
nuke9–4-0.050%15 Oct →
ancient13–11-0.059%15 Oct →
mirage13–10.008%15 Oct →
cache10–10.0327%15 Oct →
cache13–8-0.0316%15 Oct →
nuke4–130.037%15 Oct →
dust214–16-0.0115%15 Oct →
dust213–60.026%15 Oct →
cache9–13-0.009%15 Oct →
dust213–11-0.0710%15 Oct →
mirage13–10.0217%15 Oct →
cache2–13-0.093%15 Oct →
inferno12–12-0.076%14 Oct →
dust23–13-0.0615%14 Oct →
nuke8–13-0.013%14 Oct →
mirage11–13-0.027%14 Oct →
dust213–1-0.0311%14 Oct →
cache14–16-0.0910%14 Oct →
cache13–9-0.0010%14 Oct →
dust210–13-0.0211%14 Oct →
cache12–160.035%14 Oct →
inferno13–11-0.0219%14 Oct →
dust24–13-0.0218%14 Oct →
cache16–140.006%13 Oct →
cache13–100.045%13 Oct →
inferno3–1-0.0614%13 Oct →
dust213–6-0.0418%13 Oct →
dust29–130.0910%13 Oct →
mirage13–100.0510%13 Oct →
cache13–20.0815%13 Oct →
anubis7–13-0.0511%13 Oct →
cache13–160.0113%13 Oct →
inferno13–5-0.049%13 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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